So this is a bit of a fridge moment for me. Diplomacy; how does that figure in really? I kind of assumed that the group would be either stranded in an empty region of space or stuck in an extremely hostile region.
Saint LaughterYou're not exactly alone in space. You can use Diplomacy on your Teammates, or any traders that pass by, hell the trip to Haven ain't going to be easy since you guys missed it by a few decades.
Plus a Diplomat can end a firefight if they are good enough.
Would robots be capable of having minifacturing? Like, inside their bodies are nanomachines or something that can take BM and turn it into small-scalle stuff like bullets, currency and whatnot?
edited 9th Mar '15 8:11:53 AM by WolfAmongGods
Saint LaughterI said generally assumed. So it is generally assumed all guns are loaded and reloading is purely aesthetic if you want to add that in.
But nanomachines are not within the list of items the players have access to.
We can make though right? Can't wait for this to go up.
Saint LaughterCertain androids can make items with BM I suppose. Just not with nanomachines.
So have over 5 affinity gives a bonus, what about under 5? Do you take penalties? And are they basically the inverse of the bonus?
Also, what are we going to use as a dice roller? And so when ever we need to make a roll that isn't piloting or diplomacy, we roll a single six sided dice right?
So, basically a person with 10 weapons affinity has the same chance to hit a target as a person with 0 weapons affinity. That seems odd. (also not a fan of only having 33 percent chance of any action we roll for actually succeeding, or if you have maxed diplomacy or piloting never failing at all)
Or am I misunderstanding the system as described at the moment?
Click Click Boom BoomThis is way more numbers and rules than I'd prefer. I'm gonna go ahead and withdraw, GL to you guys though.
How are you, gentlemen? All your base are belong to us. You are on the way to destruction.Slightly Misunderstanding. 5 Is base. If you have a Affinity of 5 you can participate in certain actions. A Person with 0 in Weapons gets no bonuses and can't actively use any weapons. A person with 2 in weapons does little damage if they hit.
And as for Piloting and Diplomacy, I am not sure what exactly to do. Other than for Diplomacy if you are negotiating a trade you get extra for less.
I am open to suggestions for changes in the system. What do you suggest?
And it's alright CAT. This is the first time I am doing a heavily in depth combat system.
edited 9th Mar '15 8:54:23 AM by EchoingSilence
Okay I think I get the system. So like, basic action's success or failure hinge on a D6, but specific things you want to do, like building a gun versus just keep one maintained, hinges on that particular affinity.
edited 9th Mar '15 8:59:42 AM by WolfAmongGods
Saint LaughterWell, Even Rolls hint on the D6 roll. I'd use Invisible Castle but it is down.
A Passive Event is just something your character does related to their affinity, such as healing their teammates after combat or after a crash, or building.
A Event Roll is where something is happening and suddenly the need to succeed is there, like a firefight or building a escape ship under pressure because the enemy is nearby.
But for the most part yes that is it.
edited 9th Mar '15 9:02:59 AM by EchoingSilence
Oh okay. I got it now.
Saint LaughterDoes the affinity also affect how WELL you do the action? A person skilled in medical would surely be able to heal someone much quicker and more effectively.
That's what the Bonuses do.
Let's say you are bog standard Affinity with 5 out of 5 in each. No racial bonuses apply (Forgetting that Humans get them). This means you could effectively do each role with no issue, not badly but not super great either.
A affinity below 5 means you can attempt, but there will be penalties.
This system is subject to change as it is in fact entirely out of my own head. And I do need ideas.
Okay well I personally think you should drop those percent bonuses and just make the affinity the bonus.
Saint LaughterAlright that seems fair. But how would they work?
edited 9th Mar '15 9:21:26 AM by EchoingSilence
Well, we could keep the idea of the affinity being level of competence with that particular skill and also serve as the bonus. Like all event rolls use a D6 and the affinity decides if you are skilled enough to even do something and then act as a modifier to show what degree at. Like you have a five in piloting. You can perform a piloting action but get no special bonus. A six in piloting would give a +1 to the roll, seven would give +2 and so forth.
edited 9th Mar '15 9:27:26 AM by WolfAmongGods
Saint Laughter-was wondering why no responses were happening- -finally realized I forgot to put discussion thread on watchlist- >_<
You could switch everything to using dice pools? Where you affinity is how many dice you roll and then just set it up so certain events need X number of successes to succeed? And if you get like double the base successes you get a bonus of some sort? Cause it does seem a bit odd that diplomacy and piloting run differently from the other three.
Like one success to shoot a stationary target at normal shooting ranges, two to shoot a moving target, three to shoot a person doing evasive stuff, and then like five or six successes for the crazier stuff.
Oh and if invisible castle is down, you can set up a room on rolz for everyone to roll in. No accounts needed or anything.
Click Click Boom BoomThat could work actually. I'm going to change that right now.
What about the engineering bonus idea?
Do passive events count as free actions? Like, taking a look at the current environment to see if anyhting needs repairs. Then an event roll would be like, if enemies entered the room and you had to do the repairs while you, or someone else, fends of the enemies.
Saint LaughterYeah pretty much.
If Engineering still gets the BM bonus as is, maybe give similar bonuses to the other ones?
Presumably weapons and medicine still give their damage and health bonuses respectively.
But maybe piloting gives a passive speed bonus? Like if it would take 4 hours to navigate an asteroid belt by normal standards, it'll only take like 3 hours for a person with 10 piloting? Or would that be filed under an event roll?
Diplomacy gives a passive price bonus when bartering? Like constant 25% off for buying and 25% bonus when selling if maxed. With possibly the option to roll to get even better deals? Presumably with the understanding that getting a better bonus beyond your passive is fairly difficult.
Click Click Boom BoomEven better actually! It all works!
System updated. So is everyone good with this system?
edited 9th Mar '15 10:51:16 AM by EchoingSilence
So we have to roll for success or failure with a D6 no matter what our affinity is, but the affinity impacts how big of a success?
Saint Laughter
Alrighty then. Welcome to the discussion room for Expedition to the End. Feel free to ask questions about the general setting, what's going on and so forth.
The Dice will be 6 sided. Anything 4 and over are successs
Oh and as for those Affinities, they do serve purpose, in the RP there will be events that those Affinities must be used for. It is split into two categories, Passive Events and Event Rolls.
A Passive Event is something as simple as building or salvaging your ship. This only counts when there are no enemies spawned in area. A Event Roll is when enemies are nearby and you must now operate under pressure.
How high your affinity is affects how many dice you get to roll, the further along is how complicated the maneuver is. To say nothing of Affinity Bonuses. Any Affinity over 5 gets a 5% bonus for each point it goes. 10 point affinity? 25% bonus. All numbers are rounded up.
The Following Examples run at the idea of their set affinity of 100
Finally we move onto Building Material. BM is a general resource in game that can be used to build anything mechanical, weapons, ships, robot bodies, drones. Anything mechanical. Engineering Affinity Bonuses also count to lowering the required resources for Building.
General Items That Can Be made
Stuff like Reactors, Gravity Generators, Or even Life Support Systems are generally assumed to be built in. So do not worry or fuss about it. And as the story progresses new items and weapons will be revealed and added to this list.
Now, any questions?
edited 31st Mar '15 6:33:08 AM by EchoingSilence