Follow TV Tropes

Following

Edge Town: The City of Light - Sign Up (Closed)

Go To

3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#1: Jan 17th 2017 at 9:34:24 AM

This is a Signup Threat for the Edge Town RP AU we've named City of Light.

It exists for us to copy over characters we are going to use her without cluttering other threads.

No applications will be considered at this point.

Characters slated:

  • Jarl
  • Alexander Thorne
  • Leon Lichtenberg
  • Annette Wagner
  • Terrance Talbot
  • Timotheus von Hochberg

"You can reply to this Message!"
DrTentacles Cephalopod Lothario from Land of the Deep Ones Since: Jul, 2012 Relationship Status: Having tea with Cthulhu
Cephalopod Lothario
#2: Jan 17th 2017 at 10:06:47 AM

Alexander Thorne

Concept: The Young Baron

Trouble: Winning Just Means You Get Bigger Enemies

Appearance: Alexander Thorne stands about 5’8”, just a little under average height. As with all White Court, he’s unfairly attractive—slender muscles, pale skin, with a sharp face and cheekbones that could cut glass. He has platinum blond hair, and pale grey eyes, leaving him looking faintly colorless. This is only accentuated by his tendency to dress in black dress pant and vests, and white button-down shirts. It’s difficult to tell with White Court, but he’s probably in his mid-twenties.

Background: Alexander Thorne was the firstborn child of Giovanni Thorne, a relatively young White Court Courtier and Vice Kingpin from Tuscany. He was groomed from birth to be his father’s heir, subjected to intense pressure to thrive in the cut-throat White Court society and live up to his father’s legacy. He also ended up practically raising his four siblings, Jesse, Lilaine, Aiden, and Bethany, attempting (unsuccessfully) to protect them from his father’s cruelty. As he grew older, he realized the best way to keep his family safe was to become a full White Court, and steal the house from his father, hopefully before his siblings also turned.

Alexander murdered his college girlfriend, turning into a full White Court, and taking his place by his father’s side as a seemingly loyal agent. However, this was ultimately mostly unsuccessful—one by one, his siblings also turned, leaving only the youngest, Bethany, as a human in the end. Over this time, his hatred for his father crystallized, and he decided that rather than simply dethroning Giovanni, he would kill the man.

After Alexander graduated from college, his father decided to move the family to Las Vegas in hopes of carving out a barony of his own, and challenging the local crime lord, a Warlock named Anya Collette. During this, Alexander was involved in Loki’s schemes, which eventually lead to an all-out gang war in Las Vegas. Alexander took this opportunity to kill his father with the help of Terrence Talbot, a werewolf petty thief, and a Valkyrie named Eyr.

When the gang war ended, Loki had been repelled, Alexander was left in control of his family, his youngest sister, Bethany, still the only unturned member of his family, and most of Vegas ended under the control of the Madame.

Several months later, however, Loki backed another plan, playing feuding Fae against each other, stealing an artifact of power called the Seed, and once again, re-kindling the tensions in Vegas to open violence. During these events, Alexander also began a romantic relationship with Reinette Collette, Anya’s daughter.

This second outbreak of hostilities lead to the death of Anya, and Alexander and Reinette turning on each other, as she was unwilling to trust him enough to accept his offer of alliance. He shot her in the back, but her body vanished, leaving her status in doubt.

At the end of the conflict, Loki was overcome, the mantle of the Jack of Summer stripped from him, and Anya’s criminal empire crumbled. Alexander ended up in control of the stolen magical artifact, the Seed, and currently is attempting to solidify control in Vegas while the city dissolves into feuding factions, and the Elder of the White Court breathe down his neck.

Skills and Powers:

  • White Court Hunger—Emotional control (Lust), the ability to survival and recover near fatal wounds if fed, supernatural strength, speed, and reaction time. Can feed on lust, possibly fatal to the victim.

  • Skilled with guns

  • Skilled with melee weapons

  • Skilled with using and creating explosives.

  • Rich.

  • No Parents.

  • Batman.

