Was kind of losing hope here, as my fuel was barely 500 units at this point... Then Myouko went in with a clutch cut-in, FINALLY, after several runs where everyone did diddly-squat. This is bad for my heart.
Teruzuki was purified SO HARD, she was invisible when she joined my side◊. :>
Man, was it worth it? Kind of wondering◊.
And I'm officially done◊. I'll go on and recoup my resources now before I try for Mizuho and the others, but so far... yeah. I can collapse now.
Oh, and for completion's sake...
Final Resource Count: Fuel: 450 Ammo: 5454 Steel: 142999 Bauxite: 171404 Buckets: 348
Congrats... and I'm sure the medal is worth it by the effort alone although with that much resources lost, I'm still glad I did E7 on easy
Congrats Myssa...though now I'm scared of doing that myself, even on easy...
^ If you talk E-5-G, yeah, go with sub. It can tank the boss' attack during daytime shelling.
edited 29th Aug '15 4:36:03 AM by onyhow
Give me cute or give me...something?Yeah, I saw that later on. Might've been added since last I updated the page, since I didn't find it before. Would also give a use for the subs during the event.
Tried the waters on E-7. Random routing is random. Mostly because I've got neither Akitsushima (who's stuck on E-5) nor Akitsumaru. Getting S on X seems easy enough. Getting to the boss can be done even with crappy air power (currently just using Souryuu kai at 136, and a surface fleet doesn't reliably take that route). Of course, did only scratch damage (which at least added up to somewhat more than half) since I had only destroyed Miss Harbour once, and didn't have/get cut-ins. Never gotten to Hikikomori, though.
Are other nodes actually effective at lowering the armour of the boss, other than X and Y? Seems there's a debate on that.
Sometimes I wonder whether the command centre is worth it. Dropping the morale just stops the ship from being used completely unless she's damaged and you can bucket her to reset. Or use Mamiya, I suppose, but that's not exactly plentiful. That's a bigger stop to further sorties than the resource drain of retrying. Sure, all other ships get a hit for retreating (that they'd get anyway at the end), but it's lower and quicker to wait out.
Edit: Derp.
edited 30th Sep '15 11:22:03 AM by AnotherDuck
Check out my fanfiction!Well if you play E-7 on easy then you can use any ship...so yeah.
Give me cute or give me...something?Oh, right, forgot about that. Silly me. Too used to playing on medium.
And the main fleet managed to sink a single destroyer on Y (not for lack of usual battleship trying). Accuracy for the win.
edited 29th Aug '15 5:55:34 AM by AnotherDuck
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This late in the game, it's more or less verified that you need to defeat Isolated and Seaport hime several times, and the effect increases if you defeat them in multiples of three (the devs have a nasty sense of humor referencing Teruzuki's failures, I know). So hitting nodes x and y nine times successfully will have greater effect than just x and y the suggested 3 times.
And the effects ARE noticeable — your ships, even Bismarck on her best crit, will barely do double-digit damage to AA Hime with 3 X and Y hits, but at 9 and up you'll see your heavy cruisers do their "expected" critical damage on double attacks and whatnot.
edited 29th Aug '15 9:53:39 AM by MyssaRei
^ ...that is going to be a PAIN without Akitsushima or Akitsumaru...
Give me cute or give me...something?"Even Bismarck"... Aren't ships with actually good torpedo stats better at night? Or is the effect of an AP shell that high?
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Bismarck's now the bruiser for night battles during events, as she has high HP, Armor, AND Firepower (the stat) to offset the rather below-average torpedo score... the latter of which just makes her a better double-attack choice compared to other battleships.
By the way, it looks like Saki Fujita cleared E7 on Hard mode. This is doubly impressive when you remember her busy schedule AND the RNG-riffic nature of the final stage.
What I mean is that even with three guns and an AP shell, Bismarck doesn't reach the base stats of someone like Choukai when it comes to punching through armour at night, and is about equal to the base stats of a few other heavy cruisers.
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Not really. Bismarck's durability is the reason why Bismarck is pretty much THE battleship to go to for the Escort Fleet in Combined Fleet comps. A hit that would knock out a Cruiser outright has a chance to just inconvenience Bismarck for a node or two.
edited 30th Aug '15 1:56:38 AM by MyssaRei
So Bismarck has a higher max damage than Choukai at night?
Check out my fanfiction!Freaking ouch...5 hours before E-7 daily reset and I only reduced boss hp by ~500 and spent 8k fuel...should I even continue?
edited 30th Aug '15 3:18:27 AM by onyhow
Give me cute or give me...something?
You're asking for the wrong answer. Bismarck is used more because she has higher chances of getting to the final node due to her armor and health pool, and not because of her Night Battle potential.
And that's quite a difference, for a marathon map like Summer 2015 E7.
edited 30th Aug '15 3:31:28 AM by MyssaRei
I was specifically talking about pure punching power. The statement, "...your ships, even Bismarck on her best crit, will barely do double-digit damage to AA Hime...", is about the necessary amount of damage to punch through her armour.
