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Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#3576: Jul 29th 2016 at 7:03:29 PM

I feel like that's too big a nerf.

But on the topic of symmetra

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#3577: Jul 29th 2016 at 7:08:25 PM

I don't really see a need to change Mc Cree right now. I think the last change to his damage falloff was good, and making fan the hammer more reliable was fine. Mc Cree's not broken, he's just exceedingly well rounded. Sure, he sees a lot of competitive plays, but it's not like Mc Crees account for 90% of kills on a team either.

I'd rather they try and make the less used heroes more interesting. Make them more attractive and I'll think you'll see less Mc Cree.

And yeah, Junkrat is fine, he's just a victim of the meta.

troperHearts Since: Oct, 2014
#3578: Jul 29th 2016 at 8:35:52 PM

My suggestion for Torbjorn is that he can build turrets faster by say 2 seconds.

As for Hanzo, make his Dragonstrike a bit slower, but make it last longer than it does right now. I know that sounds crazy, but here's the real compensation: the ability to make the dragons move in different directions.

In theory: Hanzo shoots arrow, and Spirit Dragons will move towards it to make hunting down enemies or drawing them out of cover easier. Maximum of 5 direction changes maybe?

What do you guys think?

edited 29th Jul '16 8:39:04 PM by troperHearts

GreatT HOT DOG Since: May, 2010 Relationship Status: [TOP SECRET]
HOT DOG
#3579: Jul 29th 2016 at 11:36:42 PM

Just wonderful.

When you wish upon a side of beef, soon will come an end to all your grief
FingerPuppet Since: Sep, 2012
#3580: Jul 30th 2016 at 4:19:30 AM

[up][up]First off, other than slowing it, I'm not sure how to make Hanzo's ult last longer when it doesn't have a set duration and just keeps going until it flies off the map.

Next, I'm not too sure about how the mechanics of this proposed change would be implemented. Would it be similar to a Junkrat ult in that you're controlling your ult and not your character for its duration? Because if so, I already think part of Junkrat's weakness is that he has to take himself out of the fight if he wants to both ult and live and that would create the same issue.

I think Hanzo's main problem is his lack of consistency. With the way his scatter arrow works, he's better on some parts of the map than others and that's part of the reason he's never picked in tourneys. Although I think Hanzo is a difficult character to balance in general because ideally, the good ones will stand out and the ones who just randomly spam shouldn't be able to carry games.

InkDagger Since: Jul, 2014
#3581: Jul 30th 2016 at 5:03:30 AM

I think he meant 'Have the dragons move slower which means the Ult is on the field of battle longer' but that'd end up being a nerf, not a buff in my opinion. Or, at least, It wouldn't help in any way. The second the enemy team hears a Hanzo Ult, they're getting the fuck out of there. Making it move slower decreases its effectiveness at longer ranges and most likely would end up just stalling play on the field for far longer than needed (Because the enemy can't cover the ground blocked by the Ult for a longer time).

troperHearts Since: Oct, 2014
#3582: Jul 30th 2016 at 7:02:09 AM

[up][up] It won't be like Junkrat where the player has complete control over the ult's movement at the cost of making the character a sitting duck. Hanzo will still be able to move freely, just have him shoot an arrow and it will become a homing beacon for the Spirit Dragons to go to. The ult seems to fizz out after 5 seconds, from what I've observed.

[up] When I talked about making the ult last longer, I was referring to the duration. I noticed that it goes out after 5 seconds, which wouldn't be enough for the "move around" buff I proposed, so maybe bump up the duration to 7 seconds? I proposed making it a bit slower because I realized that if the ult retained its normal speed and it could move it different directions, that might be a bit too much.

Although I think making it faster could be the better choice.

edited 30th Jul '16 7:19:25 AM by troperHearts

Rotpar Always 3:00am in the Filth from California (Unlucky Thirteen) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Always 3:00am in the Filth
#3583: Jul 30th 2016 at 8:02:48 AM

You know you're hopelessly pathetic at this game when you're playing McCree, the Holy Meta's Best Character, and you have fewer kills than the enemy Mercy, who is just plugging away with her pistol since my team is so horrible that she doesn't even need to heal.

"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984
Kayeka from Amsterdam (4 Score & 7 Years Ago)
#3584: Jul 30th 2016 at 8:23:12 AM

[up]I'd like to point out that the pro players that define the "holy meta" tend to react rather knee-jerky to buffs and nerfs, causing a serious over-representation of whichever character has been recently buffed.You may want to take it with a grain of salt.

Also, it's really hard getting things done when your entire team is getting outplayed like that.

edited 30th Jul '16 8:23:43 AM by Kayeka

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#3585: Jul 30th 2016 at 1:24:00 PM

As for Hanzo, make his Dragonstrike a bit slower, but make it last longer than it does right now. I know that sounds crazy, but here's the real compensation: the ability to make the dragons move in different directions.

In theory: Hanzo shoots arrow, and Spirit Dragons will move towards it to make hunting down enemies or drawing them out of cover easier. Maximum of 5 direction changes maybe?

I don't think this addresses the main issue with Hanzo in competitive play. His issue is reliability.

His damage is low if you do not charge the shots (29 vs 125) thing is his uncharged shots have a terrible rate of fire and are hard to hit with. The charged shots are even slower to shoot with AND impose a speed penalty on Hanzo. And they are still hard to hit with. And the increased dmg still isn't enough to kill anyone without landing multiple shots.

Imho remove Hanzo's speed penalty when charging his shot; maybe up his fire rate...

troperHearts Since: Oct, 2014
#3586: Jul 30th 2016 at 7:29:51 PM

[up] Didn't exactly have Competitive in mind for my proposed Hanzo change, although letting him move freely while he is charging up his bow would be nice. Dude already has a nutty hitbox so he doesn't need to slow down to get a good shot.

