Now that's interesting. I've wanted a game that does that kind of city-building/growing/developing over time bit for a while.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.YEEEEEESSSSSSSS.
SHUT UP AND TAKE MY MONEY KALYPSO. TAKE EEEEEEEEEET
I'm having to learn to pay the pricehttp://www.gamespot.com/news/tropico-5-arriving-in-2014-6413037
A better article with more stuffs about the "Dynasty system"
Comes out in 2014 for Xbox 360, PC, and Linux
edited 17th Aug '13 7:22:33 AM by Ringsea
The most edgy person on the Internet.But I haven't even gotten around to 4 yet.
Never trust anyone who uses "degenerate" as an insult.From what I hear, 4 is like 3+stuff anyway.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Out now for PC.
Maybe I'm just not very observant, but apart from tanks and jets it doesn't look that much different from Tropicos 3 and 4.
Desperate for feedback, please visit Troper Page for links!It's free on Steam on this weekend and... it's interesting. It's definitely the best Tropico game so far but... yeah. It's still Tropico, and the series has always had a bit of a problem with not only every installment being the same, but every game needing to follow a certain sequence of events in general. It's most obvious here in the Colonial Era, where the idea of building an early colony as you want is downplayed due to the player having to do certain things in order and in time in order to become independent before you're fired.
Not that I'm complaining.
Otherwise, it's more or less better. I like the task system, even if sometimes you're given tasks not only for things you don't have the ability to do currently, but which you can't possibly do, which is annoying. I also like the trade system, though I feel like the returns from that are so miniscule in comparison to the regular export system that it's only really a minor supplement.
Things get much more expensive as time goes on without as much of the buffer zone of the previous games, which isn't really bad but does take some getting used to. I wasn't prepared for how expensive tourism was to start up in this game and how little return you get from it at first.
Elections are based only on your approval rating, which streamlines it too much imo (well, the real problem is that Quality of Living and Faction Opinions are lumped together into one stat, which is not a very good idea). Decisions for buildings are instead all upgrades, which bugs the crap out of me. The movement of other decisions to the Constitution, reducing how frequently the player can effect national possible, is also a bit irritating. The need for buildings to be near places of work is eliminated, it looks like, which also takes getting used to.
Ultimately, unlike 3, which was good but honestly felt like "Tropico but more," this feels like "Tropic, but better" -
edited 20th Mar '15 8:02:54 PM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
http://m.ign.com/articles/2013/08/15/tropico-5-announced-for-2014-release
Co-op, competitive modes.
Not said is that you'll rule your island for 200 years from colonial and beyond through generations of presidante.
The most edgy person on the Internet.