And I don't have Bismarck anyway, so that point is moot.
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Actually, unless you've visited X and Y nodes something like 15 times over the course of the day, you can't even expect even the best Cruisers — meaning Choukai, Hagurou, or Tone with SCAMP — to do a token of double-attack damage to AA Hime anyway. It's why the setups for the Escort Fleet are almost always devoted to cramming as much Cut-In power as you could. Bismarck is there to provide trash-clearing support, as like most B Bs she aims diagonally anyway... which means the Kaioh-ken Late-Model D Ds and the Ne-class in E7.
Also personal experience has showed me that you're lucky to get even a fifty total damage via double-attack on AA hime, and that's already on a critical hit in Night Battle. It's that ridiculous.
edited 30th Aug '15 4:00:31 AM by MyssaRei
And that's what I was asking about. Not about a single ship that could make it through easier than others.
Don't really have many ships with good enough luck for cut-ins. Haruna, Italia, Shigure, Yukikaze, and Poi are probably the only ones above 20. Not counting KTKM, for obvious reasons. And Yodo has kind of crappy stats. Myoukou is close to kai ni, though.
Also, while not escort-fleet-compatible (no matter how much she wants to), I've found that Nagato almost always aims at any available Ta-class battleship. Even when there are destroyers in sight.
edited 30th Aug '15 4:14:21 AM by AnotherDuck
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According to Japanese sources, you can conceivably do "normal" double-attack damage to AA Hime, but it requires hitting nodes X and Y literally dozens of times (you have to hit the nodes in multiples of 3 to get more effect, and someone showed a video of a Tone doing 200+ damage on the hime... but only after hitting X and Y 24 times).
Easy DOES drop the armor of Evil Teruzuki to 200-ish though, so it's much more doable. You just have to contend with the REST of the map however (like, say, the Double-Wo kai), as well as the random aiming of the boss node since BB Hime is an escort.
I'm not going to say E-7 is too hard, but I've currently spent about 300 buckets trying to complete it on easy. Taking AA Hime down to the last dance wasn't that hard. Then the rest of the map got much harder, with more retreats (though not bucket-heavy ones) and false routes than previously. And when I had earlier gotten mostly S-ranks on the boss, nowhere near that now. Doesn't help that she and BB Hime take out my cut-in ships first. Suzu and Choukai are often the ones left alive. Poi, Shigure, Myoukou, and Haruna get on average one cut-in between them. I've also tried sparkling. That results in the wrong route. And still no luck with support expeditions.
edited 4th Sep '15 6:55:59 AM by AnotherDuck
Check out my fanfiction!^ /me jelly. She still has 600 hp before last dance for me...and my resource is now 28k/21k/43k/31k, 325 bucket, and I don't think I have enough night gears and high luck ships for cut-in...
Give me cute or give me...something?The funny part is that before the battle, I decided to give Jun'you a fighter-bomber in her smallest slot just to give her the ability to attack, rather than a straight fighter mule. She got two kills in the boss battle. Also, I hoped they would all aim at Suzu, because she was the weakest ship in the night fleet, and only there because Jin wasn't doing anything of note, and I thought I might as well add an AA-cut in ship to support Maya. Guess who got the final hit on AA Hime.
That's around what E-7 took for me in total. I can't really say, since the note I have at the start was a while ago, and I did a bunch of expedition after that, so the actual numbers are lower.
For the most part, I had two battleships (Kirishima and Fusou), three carriers (Hiryuu, Kaga, and Akagi/Jun'you), and one heavy cruiser (Maya) in the main fleet. I picked those carrers because they have large slots for bombers, which help a lot against AA Hime's cut-ins. Used a single bomber per carrier, and filled out with fighters and one scout. Standard setups for the rest.
In the escort fleet, I had two heavy cruisers (Choukai and Myoukou) and a fast battleship (Haruna) added to the CL+2DD (Suzu, Poi, and Shigure) requirement. Haruna, Myouko, and Shigure had triple-gun setups (Myouko with a skilled lookout and Haruna with a starshell), Poi had two torpedoes and a skilled lookout, Choukai with two guns, night scout, and an AA shell (in case of getting routed elsewhere), and Suzu had her usual AA cut-in setup. Previously I had Jin and Bucky instead of Suzu and Shigure, and Ashigara instead of Myoukou since the latter wasn't modernised enough.
I had 9/6 S-ranks on X/Y respectively. I usually ran with the three standard carriers with a chance of heading to Y to even that out, but went with Jun'you because I had sparkled ships and didn't want to waste that on a miniboss.
Other than the final kill, the best fight was the third last kill, I think it was, since when the fight started, Bucky was gone, having had to escort Akagi home at J, and it didn't take long until only Poi and Ashigara were left, with a bunch of enemies left and AA Hime at full health. Then when the night battle started, Poi sniped her and one-shotted her.
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What's the fleet requirement to reach that one anyway?
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