  • Support network of his siblings and hired guns.

edited 17th Jan '17 2:57:26 PM by DrTentacles

3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#3: Jan 17th 2017 at 10:07:21 AM

Name: Timotheus Johann Georg von Hochberg

High Concept: White Council Librarian

Trouble: ...For Good Men To Do Nothing

Character

Background: Timotheus, or rather Tim, hails from Germany, to be more specific Freiburg im Breisgau near the Black Forest. His family has a long history of scholars and academics, which is descendent from Albertus Magnus. As Council files show Magnus, a catholic Priest, scholar and Wizard in his time struck a nerve in the then early Inquisition which purged every of his descendants who showed talent for magic. This means that Tim might actually be the first of his family to show (or survive) magic talent in centuries. When his talents were discovered one of the german wizards offered to teach him and inducted him to magic and the White Council, a offer the youth took up very enthusiastically. While studying magic, he also spend time at the University, attending a diverse number of lectures. After he became a full Wizard in his own right he joined the archivists and bibliothecaries of the Council, those who care for the collected lore of wizardry and magic. As the new Guy he was thus forced to, walk the Earth (or rather America) and track down lost tomes and the like, try to collect Data on the experiments done by various Wizards and not get killed. After a few years of doing this, and getting roped by a certain infamous Warden into supporting the Paranet occasionally, he has found it more rewarding than sitting in the Council Archives all day and continues to do so.

Personality: Tim has a calm personality, though prone to snark. Some could say he is cliche bookish, as he has a great love of reading and acquiring new knowledge. Born out of this, and discovered family history, he has little to no patience with those who try to supress knowledge out of political reasons. He tries, generally, to be as polite as possible as he was raised, but sometime his snark gets the better of him. As a academic's child, he also tends to be more analytical and rational than emotional and very focused when pondering a mental problem. The exception to that are certain groups, like the Red Court and the Nazi's which he dislikes with a passion. If flustered he tends to curse and talk in German. As a member of the "young generation" of the Council, he tends to be more liberal, but with a clear commitment to it.

Appearance: Tall (2 Meter), not remarkably looking and appearing a bit scatterbrained sometimes, with occasionally uncut dark blond hair and grey eyes behind (purely aesthetical) glasses. Has fair skin, which has the tendency to tan very fast. His eyebrow hides a small scar, courtesy of the war with the Red Court. He also sports an sharply trimmed Henriquarte beard. Wears mostly sneakers, a black wool overcoat over a black suit with blue tie, with a simple black felt fedora hat and a leather postbag containing reagents, Noteblocks and the like. He is also known to smoke the occasional cigar.

Skills

Job Class/Expertise: White Council Wizard
Skill Strengths: Tim is a well above average gifted Wizard, with a broad basis of magic and academic knowledge. Thus he is very skilled at magical research, analysis and working out spells. While he is at best in ritual magic, he is well skilled in evocation, provided he has not to do it spontaneously and without a moment of preparation. As consequence of that, he exhibits a great deal of fine control in his spellcasting, which allows him to do limited multitasking while evoking.
He also has a tendency to plan ahead and think strategically.
His magic system revolves around a combination of the "classical" elements (Fire, Air, Water, Earth and the "scientific" Elements, the basic Interaction of the Universe (Gravity, Electromagnetism, Strong and Weak force) and is an experimental evolution of classic wizard teachings.
Though by training a generalist, his preferred way to use magic in combat is either Light (or rather, the Electromagnetic Spectrum), Gravity or sometimes raw Force/Spirit. Though he has some other tricks up his sleeve...When he is not simply trying to get a ward up and get the hell out of there...
Recently, he has started an Advanced Education in Oslo with so far unseen results
Skill Weakness: Tim's greatest weakness is his lack of improvisations capability. He has a tendency to think rather than act, which goes with that in tandem. His exhibited fine control in magic also leaves him highly unwilling to use brute force approaches. All of this means he is not at home on a battlefield. Though this official estimation may be quite outdated.

Powers/Abilities

Spells: His preferred language for magic is faux quenya and faux sindarin.
Catch-all Terms, meaning general spells for specific schools, with sole specifications for some spells;

  • Eglain - Electromagnetic Spectrum, or "Light", Spells
  • Eglain Gail - Xaser level beam spell.
  • Eglain Galad - Graser level beam spell.

