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[SPOILERS]: The Smash 4 Leak thread.

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FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#7026: Oct 21st 2014 at 8:13:11 AM

So I now have control over some of the more advanced techniques that can be used with Greninja, or rather the ones that involve Shadow Sneak. I still need to learn how to use Hydro Pump for preventing people from returning to the stage.

I'm up for a fight if anyone else is tongue

FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#7028: Oct 21st 2014 at 8:46:12 AM

Oh, okay. I created a room.

Tarsen Since: Dec, 2009
#7029: Oct 21st 2014 at 8:54:45 AM

augh

so close.

but hey

at least i got the first ko for once.

DevilPsyco from The Underworld (pretty deep down in the ground) Since: Jul, 2014 Relationship Status: In another castle
#7030: Oct 21st 2014 at 8:57:11 AM

Looks like a battle is going on. How is it going?

In the year 202X, all is devastation... Soon, any last shred of hope had by the saintliest optimist shall die and decay.
FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#7031: Oct 21st 2014 at 8:58:59 AM

I think Tarsen had some internet problems. Still, that first match was a really close one.

Tarsen Since: Dec, 2009
#7032: Oct 21st 2014 at 9:05:44 AM

yeah my internet went down for about 4 minutes.

that 2nd match was going really badly anyways. so much lag, and i couldnt do anything.

i had a fully charged thoron there that i kept pressing b to release but nope, never happened.

edited 21st Oct '14 9:06:10 AM by Tarsen

FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#7033: Oct 21st 2014 at 9:06:58 AM

I just had a match with Bluebur but man he really need to stop changing things to 10 stock matches, those just take way too long.

Tarsen Since: Dec, 2009
#7034: Oct 21st 2014 at 9:07:45 AM

you still up for some more matches?

i cant promise my internet will behave but usually its pretty decent.

FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
DevilPsyco from The Underworld (pretty deep down in the ground) Since: Jul, 2014 Relationship Status: In another castle
#7036: Oct 21st 2014 at 9:10:27 AM

Aw... everyone is fighting while I'm stuck with homework and Smash Run.

In the year 202X, all is devastation... Soon, any last shred of hope had by the saintliest optimist shall die and decay.
FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#7037: Oct 21st 2014 at 9:14:52 AM

And today we see just why is it bad to try to use Robin's magic when he has already ran out of it tongue

Tarsen Since: Dec, 2009
#7038: Oct 21st 2014 at 9:20:17 AM

;_;

also, your up-smash is invincible.

FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#7039: Oct 21st 2014 at 9:25:57 AM

I feel there's something about Hydro Pump that I'm missing.

Tarsen Since: Dec, 2009
#7040: Oct 21st 2014 at 9:26:19 AM

ugh

that up-smash is the most irritating move in your arsenal.

side-b i realise is piss easy to deal with. shield or dodge. bam.

but up-smash? it always delivers. fuck that move. fuck the combo it shoves me into.

FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#7041: Oct 21st 2014 at 9:30:25 AM

The thing about Shadow Sneak is that it relies on deception, so it might be easy to dodge, but you need to actually see it coming in time for it tongue

Tarsen Since: Dec, 2009
#7042: Oct 21st 2014 at 9:34:52 AM

yeah yeah.

though seriously, im getting annoyed at robin.

her aerial game is pretty terrible. her melee range and speed is atrocious, and having to work around the limited uses system isnt helping. her ability to smash mid-air would be really awesome if she had the range to make anything of it, and it is so hard to recover from being combo'd by your greninja.

edited 21st Oct '14 9:37:41 AM by Tarsen

FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#7043: Oct 21st 2014 at 9:52:43 AM

Robin does lack a good way of going back to the ground once he/she is thrown upwards, the best thing to do would be air dodging at the right times. The limited use system isn't too debilitating for me, because I can usually keep track of what I've already exhausted as well as already memorizing that Thunder can only be used three times before being disabled.

Robin is more of a case of Difficult, but Awesome, his/her attack have nice power behind them, Nosferatu is a neat way of doing damage and recovering, Elwind is a great recovery and can even Meteor Smash sometimes. The main problem with them is their rather bad air game and the lack of range in their smashes, but it's possible to work around those issues.

DevilPsyco from The Underworld (pretty deep down in the ground) Since: Jul, 2014 Relationship Status: In another castle
#7044: Oct 21st 2014 at 9:57:02 AM

If Robin had the power for a good air game he/she would be as broken as Brawl Meta Knight. And everyone would be enfuriated again.

In the year 202X, all is devastation... Soon, any last shred of hope had by the saintliest optimist shall die and decay.
Tarsen Since: Dec, 2009
#7045: Oct 21st 2014 at 10:29:04 AM

one tiny little edit i would make to robin's air-game would be to make elfire actually continue on to the ground.

its really irritating how if you're used el-fire in the air it will fizzle out before it hits the stage.

DevilPsyco from The Underworld (pretty deep down in the ground) Since: Jul, 2014 Relationship Status: In another castle
#7046: Oct 21st 2014 at 10:34:38 AM

Doesn't Ness' PK Fire do the same though?

Although I shouldn't assume you use Ness as often as I do.

edited 21st Oct '14 10:35:00 AM by DevilPsyco

In the year 202X, all is devastation... Soon, any last shred of hope had by the saintliest optimist shall die and decay.
TheHeroHartmut Nerds nearly need needy nerdy nerds from a cave, according to my father (Old as dirt) Relationship Status: Snooping as usual
Nerds nearly need needy nerdy nerds
#7047: Oct 21st 2014 at 10:36:11 AM

No; PK Fire needs to hit an opponent before it bursts; Arcfire only needs to hit the ground.

Switch FC code: SW-4420-1809-1805
Tarsen Since: Dec, 2009
#7048: Oct 21st 2014 at 10:53:01 AM

elfire, arcfire...

whatever.

anyway, arcfire also explodes upon hitting the enemy, thats why you'll frequently see the pillar of flame not quite touching the stage. otherwise, air-sideb would be completely and utterly useless.

but one of the things i frequently try to do with arcfire is jump up and side-b in order to get arcfire to aim for a spot further away from the caster than is normal. but thats not possible because it fizzles out before it hits the stage, so i just waste an arcfire.

BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#7049: Oct 21st 2014 at 11:07:23 AM

Downside to Arcfire: It activates upon hitting Oil Panic, too, and the multihit fills it completely. A ton of my For Glory opponents learned that the hard way. evil grin

"It's liberating, realizing you never need to be competent." — Ultimatepheer
FawfulCrump Since: Dec, 2010
#7050: Oct 21st 2014 at 11:36:00 AM

As a kinda-sorta Game & Watch main, I have trouble remembering that Oil Panic exists. >_>

I haven't really played as him much in For Glory though. I imagine it'd be easier for me to use Oil Panic successfully there, considering that there aren't a thousand things happening onscreen at once like in 4-Player Smash with items.


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