Follow TV Tropes

Following

Needs Help: Anti Frustration Features

Go To

Kayube Since: Jan, 2001 Relationship Status: RelationshipOutOfBoundsException: 1
#1: Jan 6th 2016 at 4:00:18 PM

This trope has a few problems. Mostly it's misuse- similar to how Developer's Foresight (formerly The Dev Team Thinks Of Everything) got used for any time the developers paid attention to detail, Anti-Frustration Features gets used for any feature that makes the game less frustrating- which isn't a trope, because by that logic being able to control the game at all would be an Anti-Frustration Feature since it's less frustrating than having the character just stand there and get killed. Sometimes, people use it for game mechanics that become more user-friendly between games in a series- which also doesn't count as Anti-Frustration Features, since people who came into the series with that game won't know that they're being spared any frustration (until they go back to the older games, that is.) The problem is widespread enough that the page's quote and picture are not, according to the definition, examples of the trope. Well, the example in the quote might be, if it's referring to a specific boss that has checkpoints when other bosses in the game don't- but "a map through the game's multiple paths" isn't. I'd say the page could do with a rename- one that emphasizes the idea of the game bending its rules to benefit the player, or only giving assistance in certain situations, not something that you can do all the time. ...Actually, the criteria are pretty similar to those of Developer's Foresight itself.

shimaspawn from Here and Now Since: May, 2010 Relationship Status: In your bunk
#2: Jan 6th 2016 at 4:27:03 PM

Rejecting on the basis that this is a giant unparsable Wall of Text. Paragraphs next time, please.

Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick
Add Post

Total posts: 2
Top