  • Calad - Light/Holographic Spells
  • Calad Rinde - Creates a Light Circle

  • Caun - Gravity Spells
  • Caun Hathol - Gravity Blade spell.
  • Caun Maetha - Gravitomancy spell.

  • Alagos - Electric Spells
  • Glaur - Strong Force Spells
  • Niras - Force Spells
  • Ruivé - Fire Spells
  • Kemen - Earth Spells
  • Gwaeren - Air Spells
  • Heleg - Water Spells
  • Hûr - Spirit Spells
  • Crebain - A Conjuration (Ravens)
  • Sandastan - Shield and Ward spells
  • Halyas - Veils
  • Andoniémar - "Great Gate to the Nevernever"
  • "Hex Hex" - Hexes

Special Abilities: Bibliomancy: Bibliomancy is an ability which allows him to attain a good general overview of the content of a Book, Text and the like (it also works on DVD's and USB Drives, but obviously they are fried afterwards.) How detailed the overview is depends on "complexity" or "gravity" (for want a better term) of the content. For example if he touched a DVD or Novelization of A New Hope he would get the plot and most details of the story, but give him a Book on Physics and he would still have to read the appropriate passages to be able to explain what E=mc2 exactly means. Affinity with the content also helps (he gets a bit more form a Magic Book than a Physics Book). (Effectiveness on non-hard text data up to the GM)

Foci/Equipment

Lasing Rod Mark VI: A slender, about 35 cm long, short staff of a very hard and fully black wood, with a complex pattern of runes along its length. The top is conic, showing the crystal core, with the sides of the cone showing a different, more specialized pattern of runes.
Features: It absorbs almost every light that falls upon it, and stores it inside the crystal core. This is done automatically and can be speed-charged using a tanning bank or something along those lines.
The light inside the rod can be manipulated by magic, adjusting its wavelength in storage or powering up before firing it, in essence charging it for a bigger shot beforehand. The Rod is however only certified for up to Xaser-strength Laser spells, the Gamma Ray spells would make it probably burst.
The cone-runes runes are a second-stage use which allows the rod to create a small gravitic lense in front he of the crystal emitter to further focus and energize the light coming out of it. Unlike previous versions of the rod, the gravity lens is a standard feature, Tim preferring the slightly higher energy consumption for the more powerful beam. Additionally, the cone can be used to create a gravity „spike“, turning the rod into something akin to a dagger.
Finally, this version of the Rod has the first generation of Holofocus Magic integrated. As thus it can create holographic foci for the classic 5 Elements: Spirit, Air, Fire, Water, Earth. Its also a quite nice club, if need be.

Staffspear:
A very long hybrid of a Staff and a Spear with twin blades The basic construction of the hilt is that of his Lasing Staff, with a crystal core which absorbs light. On the outside are however a range of different runes etched in, which makes it clearly a generalistic tool instead of a specialized. A Wizard's Staff on the outside, a Lasing Staff on the inside.
So while it can shoot laser like the Lasing Rod and Lasing Staff it can also be used for other magics with ease. The gravity lens of its lasing function is supported by runes on the inside of the blade, making it far stronger than the one on his lasing rod.
The blades themselves are made out of an unknown metal and the edges are marked with etched runes for Gravitic Force. Even without magic, the edges are “very” keen.

A integrated glamour-spell makes the Spear look like a “normal” polished wooden staff if need be.

Book: A thick book in an heavy Iron casing◊ and reinforced titanium steel edges, which contains his notes on magic, potions, prepared spells of all kinds and a number of parallel fused and enchanted silver lines inside the back and front cover, which constantly absorb a little gravity, to be used as 'battery' of sorts. On the front and backside are Enneacle◊ circles for quicker and easier thaumaturgic magic made from an unknown metal. The circles can also be used for an Thaumaturgic Evocation, essentially a magic capacitator for evocations.

