Can't even get to the main menu at this point.
Ugh.
Anyone who assigns themselves loads of character tropes is someone to be worried about.The Asia realm is up, probably because most people there are asleep. GG Blizz anticipating server load.
edited 22nd Jul '14 12:12:25 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"I wonder when they will learn the cardinal rule of figuring out how much server space and bandwidth you need.
That rule is: Carefully calculate it out based on your customer base, typical usage, and how much attention new releases draw...then make sure you have triple that amount available.
(I'm not even joking here.)
edited 22nd Jul '14 12:21:44 PM by TotemicHero
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)I had a horrible thought. Use Redemption to Save Kel'thuzad so that he summons himself anyways because he did technically die. Then use Holy light to heal the first one, and use Faceless manipulator to get a 3rd. Now set up Tirion Fordring and another beefy taunt and laugh as you become effectively untouchable.
Mudkip's final evolution is in fact NOT Mudkipperino.Well, I got back in, and completed the available (druid and rogue) class "challenges", which were both really easy.
Also, I can confirm that the two 1/1 tokens that Haunted Creeper's Deathrattle spawns are not Beasts, and thus the card is all but useless for hunters.
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)Boo.
And I liked the class challenges. They're neat. Not particularly difficult, but neat.
Also, the Heroic bosses... they don't mess around.
Anyone who assigns themselves loads of character tropes is someone to be worried about.Noxious figured out a similar and even nastier combo. As a Shaman, assuming Kel'thuzad is already in play from a previous turn, use Ancestral Spirit and Reincarnate. The combo itself makes you a copy of the minion. Then at the end of the turn both trigger and you get yourself 4 of them. Now every time one minion of yours die, you get 3 free copies of it.
edited 22nd Jul '14 1:48:41 PM by Heatth
Given all the potential combos one can pull off with Kel'thuzad, I can imagine Deathwing is going to see a spike in popularity real soon.
Mudkip's final evolution is in fact NOT Mudkipperino.Wouldn't Kel'thuzad have to be alive at the end of the turn, though? Deathwing would destroy him too.
Trying to do all the Heroic bosses now. Faerlina was doable thanks to the power of the Zoo, but the others have stumped me.
Anub'rekhan has just kind of scared me. Being able to put down a 4/4 on turn 1 does that.
And Maexxna will certainly need her own deck - one with many things with Charge and good Battlecries, thanks to her ability.
edited 22nd Jul '14 2:37:00 PM by Thnikkafan
Anyone who assigns themselves loads of character tropes is someone to be worried about.I meant using Deathwing as a method to Defend against Kel'thuzad combos. Killing all of them at once seems like the best way to handle them.
Mudkip's final evolution is in fact NOT Mudkipperino.Well, that was fun! Not too difficult, but I enjoyed those first three fights. I'm not touching heroic until I'm prepared though. I still don't have a "real" zoo deck.
AO 3 profile: goodygoody19Heroic Anub'rekhan was hard. Tried a few different decks, managed to defeat him with Ramp Druid. I guess 4/4's are not that intimidating if you have a 5/10 with taunt on the board.
Managed to beat Anub'rekhan on second try with a polished deck. Beating him to death with his very own Ambusher and Locust Swarm, that's entertainment.
Faerlina gave me a lots of trouble, but it all boiled down to the one 22/1 Gurubashi 'zerker. Kind of a close call: her Hero Power is bullshit.
Didn't manage to go any further, Hearthstone died on me. I just hope I won't have to beat her again.
How do lizards fly?If you think that Faerlina's power is tough, wait until you hit Heroic mode and take 4 damage to the face from the get-go.
And she's, in my opinion, the easiest.
I thought we'd be seeing a whole bunch of golden Maexxna, but now I really doubt it.
edited 22nd Jul '14 3:06:51 PM by Thnikkafan
Anyone who assigns themselves loads of character tropes is someone to be worried about.QUOTED!
FOR!
TRUTH!\\
I didn't have an issue with her, but that's because I saw that power and decided to play as Zoolock, since that meant I would have less cards in my hand at the end of the turn.
Heroic Maexxna would be easier if she didn't start with two Haunted Spiders on the field.
edited 22nd Jul '14 3:10:40 PM by Thnikkafan
Anyone who assigns themselves loads of character tropes is someone to be worried about.I just created a 3rd rate murloc deck and swept the entire wing on normal. Pretty much all of them are weak against using swarms of cheap minions.
edited 22nd Jul '14 6:58:19 PM by Clarste
Trying out the class challenges, and the druid one was easy, but the rogue one seems kind of stupid. I guess they gave you a battlecry deck to counter Maexxna's hero power, but they're all like the worst battlecries ever and the deck has zero removal as far as I can tell, which you kind of need against the high stat boss-only Naxx minions. Or maybe I'm just getting bad draws.
edited 22nd Jul '14 3:37:14 PM by Clarste
Maexxna disappointed me, she died to my budget Mage Murloc without even denting me. Because of this I now have my second legendary that I still need to get into any of my decks. Preferably Hunter's.
Are there any rewards for clearing Heroics?
How do lizards fly?No rewards save bragging rights, but I dare you to call Maexxna easy on that mode.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Isn't there supposed to be some way to earn gold in each wing to help you unlock the next wing?
Not that I've seen. You can still complete quests that don't say "Play or Arena modes only".
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"
That. And stealing minions from bosses isn't as beneficial as I expected.
edited 22nd Jul '14 11:49:18 AM by googlebot
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