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Paranoia RPG - Troubleshooter SignUp

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Nodrog Since: Jul, 2009
#1: Jan 8th 2015 at 8:16:41 PM

The following information is for RED Level Troubleshooters only:

Character Creation:

GM's Note: This is loosely based on my reading of the Paranoia Reboot play test rules. Any further resemblance to the original Paranoia RPG rules or the rebooted rules is entirely coincidental.


To determine your ability score:

1) Choose twelve skills. Four of these skills you will assign three points to each, four other skills you will assign two points each, and the final four you will assign one point each. Unchosen skills will remain at zero for now.

2) Post your choices and wait for the next person to post her/his skill choices.

3) Subtract the next person's choices from your skills, then add one. If you chose Athletics 3 and the next person chose Athletics 2, your total is now Athletics 2. if you left Melee at 0 and the next person chose Melee 3, your total is now Melee -2. For all sixteen skills you should now have a value between -2 to 4.

4) For each field. Count the number of positive skills you have in that field and put the count by the name of that field. Example: If you have Athletics: 2, Guns:1, Melee: -2, Stealth: 0, your VIOLENCE is 2 (Athletics and Guns).

5) Each person starts with 5 Clones. For any field you have less then 4, you may sacrifice a clone to raise your field number by one (Example: If your VIOLENCE is 2, you can sacrifice a clone to make it 3). You may do this for multiple fields, but each field you can only do it once, so that if you raise each of your fields your new number of clones is 1.

6) At some point I will announce signups closed. The last person to post will use the scores from person one to do step 3 - 5.


There are sixteen possible skills, divided into four fields. (Skills were divided into fields by me, so may seem arbitrary and random. )

VIOLENCE:

  • Athletics: Run, lift weights, limbo... anything physical besides just putting a fist in someone's face.
  • Guns: How well you can fight with ranged weapons.
  • Melee: How well you can fight with your fists or physical-impact weapons.
  • Stealth: How well you can sneak arround and avoid being detected.

MECHANICAL:

  • Demolitions: How well you can use manufactured or improvised explosive devices.
  • Engineer: How well you can build or modify machinary.
  • Operate: How well you can drive or control machines.
  • Program: How well you can modify or programs seperate computes (Does not work on Friend Computer)

BRAINS:

  • Alpha Complex: How well you can find your way arround Alpha Complex.
  • Beuracracy: Knowing how to fill out paperwork to get exactly what you want.
  • Environment: How well you're aware of your surrounding enviroment.
  • Science: How well you can break out the big brains to annalyze mysterious objects.

CHUTZPAH:

  • Charm: How well you can convince people to do something because they like you.
  • Lie: How well you can decieve people.
  • Psychology: How well you can figure out what people want or what they are feeling
  • Scare: How well you can convince people to do something because they fear you.


APPLICATION TO BECOME A TROUBLE SHOOTER

Name: ___________________________________________ - R - _____

Security Clearance: RED

Clones: ___

SKILL ASSESMENT:

Athletics: ___ - ___ + 1 = ___

Guns: ___ - ___ + 1 = ___

Melee: ___ - ___ + 1 = ___

Stealth: ___ - ___ + 1 = ___

VIOLENCE: ___

Demolitions: ___ - ___ + 1 = ___

Engineer: ___ - ___ + 1 = ___

Operate: ___ - ___ + 1 = ___

Program: ___ - ___ + 1 = ___

MECHANICAL: ___

Alpha Comp: ___ - ___ + 1 = ___

Bureaucracy: ___ - ___ + 1 = ___

Environment: ___ - ___ + 1 = ___

Science: ___ - ___ + 1 = ___

BRAINS: ___

Charm: ___ - ___ + 1 = ___

Lie: ___ - ___ + 1 = ___

Psychology: ___ - ___ + 1 = ___

Scare: ___ - ___ + 1 = ___

CHUTZPAH: ___

edited 9th Jan '15 7:05:12 PM by Nodrog

Paranoia - The Most Fun You Can Have With Deadly Lasers!
Savato from Dusk 'till Dawn Since: Jan, 2012 Relationship Status: Singularity
#2: Jan 9th 2015 at 3:04:33 PM

  • Name: Integ - R - ITY
  • Security Clearance: RED
  • Clones: 5
  • SKILL ASSESSMENT:
    • Athletics: 0 - ? + 1 = ?
    • Guns: 2 - ? + 1 = ?
    • Melee: 0 - ? + 1 = ?
    • Stealth: 1 - ? + 1 = ?
    • VIOLENCE: ?