Shield Rings: 4 Multilined rings on his left hand. Each ring has a middle layer which links the together between all to create the main shield:
I. A Gravity Wall which bends, attenuates and blunts anything entering it, deflecting it away or weakening it.
II. The layers above the central layer on the two center rings create a secondary, and weaker, force wall as backstop which catches anything still managing to penetrate the gravity wall. It can either be brought up in a weaker form (one ring) or stronger (both rings)

The remaining layers are specialized layers, for either heat, light or parts of the magic spectrum and can be added as needed at the cost of higher energy consummation.

Shield Bracer: A leather bracer on the left forearm with metal plates. Runes and inscriptions on the plates are for a specific defensive gravitic shield; A energy intensive shield, it creates a "wall" out of gravity, ripping with thousands of g against anything coming into it, shredding and disintegrating it. Visible is only a clear wall of blue light. This focus needs to be "charged" to be used, and once released will use up the whole charge in one go.

Ward Stones: A set of polishes stones, with etched runes. They are functioning as a quickly deployed foundation structure for Wards. While usable for all kind of Wards, they have in-built support for a number of pre-designed wards.

Protective Gear and Weaponry:

Tim uses a lightly warded black overcoat, secure enough to ward of glancing blows of claws.
His hat is heavily warded, strong enough to stave off a gunshot, though it doesn't prevent concussions.
Heckler und Koch USP P8 (Bundeswehr surplus)
His glasses are enchanted to protect his eyes from damage bright light or the like (ie: Lasers)

edited 17th Jan '17 10:07:49 AM by 3of4

"You can reply to this Message!"
math792d Since: Jun, 2011 Relationship Status: Drift compatible
#4: Jan 17th 2017 at 11:40:06 AM

Name: Leif 'Jarl' Eriksson

High Concept: Winter Water Wizard

Trouble: Hunt's Helpful Henchman

Appearance: Jarl strikes that razor's edge between looking like a bruiser and an athlete at the same time. Approximately 6'1, he's not overly muscular, but his broad shoulders and his slightly bent nose do hint that he's known more than his share of fighting. His hands and his face have a few scars, not noticeable from a distance, but very much so on close inspection. His hair has a light brown-ish color and is usually worn long, though kept wrapped up in a ponytail, and his eyes have an icy blue, almost unnaturally cold, appearance to them.

Personality: Fundamentally, Jarl is an honest man. He's snarky, quick-tongued and sometimes has a tendency to talk before he's had time to think things out, and he will occasionally act impulsively if he sees to way to solve things with a careful approach, but he's also been raised with a very fundamental code of ethics: never start a fight, but always make sure to finish it. He's protective of people he cares about (and people in general, when faced with the supernatural) and generally tries to act friendly and approachable to anyone who's not an authority figure or a vampire.

Recent events (namely, the bonding of a mantle of power) has led him to develop a change in personality. His previous protectiveness became almost suicidally so, especially in the presence of children (owing to his mantle's mandate of being their protector) as well as an addiction to the adrenaline rush of a fight or a hunt that wasn't really there before. He's also become more confrontational towards fellow hunters (like vampires or the Fair Folk).

Powers and Abilities:

Magic: Jarl is, first and foremost, a sorcerer, and has a small library of spells at his disposal. Fundamentally, his thaumaturgic skills aren't impressive (though functional), and his evocations tend to be somewhat reckless, if undeniably hard hitting. His most commonly used spells are:

  • Ríða (Wind) : A gust of wind, varying in strength.
  • þrumði (Thunder): A lightning bolt. Incredibly taxing, though he does have a sizable reserve of extra power.
  • hlíf (Shield): A spirit shield that usually takes the shape of a Viking-style round shield, but can be expanded as needed. Now has a much-needed heat sink.
  • lǫgr (Water): A bolt of water flying at a target at high speed. With his spell focus he is also capable of creating a dissolving spell similar to Carlos Ramirez’.
  • svell (ice): His go-to frost spell. Usually varies between high-impact shards of ice or creating waves of cold.

