As a permanent bonus? Probably not that bad. Compare to the Paladin power which summons a 1/1 minion.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Is that for a Shaman?
Very powerful without the Overload. Probably not broken though. But close, I reckon.
The +1/+1 is indeed comparable to a 1/1 minion, though I'd almost always take the +1/+1 over the minion myself (it's like having a 1/1 minion with Charge, and the health increase might be just enough to keep a Taunter alive after attacking into something, thereby becoming a 2 for 1).
edited 27th Nov '13 1:25:25 PM by disruptorfe404
I finally got an invite last week. Right now I'm at One Star Gold in Ranked. But I reek at Arena. 1-3, 0-3, 0-3, 1-3. :(
Intrepid Trek - it's not always about the destination...Arena takes some getting used to! And a little bit of luck.
I've had some very good Arena hands flattened by luck. At least I have not yet failed to win at least one match, getting myself a bit of gold and a pack for my troubles.
I'm finding priest decks to be pretty dominant overall. When I fight one, it's always a rough time.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Okay, well. That's another thing. I now utterly refuse to play against a Murloc-spam deck that deals 20 damage on turn 3. I'll just concede up front to deny them the satisfaction.
edited 4th Dec '13 5:45:37 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Whoa, what? How the hell did they manage that?
Mrglglglrgrglglgr, I presume.
Stupid rare Murloc that gains attack when a Murloc is summoned.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"I like the Druid or Shaman Murloc decks that use the Roar or Bloodlust. Those are cool decks.
Murloc Tidecaller can't be that hard to deal with, surely? It's only 2 health...
Murloc decks suck. I hate them.
The only thing I hate worse are hunter decks that build on their beasts.
I was playing Malfurion at the time, vs. another Malfurion. I hit the Murloc Tidecaller the first turn with my hero power attack, then on the next turn he dropped three more Murlocs using Innervate. I was utterly screwed.
edited 4th Dec '13 6:35:18 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Needs more Wrath! I do love me some Wrath...
Druid is pretty low on removal, admittedly.
It's not their style, though. I like the removal trend how it is now: a few classes with pretty good removal, while the others rely on creatures and get other bonuses instead.
Yeah, but Wrath is pretty solid, and a common to boot (thus cheap to craft).
Mind you, I have a gimmicky +spell damage Druid deck that only uses Starfire and Swipe (incidentally, Swipe is also amazing).
Swipe is the bane of my paladin deck. I hate that card
It is so good. SO. GOOD!
Unleash the Hounds is the bane of my existence though. I always walk right into it (there's not a lot of offensive discard in the game, which might have something to do with it).
Any card that lets you boost all your minions in the same turn that they attack can be brutal. It means that, in facing them, you have to be prepared with cards that can take down multiple minions at once, and never let your opponent keep up a large number of minions. Some characters are better suited to that then others, though.
A Druid deck, for example, has limited options to AoE kill minions. Swipe is about it, in fact.
I've been facing off lately against an increasing number of players who own some of the more powerful legendary cards, like Onyxia, Illidan, and Ragnaros. Those decks are brutal when used right — for example, I fought someone the other day who pulled out Ragnaros and then kept spamming taunt minions so I could never attack him directly. It was painful.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"I lost a heartbreaker last night with my Paladin deck. I managed to get a Frostwolf Warlord with 18 attack thanks to a doubler, and would have finished off my Druid opponent next turn, but he sniped me with a last-second Starfire that he pulled out on his last draw.
I've come to realize the value of taunt minions but there seems to be a dearth of general ones outside of the Basic set.
edited 6th Dec '13 8:11:53 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Get the Champion of Argus. Gives adjacent minions +1/+1 and taunt. He's extremely powerful.
Shieldmasta pretty much makes it into every one of my decks.
Some others run Ironfur, some run Lord of the Arena, though I'd probably run Argent Protector over the Lord if I had one.
You're right though, the basic ones are pretty damn good.
I usually run Shieldmasta, BB Bodyguard and Lord of Arena in different combinations in my decks. They're so useful.
A very interesting article regarding the value of creature cards
I use a similar system to evaluate arena card picks, with slightly different values. It's a pity they didn't touch on specific "breaking points" some more; for instance, a creature with 4 attack is far more valuable than one with 3, regardless of the rather small difference.
Jubil makes another great point in the comments. Point values assigned to cards change heavily depending on the board and synergies. A 3/1 Windfury for 3 mana is garbage, a 3/1 Divine Shield is brilliant. Likewise, playing a 2/3 into a Worgen is almost negative in terms of value, while playing a 3/2 is rather solid.
How balanced would the following hero power be?
"Give target creature +1/+1. Overload: 1."
Just curious.
Artificial Intelligence is no match for Natural Stupidity.