. . .I totally thought this was the thread about Alpha Protocol. . .
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comYeah, it happens.
"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984I didn't make quite that mistake, but I did think it was a sequel to Alpha Protocol or something. Disappointment.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.@rotpar If you have a good alliance you should be relatively safe unless they've somehow come to the attention of other certain alliances. And while your empire may be damaged when you are away, you can choose one of your colonies to provide with an unbreakable shield.
Piercing... the stars...Most true MMORTS games have the battles take place in instances resembling traditional RTS maps while elements of grand strategy such as empire building and logistics are done numerically in intervals of real time through interfaces that resemble the Mo O or Civ series.
Well said.
Piercing... the stars...
We have a page for this game. It sounds interesting, I don't believe I had ever heard of it before I stumbled onto the page.
The page needs some love if anybody is familiar with it. I've got it on YKTTW because as is it's a stub with a good description. If we can get some more examples and crosswick it we won't have to cut the page and the current discussion is just me screwing up the title.
If anybody's played it, how does a Massively Multiplayer RTS game work out? Is it the kind of game where I log in and find my empire was destroyed between sessions?
edited 29th Sep '13 1:38:37 PM by Rotpar
"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984