The Hunter's Mantle. A mantle of power woven from the same cloth as the Court of Jack Frost, this power gives Jarl a few added abilities, in addition to enhancing his magical powers, especially as they pertain to cold and ice:

  • Increased Strength and Speed. Not to the point of being outright supernatural, but definitely to peak human capacity, Jarl is physically stronger and reacts faster than most human beings.
  • Improved senses. Much like a pack animal, Jarl has a stronger sense of smell, vision and hearing. Not to the point of an actual apex hunting predator, but again, stronger than humans.
  • Cold Weather Immunity Completely immune to cold weather, and can walk on ice like it was regular concrete.

All of this comes at a cost of an increased calorie intake and some personality shifts detailed above under 'personality'.

Aside from these things, he's also a trained swordsman and archer.

Equipment:

A pair of steel-reinforced gloves that also serve as his primary spell foci. The left is primarily designed to work with defensive spells, while the right is built for offensive magical spells.

A 14th century English longsword. Rather than being a focus, it’s actually just enchanted to carry an edge very well and hit a little harder than you’d expect.

A Mongol-inspired composite bow built for the enhanced strength of the mantle.

Still not embarrassing enough to stan billionaires or tech companies.
Kosjurake The Wildest of Ronins from Tokyo LOCCENT Since: May, 2010 Relationship Status: I like big bots and I can not lie
The Wildest of Ronins
#5: Jan 17th 2017 at 1:40:00 PM

