If its acid, then how come it is in a cup that does not melt?!!?
CHECKMAET ATHIESTS
It has always been the prerogative of children and half-wits to point out that the emperor has no clothesCup is a base
Wrong. If it was the skeleton would drop it
edited 16th Jul '15 11:29:01 AM by Aszur
It has always been the prerogative of children and half-wits to point out that the emperor has no clothesGoing to give the Houndmaster a whirl later today to see how good he is. A pity we don't have any new bosses though; I really liked the ones introduced in Fiends and Frenzy...except that cannon. Couldn't those horrible minds at Red Hook have attached a living pig's head on it to fit the tone of the game or something?
Really looking forward to the sort of horrors the Cove will introduce.
@Tempting Goblets: Yup.◊
As for the game being Early Game Hell, it seems that with this update there is far less heirlooms to get from adventuring. Crests are numerous, but everything else seems harder to come by.
Level 1 fights are more manageable however.
edited 16th Jul '15 11:55:15 AM by FergardStratoavis
How do lizards fly?idk why that makes me giggle so much. The skeleton thing with the cup, that is
It has always been the prerogative of children and half-wits to point out that the emperor has no clothesBu-bu-but muh Spooky Skeletons
edited 17th Jul '15 7:47:18 AM by YoKab
3spoopy5me
It has always been the prerogative of children and half-wits to point out that the emperor has no clothesTried the update a bit.
Corpses do make it so that you can't just bash through everything so quickly without long range attacks. (Not "ranged" but "reaches far")
You still can, but not as quickly.
And Jester is suddenly more useful with it's tweaks.
Really liking the latest update a lot.
With the new bosses out and about to wreak havoc on hapless adventurers, I'm curious: which boss do you find the hardest? And no, the Shambler doesn't count in this.
I still think the Hag is the hardest, if only because she gets to move several times each turn. It's like she has Dragon Eye as some form of passive skill, and then we have the magical dodging pot. Most of my battles against her were a frantic attempt to kill her quickly before she gets too many of my characters at death's door. Thankfully, I haven't been wiped out by her before.
Make her bleed like it's the time of the month. She'll take the damage twice each round.
I belive the effects of DOT's and de/buffs can be stacked a max of three times and further attempts to stack after that just prolong the timer.
No, that's just an effect of their duration. Dots don't refresh each other's timers at all, they just overlap. After three turns the first dot has expired and only two are left, plus the new one you just added. Same with buffs and debuffs. It's pretty obvious because if you stop adding to them you can see their total effect steadily decrease.
Ohhh... I hadn't notice it like that.
I need to look at them again when stacking them.
But anyhow, love it how DOT and status effects in general are not a Useless Useful Spell in this game. It even averts Contractual Boss Immunity on a regular basis!
I totally agree with that last bit. Heck, the way I beat the Necromancer Apprentice was by basically stun-locking him as much as I could to stop the flow of skeletons. Sadly, stun-locking didn't work so well against the Hag for me.
But yeah, having status effects work on bosses just helps with strategizing, and let's face it, there's nothing more satisfying than watching a particularly annoying boss just bleed out.
So, I picked up this game during the last Steam sale and I've been screwing around with it for the last few days.
The conclusion I've come to is: fuck this game.
I don't mind difficulty. I don't mind losing characters. I don't mind punishing players for not taking proper precautions. I do mind the game forcing me to sit there with a thumb up my ass because they decided that mechanics that take control from the player are a good idea.
I just fought the Apprentice Necromancer for the first time. I ran into him unexpectedly when I was just about planning to camp for the night, so a bit of bad luck there, but I wasn't in too bad of shape so I figured I had a decent chance. Then he started spamming his stress-inducing move, and my entire party was Afflicted in short order. Including my Vestal with the +Virtue chance item equipped. I ended up with Irrational (Vestal), two Hopeless (Crusader and Hellion), and Masochistic (Plague Doctor). My two frontliners died in short order because they kept refusing heals (on the rare occasion that I actually had control in order to attempt it), and my Vestal was at near full health when she had a heart attack, which left my doctor alone in the front position, where he had no usable abilities.
And to add insult to injury, because the doc had been busy stacking blight on the boss, he was nearly dead when I finally TPK'd. Had I been able to do anything at any point during the battle, I would have killed him easily.
Games that are difficult can be a lot of fun. Games that take control from you are the opposite of that.
edited 21st Jul '15 5:55:28 PM by NativeJovian
Really from Jupiter, but not an alien.First time ya got Afflicted too?
You can abandon quests and keep everything you found.
You can even flee from bosses! But RN Gesus might have a word with that...
If it looks like a TPK is incoming, discretion is the better part of valour.
And stress and afflictions can turn a mundane battle to a real struggle as the heroes find themselves infighting, blubbering messes who can't even.
Don't let one TPK discourage you. It happens.
No, I'd dealt with Afflictions before — though never the whole party at once. And I tried to retreat after I started losing people (my Crusader, Hellion, and Vestal all died in rapid succession), but it wouldn't let me. I figured it was a boss mechanic, but it might have been because my doc was feeling Masochistic.
And again: I'm not annoyed at the TPK (it's not my first in this game), I'm upset because the game made me a spectator instead of a player. Screwing up or getting overwhelmed I can deal with. Being made to sit and watch while there's literally nothing I can do is what pisses me off.
Really from Jupiter, but not an alien.Hm, all right, surprised you didn't notice the entire party getting Afflicted tends to happen after one is so before that.
Oh a total party affliction is 90% a death sentence, unless the battle is one round away from a win and no-ones at deaths door.
But usually when the first person is 20 away from being afflicted, you want to weigh your options.
I lost many decent heroes due to my own greed, but usually scraped away with one or two living and running like hell.
Though I can agree that the frequency at which afflictions take control away from you can get old. I know they wanted to emphasize on us trying to avoid our fragile "heroes" from snapping, but sometimes RN Gesus decides to skip the lube.
The self harming and refusing heals once a while I can deal with as I can expect that and plan around it, but moving a character to a position they literally can't do anything at (fucking Arbalests...) or just skipping a turn are the worst.
edited 22nd Jul '15 9:35:32 AM by Geist-Fox
Le dübblé post.
Either RN Gesus is trying to fool me, or how many "action points" you have left at camp when deciding to rest influences night time ambush probability.
Seems like I get them much more often at 0 than I do at 1.
Some news from the official site: The Cove dungeon will be out in September, after Pax Prime.
Can't wait for the Creepiest Cove
Gooby pls. Maybe you should stop caring, act like a real victorian estate owner and only care about your goals
Sidenote: That wine is acid, and there are creatures that drive you insane on sight. There is worse to come!
edited 16th Jul '15 11:26:48 AM by YoKab