I normally spend days on a boss if we're talking Dark Souls, or at least several hours.
I once spent well over a year trying to kill Evrae. Eventually I got a gameshark and bullshitted the rest of the game. A few years later, when I was actually able to understand how the game mechanics work, I murdered that fucking worm so dead it became undead, and then murdered it again in record time. For me that is. For what it's worth, I was under 10 when I first got the game.
edited 2nd Jun '16 6:46:06 PM by TheAirman
PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/TheyMost games these days rarely have a hard boss. Much of that trend seems to be due to game devs not wanting to frustrate players these days and avoid the more old-school types of bosses.
For example, in MGSV the only two Boss encounters I struggled with were Quiet (the first time around, at least) and the Skull Sniper team on Extreme difficulty. Otherwise, the rest of the bosses were a joke to defeat, especially Metal Gear Sahelanthropus.
But Dark Souls? With only less than a handful of exceptions, almost all of the bosses in that franchise are going to give you some serious trouble. Hell, even the mooks in that game can be nightmare to face off against at times. I can't even beat the hollowed knight patrolling the innards of Lothric Castle after defeating the Dancer of the Boreal Valley. The guy has way too much reach for a straightsword, is very fast, and does crazy-high damage, meaning it's absolute hell trying to get in close and parry or evade him. And that's not even factoring bonus bosses such as the Nameless King...
I don't find the Dark Souls 3 bosses as tough as the next guy due to the fact that I memorized the i-frames on the rolling from Dark Souls 1, and Soul 3 has the same rolling mechanics, but yeah, some bosses in that game are an utter nightmare.
Aldrich and the Nameless King still burn in the back of my mind.
If you thought Dark Souls had tough bosses, you should get your hands on some Monster Hunter. While there are quite a few bosses that require little effort, some of the endgame bosses make the hardest parts of Dark Souls look like Elmo's Number Adventure.
Co-Op in Dark Souls lessens the burden somewhat. Co-Op in Monster Hunter is outright required on the final boss.
There was the Kaiser Dragon boss from Final Fantasy VI that took me nearly a hour to beat :v
You have to kill him like seven times in order for him to die!
edited 3rd Jun '16 6:36:25 AM by AlphaVII
Warrior to the very end! My tumblr, dood!I guess it depends on the game and what I expect. I know that, in Hyrule Warriors, I like to budget about three minutes for an end-of-level boss. If I'm told to go after the enemy commander and 13 minutes have already gone by, I pretty much kiss any A ranks good-bye (FYI, for Adventure Mode missions, 15 minutes is the cutoff for an A-rank on basis of time).
Reminder: Offscreen Villainy does not count towards Complete Monster.However long it takes me.
What happened? Why am I not allowed to post anymore!?Depends on the game.
I spent half a day on Ornstien and Smough from DS 1, and Aldritch and the Nameless King for DS 3. As for Bloodborne, well, Ludwig handed my mangy ass for an embarassing amount of time.
I'm a persistent fucker with too much free time. That might change eventually, when less time is on your hands. Don't care.
"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018I usually try to finish the boss in about 3 to 5 minutes but depending on the game, it has taken me 10 minutes to a few days to beat a boss.
I will not quit until a boss is defeated or I have another engagement that I have to stop playing the game to attend. I'm fucking serious too.
This is it! The final battle! All that we've been fighting for rests on killing this dastard before we can party like there's no tomorow! Now <insert overused catchphrase here>!
Narrator: Nearly an hour later this thread's author almost gave up on killing what remains of Garon's army of abductors and Wobbuffets on Hard before winning against one of the boss's abilities with an all-in sword spam (Said skill doubles his 60+ health in an cheap manner). And then he saw the actual endgame of FE Conquest...
No seriously, the infinite reinforcements and Takumi's new "my replica uses both combat stances AT THE SAME TIME" ability did it in for me after I thought about it for an few days.
So back on topic: I've took out Bjørn, and the final bosses of DQ IV and V in the same time it takes me to think of an troll topic (around 45 minutes, gotta think of an legally grey topic, find appropriate GI Fs, draft an wall of text for my neg-vote whoring, how to respond to the critics, etc...). But the only real contender that I've seen was that giant catfish demon from the 2nd Naruto: Path of the Ninja title. But that took me an lot more than an 30-minute car trip since he kept healing himself and I think he had infinite chakra.
Personally, I enjoy these kind of fights in the sense that they give a antisocial math nerd an purpose in life aside from posting heresy on an gaming forum. Sure, it may seem like an lazy programmer at work to give someone an obscenely large health bar, but how else are they going to explain the "This guy is an badass" villain without giving it an cheap, spammable attack; an nearly impenetrable; or just making teleport every thirteenth second? Otherwise, he'll turn out to be the digital version of an chihuahua: 94% empty threats, 5% of actual combat capacity, 1% chance of redemption (unless he's funniner than Fawful). But then again, someone on the internet will start whining that this is making their game cheap as soon as they lose to one of these endagered beasts. But then again, anyone will complain about anything nowadays. From what I've read on the damage sponge boss page; it's usually the final boss, some rare creature, or an elite infantry.
edited 2nd Jun '16 5:56:22 PM by RabidTanker
Answer no master, never the slave Carry your dreams down into the grave Every heart, like every soul, equal to break