  • Name: Leon Wilhelm Johannes Wolfgang Lichtenberg
  • High Concept: Warden of the White Council/ Nerdy Kung Fu Warden
  • Trouble: Problems with Winter/ Troubles with Fae
  • Background: Leon was for most of his life a fairly normal geek/nerd from the East Coast. He was born to parents who both had low-level passive magical talents and they themselves were not cued in on the supernatural world. His dad had supernatural luck while his mother was a bit of an empath only capable of sensing other emotions but unable to influence them. Both of them were descended from German immigrants giving the young Leon a strong German heritage. During his youth he developed a taste for video games. This led to him accidentally frying a brand new Playstation 2 with his developing powers. After he finally figured out he had magical powers he managed to get in contact with some local practioners who were cued in on the greater supernatural world. From there he was brought into contact with the White Council where he underwent a somewhat short apprenticeship before getting shipped to Camp Kaboom when his skill with combat magic was discovered. He graduated to full Warden status only a few months before the Red Court went extinct. He has yet to see actual combat firsthand but due to how thin the Council has been spread he's been sent off to Las Vegas at the young age of 18.
  • Personality: Leon is a nerd who's no longer able to indulge in his primary nerdom. Coupled with being away from general civilization for a while has left him with sub-par social skills. He doesn't always know how to really talk to vanilla mortals anymore. Leon is no longer a novice in the ways of combat or Wardening. He has been hardened and reforged by the flames of strife. He possesses a level of self confidence in his abilities at this point that is to some degree arrogant. He's no longer nervous or flighty in combat, and while still wary about using his Sight willy nilly, is less likely to be shaken by it if he does. Sadly, while Leon is more self assured then he used to be, he's no longer as trusting as he once was.
  • Appearance: Leon is five feet and 10 inches tall. He is in great physical shape having taken martial arts as a child and having to go through the physical training regiment during warden training. His hair is brown, whilst his eyes are a bluish grey. At the moment he has a buzz cut that's grown out a bit. He also has a scar in his abdomen from attempting to stop a throwing knife and failing. This scar has been joined by one across the chest from Maeve and another across the abdomen from Billy Blind. Along with a second throwing knife scar to the knee. He has a scar above and under one of his eyes from where he just barely managed to avoid getting them clawed out by Maeve. He's also picked up two separate bullet wound scars to his knee to go with the knife one. Also, due to his underground prize fighting habit, his nose is somewhat messed up.
  • Job Class/Expertise: Warden of the White Council. Evocation specialist
  • Skill Strengths: Leon has a natural talent with evocation magic. With a sub-specialty in kinetic energy manipulation and lightning. He's decently skilled with elemental evocations beyond that but he generally sticks with just those two for combat. Having trained in martial arts he's capable of holding his own in close quarters as long as he's not going up against significantly stronger or faster beings.
  • Skill Weakness: He also tends to be a bit overconfident in his abilities. Despite owning a gun he's only an average shot under combat situations. Despite his mother being an empath Leon is weak in the mind related magics including defense of his own mind.
  • Powers/Abilities: Leon has great skill with external manifestations of kinetomancy. He is capable of shooting blasts of raw force or refining it into a blade of kinetic energy that can slice through things with ease. He is also able to pull off full blown telekinesis. He has also created a defensive spell allowing him to rapidly drain incoming objects of their kinetic energy. It only works on small objects at the time being. His lightning abilities are also impressive with him being able to channel electrical energy from most sources or generating it on his own. He has inherited a form of his father's luck allowing him to enchant small items so that their bearers will have good luck for a day.
  • Uses German for his spells.
    • slice spell: Schrägstrich
    • raw force spell: Knall
    • fire: Feuer
    • Fire beam: Feuersäbel
    • High level fireball: Wogenfaust
    • electricity: Blitz
    • lightning blast: Blitzschlag
    • wind: Wirbelsturm
    • water: Schwall
    • earth:ErdeKaiser
    • Telekinesis: Kinetische
    • gravity: Massenanziehung
    • veils: Unsichtbar
    • luck: Glücksfall
    • light: Licht
    • Laser: Lichtstrahl
    • lightsaber: LichtSäbel
    • defense: Abschirmung
    • stop shield: Matrize
    • Opening a Way: Spalten
    • Hexing stuff: Verhexen
  • Items/Tools:
    • .357 magnum revolver with four speed loaders two with normal rounds and two with steel jacketed rounds
    • M1911 with three spare clips one with hollowpoints the other two steel jacketed.
    • A heavy bracer/glove combo on his left hand used for defensive spells and small utility spells like lights. Also the input half for channeling electrical energy. It is capable of being used as a physical shield if needed as well.
    • A medium bracer/glove combo on his right hand used to focus his kinetic energy spells along with his other offensive spells besides lightning. Now has spikes added to the knuckles along with twelve bands around the fingers to double as kinetic energy sinks. This glove now has a magnet inset into the palm that is coupled with the magnet attached to the hilt of his gladius.
    • His old lightning gun has been replaced with a new upgraded model that looks far more modern and sleeker. While not as powerful as the old model, it now has an underslung laser turning the weapon into an electrolaser greatly boosting its range and accuracy. It's also now capable of firing multiple shots instead of just one big blast of lightning.
    • Claymore Belt Buckle: Leon has a large shiny detachable belt buckle studded with steel ballbearings. The base of it is enchanted as a kinetic energy sink that when triggered will launch the ballbearings in a manner very similar to a claymore mine. Though not quite as high powered.
    • His warden cloak which he has put great effort into making it bullet resistant. It now also has iron wiring woven throughout the entire thing for anti-fae reasons along with a general boost to physical durability. All of it is heavily enchanted.
    • A lightsaber hilt that still isn't all that useful.
    • A rabbit's foot pendant that he can enchant with good luck.
    • The Gladius he got from Lee that's been given an edge so it can be used for slashing as well as thrusting. It has also been enchanted to keep the edge from dulling and has been set up to double as a focus if need be. It now has an enchanted magnet attached to it, to greatly enhance Leon's ability to call it back to hand.
    • The tactical gear that holds his .45 and spare ammo has also been enchanted for durability.
    • Upper body motorcycle gear also enchanted for additional durability.
    • Tim's Lasing Rod MK 1 was disassembled for parts for the electrolaser
    • Lightning Darts: Leon has a dozen darts enchanted to deliver a prolonged burst of electricity into whatever they are stabbed into. They are designed primarily for throwing.
    • White Phosphorous grenade: Taken from Alex's armory a long time ago, still hasn't been used.

Click Click Boom Boom
KeiranGold from Drowning in Cat Fur Since: May, 2014 Relationship Status: I LOVE THIS DOCTOR!
#6: Jan 17th 2017 at 2:41:53 PM

Name: Annette Wagner, “Anne” or “Anna”

High Concept: The “One-Trick” Alchemist

Trouble: Addictions, Addictions, Addictions.

