Follow TV Tropes

Following

Worlds of Magic

Go To

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#1: Apr 18th 2013 at 10:03:32 PM

A {{4X}} strategy game inspired by Master Of Magic.

Developer interview, taking about MoM and its influence on the game.

Official site.

Jonah Falcon
Shinr Since: Jun, 2009
#2: Apr 19th 2013 at 2:53:58 AM

And a Kickstarter page.

EDIT: And for those wondering how this game will stand out compared to its (unfortunately few) competitors, it takes the most unsubtle way: It is basically a graphical remake of MoM (as much as the copyright laws allow) with extra stuff on top of it.

edited 19th Apr '13 3:03:23 AM by Shinr

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Shinr Since: Jun, 2009
#4: Oct 11th 2013 at 12:01:53 AM

cross-posting from the Kickstarter thread:

Worlds of Magic

Worlds of Magic website (includes Tactical Combat alpha)

For those who want the Master of Magic successor to be the same as the 1994 game with the new paintjob and a few cases of streamlining for convenience. That is an over-exaggeration, but that is the most simple way to describe the game.

It already passed the 5K goal, which is a little low IMHO.

Since this will come up: This is not the first kickstarter for the game, there was already a successful one back in late spring, but IMHO the goal they set and the funds they raised back then was low even by indie standards for this kind of game.

Update: They reached the 10k goal for the Unit Editor, and for 20k they promise 60 extra spells.

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#5: Mar 5th 2015 at 5:22:04 AM

Got a press release from the devs announcing the game will be in Unity 5, coming March 19. You can get it now via "early access" on Steam, but how "early" is two weeks before launch? :p

Worlds of Magic will be the first 4X game of such a scale released on Unity 5 and Wastelands Interactive developers are most excited about the features the new edition of the engine brought to the table.

The new generation of Unity 3D gives us more control over the creation of out game. With the new, just released Unity 5.0 we will be able to greatly increase the stability and overall performance of Worlds of Magic. The new audio mixer will make the game sound better. We will also be able to illuminate the objects in many more ways and make all the materials look more realistic, which will lead to the whole game looking way better visually. Thus new Unity 5.0 is not only a much better tool for developers, making our jobs more efficient, but what is most important, this will give players a much more stable, smoother running, better looking and sounding games. We are very happy that such a large project as Worlds of Magic will be released in just two weeks after making Unity 5.0 available for developers. – said Leszek Lisowski, Wastelands Interactive CEO.

Worlds of Magic, unlike many other games out there, has not only went through Kickstarter campaign successfully and appeared on Steam Early Access, but will also be published across platforms including launching on PC, Mac, Linux on March 19th and on PS 4 in Q3 this year.

The game, as a true spiritual successor of the classic Master of Magic, gets back to basics of the 4X genre allowing gamers to EXPLORE uniquely generated universes, EXPAND their empire by building armies, recruiting mercenaries, and founding or capturing cities, EXPLOIT resources and factions alike to increase their own power and finally EXTERMINATE their enemies using the tools of war, magical spells and diplomacy.

Worlds of Magic will offer you 8 playable races (High Man, Unhallowed, Gray Elves, Draconians, Orcs, Dwarves, Dark Elves and Myrodants) that will roam 7 planes of existence in a procedurally generated universe maps of up to 256x128 tiles (per plane). The game will also offer 3 gameplay modes (Domination, Battle and Hot Seat) and a magic system with over 400 spells divided into 13 spell circles explained on THIS infographics. And on top of that a whole bunch of other features that can be found below:

  • Over 10 terrain types
  • Almost 30 world resources to exploit
  • D20 battle combat mechanics
  • Experience gaining units
  • Over 80 military units
  • Over 40 wandering and summon-able units
  • Over 40 world features to explore and conquer
  • 40 heroes and champions
  • Tactical, strategic, and global spells to cast
  • Powerful artifacts to create and equip your heroes with
  • 13 pre-made Sorcerer Lords to choose from or a possibility to make your own

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#6: Mar 22nd 2015 at 3:17:42 PM

So, just after a little bit of fooling around... yeah, this game wants to be Master of Magic, and so far, it has a sort of Mo M-like feel. This is after 15 minutes of touching it, will describe more later.

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#7: Mar 23rd 2015 at 12:14:15 PM

It's out now. No one else playing?

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#9: Apr 4th 2015 at 6:58:21 PM

(sigh) This game isn't very good.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#11: Apr 5th 2015 at 5:31:48 AM

I could give a multitude of reasons, but I'll summarize this way: it's amateurish beyond belief, and gets everything wrong. Everything. Interface, combat, graphics, strategy, everything. Going back to Master of Magic highlighted what the game got wrong.

Add Post

Total posts: 11
Top