I also want to share a really stupid moment that happened just some time ago while I was playing Sol76:

Buddy of mine who was new to Overwatch wanted to ask for lore stuff from me, so I accepted. He asked me for Mercy's real name, and in a moment of sheer stupidity, my answer was:

"Angela Morrison—"

Facepalmed right after that and corrected myself. Don't ask me how I came to that answer, I'm pretty sure it was just me being distracted while I was playing 76.

"Ziegler... Angela Ziegler."

Moral of the story: Don't ask me for Lore stuff while I'm playing, especially if I'm using 76.

edited 30th Jul '16 7:38:44 PM by troperHearts

ITNW1989 a from Big Meat, USA Since: Nov, 2012 Relationship Status: GAR for Archer
a
#3587: Jul 30th 2016 at 8:26:07 PM

[up] Relevant.

Hitokiri in the streets, daishouri in the sheets.
slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#3588: Jul 30th 2016 at 8:38:22 PM

Ya know its sad I never see Reyes in those family moments.

I mean he can easily be the rough, stern disciplining uncle with a penchant for tough love. The kinda guy who gives ya a good asskicking if ya deserve it.

"I am Alpharius. This is a lie."
Brokenlampshade Trope Crusher from British Columbia, The Flathead Province Since: Dec, 2013 Relationship Status: In Lesbians with you
troperHearts Since: Oct, 2014
#3590: Jul 30th 2016 at 9:14:19 PM

[up][up] Reaper isn't in the family moments because he's in his room, listening to Linkin Park

ITNW1989 a from Big Meat, USA Since: Nov, 2012 Relationship Status: GAR for Archer
a
#3591: Jul 30th 2016 at 9:15:45 PM

There's this one.

Hitokiri in the streets, daishouri in the sheets.
FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#3593: Jul 30th 2016 at 9:28:42 PM

Awww that's some sweet Reaper art.

[up] Poor Genji though.

"I am Alpharius. This is a lie."
Brokenlampshade Trope Crusher from British Columbia, The Flathead Province Since: Dec, 2013 Relationship Status: In Lesbians with you
Trope Crusher
#3594: Jul 30th 2016 at 9:39:55 PM

[up] He's just really misunderstood, you guys.

We all just need to give poor old Reaper a chance.

edited 30th Jul '16 9:40:05 PM by Brokenlampshade

You a motherfucker, Mr. President.
StarOutlaw Time to roll the dice from Frontier Space Since: Nov, 2010 Relationship Status: Drift compatible
Time to roll the dice
#3595: Jul 30th 2016 at 10:15:34 PM

In regards to defense heroes; I feel like maybe people are judging them too much by how well they get skills rather than how well they control territory. I always thought of their role as more intended for keeping enemies off the point or payload through various means, funneling them into predictable choke points.

What could really help is if all allies knew where structures were built and destroyed. Even if you weren't Junkrat, maybe you could see when one of his traps is triggered or destroyed, letting you know where the enemy is coming from. If offense heroes rely on mobility, defense heroes could rely on perception.

I like the idea of Symmetra being able to create more, either structures or healing stations. That way it feels more like she's support, even if it isn't shields or direct heals. Platforms to allow easier traversal would be a big help. As a bonus, I think that her sentries could possibly work as security camera, being able to highlight enemies that come within range. Maybe not within range of their lasers, but maybe line of sight. That or letting them heal would be a huge improvement.

Speaking of structures, I think maybe Mei's ice wall is severely under utilized as a traversal method. I never see anyone use it to help other characters reach hard to reach places. Having her ice increase her and her allies speed would be nice, with an added bonus of making enemies slow down ala removing friction. Have squishier heroes like Tracer freeze faster.

Bastion shouldn't get a damage buff, because that's what everyone complained about. If you catch it unaware, a Bastion is a sitting duck. I like the idea of being able to put up a shield (one like it used to have) but being able to shoot or heal.

Hanzo, remove his speed penalty. His ult does the job of getting enemies to move out of an area, so I think it does its job, people are just too focused on how easy it is to avoid. It's about massive area denial, kills are a bonus. Same kind of goes for Junkrat's tire, it makes enemies scatter and helps shut down a push. There are times when you want to clump up and times when you don't.

Widow, increase her damage and decrease the cooldown on her grappling hook. Maybe let her mines mark enemies when they're triggered. She needs to be threatening and make enemies retreat to cover being they don't want to die, and if they're retreating it means they aren't pushing.

Torb I'm unsure of. Maybe don't make his turret more damaging, but make it tougher to destroy and faster to build and repair.

Point is, Defense characters are about zoning. They can attack from a distance and from multiple angles, laying traps and covering multiple places at once. This is at the cost of not being viable in face to face confrontations, so players need good awareness.

Thunder, Thunder, Thunder...
LordVatek Not really a lord of anything Since: Sep, 2014
Not really a lord of anything
#3596: Jul 30th 2016 at 10:26:24 PM

In my mind, Reaper would be the aloof uncle who wants to hang out with the kids but stops himself because he doesn't want them taking after him and Torbjorn would be the cool uncle who everyone loves before getting drunk and spouting off nonsensical racial slurs towards Omnics and passing out.

edited 30th Jul '16 10:27:28 PM by LordVatek

This song needs more love.
FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
ChrisX ..... from ..... Since: Jan, 2001 Relationship Status: Singularity
.....
#3598: Jul 31st 2016 at 1:01:14 AM

D.Va wins against Genji because Genji hasn't been playing since he became a cyborg, he got rusty. Now if D.Va faced off against past!Human!Genji when he's at his prime slacking off in arcades everyday...

edited 31st Jul '16 1:01:30 AM by ChrisX

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
ultimatepheer Since: Mar, 2011

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