Background: Grew up inside the world of magic with a mother who was a full fledged witch. She never mastered anything outside of potion-making, but it was all she really needed to feel included. She had an otherwise normal, human upbringing. At nineteen, she met Violet, the woman Red Court who would become her wife and her first trip into nearly inescapable addiction. Five years and a son later, she broke free of Violet’s hold when her child was put at risk by the monster she’d married. She killed Violet (mostly through sheer dumb luck) shortly afterwards, and has spent the last three years readjusting to life without a fog in her mind, as well as raising her son—whom she hardly remembers having in the first place.

Personality: Was once quite open and curious, but look where that lead her. She’s now incredibly nervous and distrusting, her speech pattern full of stutters and stammers and her fingers always twitching. Under her nerves is a remarkably dry humor that acts as a secondary defense to the madness around her. She’s dangerously protective of her son, and constantly puts herself into situations where she’s away from temptations—alcohol, cigarettes, drugs, vampire saliva...all things she actively avoids. However, she fails to recognize her constant use of refresher and other similar potions to be their own addiction.

Job Class/Expertise: She makes potions very, very well, and sells them to whoever will buy—with the exception of potions she knows to be harmful or have any dangerous, permanent effects. (She’ll sell the occasional temporary love potion if she’s desperate for cash.) It doesn't pay amazingly and the ingredients are sometimes harder to come by than willing customers, so she also waits tables wherever they’ll hire. Balance being a mother in there somewhere and she has quite the hectic schedule.

Skill Strengths: A nearly photographic memory for potion recipes and no fear in attempting new ones (even those that blast holes in all the windows). A knack for potion-making as a whole, specializing in replenishers. Quick on her feet both literally and figuratively. Rarely tired.

Skill Weakness: Unable to use provocations and spells, cannot open her “third eye”. Easily scared or frightened into submission. Lacks faith. Her protectiveness of her son could also count as a weakness if you use it right. Also has a horribly addictive personality.

Items/Tools: Always keeps several bottles on her person in a medium-sized canvas bag. Some are orders, but most are refreshers or stealth potions, and a couple hold sunlight in black-painted plastic (personal experience says you can’t be too careful). (Her home-brews will be listed at some point or another.) Has a simple switchblade for when she’s desperate enough to use it. Wears a white-gold band on her left ring-finger.

Potions:

  • “Super Coffee” Potion: Wakes you up without needing the “required” sleep beforehand. Comes with a nasty crash. Lasts for 6 to 8 hours, can be used in rapid succession but it makes the crashes worse. Overuse of magic while under the influence of this potion will cause it to run out faster.
  • “Stitch-Up” Potion: Once drank, can heal for a period of time. Cures scrapes, cuts, bruises, headaches, and sometimes even diseases like colds and fevers. Only lasts 2 hours at the most, half an hour at the least—depending on the health of the user. When finished, all injuries and illnesses return as they were before but without any aggravation. It’s a basic patch-job until professional medical aid can be given.
  • Scalding Potion: Feel the wonderful effects of acid, without all of your skin and bones melting away! This potion would cause a burning sensation to whatever flesh it touches, be it on the outside of the body or on the inside (ouch). However the “sensation” is all it—this potion causes no actual physical damage aside from causing the recipient's nerves to feel like they are literally melting away. A good distraction. Lasts as long as there is skin contact (can be washed away with plain water) or, if consumed, drinking anything will defuse the potion. Annette dislikes this one, but keeps a bottle in the house at all times.
  • Bubble Potion: A little odd, but one of Annette’s favorites. Throw this against the wall, floor, or ceiling of a room and the liquid within the balloon will burst into hundreds of bubbles of different size, color, and scent. Originally a gag-potion, it actually sells pretty well as a kid’s party thing. The room may smell like a dozen different flowers afterwards, and there’s no soapy residue.
  • A number of etc. potions with no use in combat. More will be added as plot progresses!

Edited by KeiranGold on Aug 22nd 2019 at 10:19:41 AM

Add Post

Total posts: 6
Top