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Making a Story for a Fan-Made Game

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Thecommander236 Since: Aug, 2011
#1: Jun 21st 2013 at 2:23:30 PM

So I had this idea for a Fan-Made game using the Fire Emblem universe. I wasn't sure what to make the main conflict, but I had a few ideas for missions. What I have decided to do is start a thread to ask for help making said story and maybe get help with making the idea into a fan-made game. Contribute anything you want to the overall idea. Give ideas for characters, maps, and story elements and if this ever goes any where, we'll take the best ideas and make it into a actual game. Any ideas that we use will be given credit to whoever made the suggestion. I'll start.

I had this idea that part way through the game, the heroes will come across a battle between two different feudal lords. The lords used to be good friends, but now they are at war. Both lords run small areas of the kingdom. The job of the heroes is help the defending lord. As the heroes fight through the map, they come across the attacking lord who has taken the wife of the defending lord hostage. When the heroes defeat the lord, he'll run for the wife and threaten her life. However, to everyone's surprise, the wife turns out to be a Silk Hiding Steel. The attacking lord (note I'm avoiding using the term villain) gasps in frustration that he should have known that that man's wife would be no push over and he dies. The defending lord who was out on a hunting expedition will ride into his home after he received word of the attack. You see, he didn't expect the attack as the attacking lord was a Chess Master.

He will then congratulate the heroes and explain that no one was really the villain in the situation because the attacking lord was simply trying to get leverage to force the defending lord to help his improvised people. He will further explain, after searching his old friend's body, that the attacking lord had a larger plan in mind. Seeing as how the defending lord had just enough money to keep his people happy, it was silly to think that attacking him would accomplish that much. The attacking lord was even expecting to die according the note found on his body.

The attacking lord's plan is then explained to the heroes. The attacking lord has been plagued by bandits in the mountain who have been burning his crops. The bandits were hired by the real villain who is another old friend of the now settled down adventuring group. The combined might of the two good lords was no match for the bandits, so the attacking lord was planning to steal the peasants' money of his friend to pay a group of mercenaries to take out the bandits. This plan would have left all the peasants of the feudal kingdoms improvised which he deemed a necessary sacrifice for long-term happiness.

The defending lord then thinks of a brilliant plan that is hinted at in the attacking lord's notes. He takes the weapons and armor of the dead men in the castle and uses them as payment for the heroes deeds. He then states that since so many of the men died that the remaining money used to keep them feed will be used to keep the peasants of both kingdoms prosperous, but since they are now weakened, the bandits can run free. That's where the heroes come in. The heroes will be given the half weapons from the bandits if they defeat them (many of the weapons were stolen from the two kingdoms) and the rest will go to the now combined kingdoms to defend against the villain.

The excess armor and weapons will be melted down and made into coins to buy supplies from the villainous kingdom that had hired the bandits in the first place. See the villainous kingdom has terrible soil to grow food and has to buy from the two smaller kingdoms. The lord of that kingdom became jealous and hired the bandits to hurt the two smaller kingdoms economies to the point where they would be forced to join his larger kingdom. However, they would never admit this and they would begrudgingly sell the weapons to the now combined larger kingdom then buy the food they need from them which the profits would be used to keep the peasants happy. The reasons they don't keep the bandits' weapons for themselves is because then the larger evil kingdom would be no longer have the money to buy food which would cause a war.

One of the heroes is furious at being used like this, but the others agree that it is a good plan and defeat the bandits. The plan is carried out which makes up for the loss of breadwinners from the ChessMaster's kingdom. The evil kingdom then is forced to do their part or go hungry and the peasants of the smaller kingdom now under control of the defending lord are now all prosperous. Then the heroes move on their way seeing as how the profits of the plan left the smaller kingdom with enough resources to defend them from the evil kingdom.

How's that sound for one of the plot points of the story?

Don't make me destroy you. @ Castle Series
Thecommander236 Since: Aug, 2011
#2: Jun 21st 2013 at 3:49:11 PM

You see, each hero from the last generation has a separate kingdom and all of the heroes are changing. If the evil lord attacks the others, then even the paranoid and greedy lords would have joined the Chess Master and the defending lord. Every story needs a backstory and the defending lord tells the tale of his land to the heroes.

You see, the heroes of the story are similar to Beowulf from British legend. They came to this foreign land due to rumors of a great evil that has taken control of the country. They wish to fix the problem that has lasted generations in order to gain glory for themselves in their own country.

William, the defending lord, tells them a tale for defeating the bandits. He tells them that his country, the coalition of feudal kingdoms, is cursed. For three or four generations, heroes have risen to defeat the evil overlords of their time, but each hero has befallen an ironic fate. The last generation consisted of the Chess Master, the evil overlord, the greedy lord, the paranoid lord, Williams and others. They defeated the hero of the previous generation who had gone stark raving mad who killed all the heroes of his generation. This mad overlord and his former friends defeated the previous confederacy of corrupt lords who had defeat the kingdom of greed before their rule.

William states that each generation of heroes has their personalities reversed as they become more and more famous. For instance, the Chess Master was the smartest and most honest member of the band of heroes in the previous generation, but then he turned into the most manipulative one of them all. The good thing is he had kept his noble nature and continued to help his people to the last. The greedy lord had been the most generous hero, but she became the most self-centered and greedy one after the end. When she found a gold mine in her domain, she refused to share the wealth with her people. The paranoid lord used to be the most trusting of all heroes. Trusting to a fault in fact, but then he became the most suspicious and leery of all heroes. The evil overlord, the ruler of the country had been the leader and most noble of all the lords. She had been a Saint in the eyes of many, but now she is the most ruthless and brutal of them all. Similar fates befell all of the heroes except for William.

William further states that the heroes had made a promise to NOT take control of the country after the final battle because of the land's curse, but almost all of them broke the promise. William only took control of a kingdom because the people there desperately needed a leader and so he could keep an eye on the rest of the heroes. William goes on to say that he believes he was spared from the curse because he was the least famous hero of all them. He had been a mere squire during the final battle and only made knighthood after it was over. All the former heroes all claim to not have changed at all and that they have always been the way they are. William knows this to be untrue. William, the only really hero left of the bunch, gives the foreign heroes a task. Find out what is causing the curse and put an end to it once and for all. The heroes agree, but before they leave, William gives them one last warning. The people of this country will be hard pushed to help them, not because they fear the evil overlord's wrath, but because they fear THE HEROES and what the curse will do to them when they become famous. Throughout the story, the heroes will fight and win many battles and as a result, the curse will start to change them. They must hurry to stop the curse before they are all but nonredeemable.

Does anyone have any ideas about what the previous heroes should be like?

Don't make me destroy you. @ Castle Series
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