Rule 0: The will of the GM overrules the rest of the book.
Now everyone pat me on the back and tell me how clever I am!Rule -1: The DM is not a DM without players.
Rule -2: The cleavage always wins.
edited 5th Oct '15 9:43:05 AM by Karxrida
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?Rule 0.5: use common sense on which rules to ignore.
Rule 1: no cheating (unless you're the GM; see rule 0).
edited 6th Oct '15 4:18:25 PM by dvorak
Now everyone pat me on the back and tell me how clever I am!Rule 2: "go to sleep" is not an acceptable move.
Now everyone pat me on the back and tell me how clever I am!Rule 3: Neither is seducing the mystic guardian.
Rule 4: Writing in blood is only done as a last resort
Rule 5: Your character is not a god of something too broad
Rule 5.1: Or something too specific
edited 4th Nov '15 6:35:17 AM by StarBee
Rule 6: All players must worship Cthulhu.
Rule 8: All characters must have superpowers.
I'm feeling nice, so here's a nice, not meme related, rendition of The Final CountdownRule 9: All characters must be proficient in the use of at least two types of weapons.
Rule 10: No guns!
Rule 11: You cannot cook a CLEESHed teammate.
“Now! Let us engage in the art of deduction!”
Game. 1. Any valid rule gets added to the rule set. 2. The game restarts when a player has added the last valid rule. 3. The last player to add a valid rule shall have their username placed in the OP. If they have won more than once then their achievement is to be shown on the OP.