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The story of the GameCube

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TotemicHero No longer a forum herald from the next level Since: Dec, 2009
No longer a forum herald
#2: Jan 10th 2014 at 9:17:11 AM

An interesting read, and I think game developers (and other businesses as well) could stand to learn a lesson from how Nintendo failed to take heed of the trends in gaming at the time.

Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)
GiantRobots ELBOW ROCKET ENGAGED from Victoria Harbour Since: May, 2011 Relationship Status: I like big bots and I can not lie
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#3: Jan 11th 2014 at 3:22:49 AM

“Every game developer is shooting for nothing but realism and flashiness, so we’re seeing an overflow of games that look exactly the same,” said Yamauchi. “What does realism and flashiness have to do with fun? If more games with new types of gameplay and fun come on the market, the market will expand, companies will have more support, and there’d be a business to work with.'

Yamauchi also highly criticized large-scale AAA games and said companies who make these kinds of games will eventually go bankrupt. ”Large-scale games are done for. If they continue to be made, then companies around the world will go under,” said Yamauchi.

Damn, he was some kind of wizard.

Too bad he was only half right, he underestimated the amount of dudebros who would very willingly buy whatever's heavily marketed.

Midna Since: Jan, 2001
#4: Jan 11th 2014 at 6:04:51 AM

The GameCube may not have had the third-party support that would have made it a strong contender with the PS 2 and Xbox, but that doesn't mean it didn't have some of my favorite games of all time on it. The year I got a GCN for Christmas is always going to be one of my fondest memories.


we’re seeing an overflow of games that look exactly the same

Amen to that, Mr. Yamauchi. One brown game every now and then isn't a bad thing, but we seem to live in a market where any sign of primary colors whatsoever will get a game dismissed as kiddie crap and every other game is a military FPS trying to piggyback on the success of Call Of Duty.

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