    • Demolitions: 1 - ? + 1 = ?
    • Engineer: 3 - ? + 1 = ?
    • Operate: 3 - ? + 1 = ?
    • Program: 2 - ? + 1 = ?
    • MECHANICAL: ?

    • Alpha Comp: 1 - ? + 1 = ?
    • Bureaucracy: 2 - ? + 1 = ?
    • Environment: 0 - ? + 1 = ?
    • Science: 3 - ? + 1 = ?
    • BRAINS: ?

    • Charm: 2 - ? + 1 = ?
    • Lie: 3 - ? + 1 = ?
    • Psychology: 1 - ? + 1 = ?
    • Scare: 0 - ? + 1 = ?
    • CHUTZPAH: ?

edited 9th Jan '15 7:27:59 PM by Savato

Nodrog Since: Jul, 2009
#3: Jan 9th 2015 at 3:53:27 PM

Welcome, Integ-R-ITY to the status of Troubleshooter. Please enjoy this refreshing can of Bubbly Bouncy Beverage in the new improved Cave Johnson's Lemonade flavor, with Friend Computer's Compliments. note 

Paranoia - The Most Fun You Can Have With Deadly Lasers!
Nodrog Since: Jul, 2009
#4: Jan 12th 2015 at 9:53:53 PM

Waiting for at least two other players.

Paranoia - The Most Fun You Can Have With Deadly Lasers!
KarrinBlue Wielder of the satireKind Abstratus from the Land of Hummingbirds and Lanterns Since: May, 2011 Relationship Status: Drift compatible
Wielder of the satireKind Abstratus
#5: Jan 13th 2015 at 3:57:55 AM

Sorry, school's been keeping me busy. I'll post soon.

Exist, pursued by bear
KarrinBlue Wielder of the satireKind Abstratus from the Land of Hummingbirds and Lanterns Since: May, 2011 Relationship Status: Drift compatible
Wielder of the satireKind Abstratus
#6: Jan 15th 2015 at 7:34:37 PM

Name: Cla-R-ITY Security Clearance: RED Clones: ___ SKILL ASSESMENT: Athletics: ___ - ___ + 1 = ___ Guns: ___ - ___ + 1 = ___ Melee: ___ - ___ + 1 = ___ Stealth: ___ - ___ + 1 = ___ VIOLENCE: ___ Demolitions: ___ - ___ + 1 = ___ Engineer: ___ - ___ + 1 = ___ Operate: ___ - ___ + 1 = ___ Program: ___ - ___ + 1 = ___ MECHANICAL: ___ Alpha Comp: ___ - ___ + 1 = ___ Bureaucracy: ___ - ___ + 1 = ___ Environment: ___ - ___ + 1 = ___ Science: ___ - ___ + 1 = ___ BRAINS: ___ Charm: ___ - ___ + 1 = ___ Lie: ___ - ___ + 1 = ___ Psychology: ___ - ___ + 1 = ___ Scare: ___ - ___ + 1 = ___ CHUTZPAH: ___

OK, my battery is running low right now but I'll fill out the rest of this later.

Wasn't there supposed to be something about mutant powers and secret societies in this game? Or are we not using that?

Exist, pursued by bear
Nodrog Since: Jul, 2009
#7: Jan 16th 2015 at 5:56:35 AM

Rule modification: If the +1 modifier would make your score 0 or less, do not add it. (If you put 2 and the next person put 3, your total is -1, not 0)

To calculate your field score (Violence, Mechanical, Brains, and Chutzpah) count the number of positive skills you have in that field and subtract 1. The total should be a number between -1 and 3.

If players want, I will have secret societies and/or mutant powers for the players, but if we do that the information will be sent via private messages.

edited 16th Jan '15 8:17:48 PM by Nodrog

Paranoia - The Most Fun You Can Have With Deadly Lasers!
Savato from Dusk 'till Dawn Since: Jan, 2012 Relationship Status: Singularity
#8: Jan 17th 2015 at 3:19:37 AM

I personally would support the addition of mutant powers and secret societies.

Uh...I mean...possessing unregistered powers or being member of a secret society is treason. We must not have traitors in this RP!

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