Helloooo Mage Brawl. :/
Welcome to Estalia, gentlemen.Easiest brawl for Mages. I ran 2 Flamewakers, 2 Mana Wyrms, 2 Sorcerer's Apprentices and 1 Demented Frostcaller. Won my brawl by Turn 5.
Hitokiri in the streets, daishouri in the sheets.If this is a Mage brawl, why the fuck i keep facing Warlocks?
Is there something worth crafting in TGT? I really don't want to craft cards that might go away in a couple of months
Uni catJusticar Trueheart, maybe? She is usable in more control orientated decks like Priest, Warrior and Paladin. Another ones are Mysterious Challenger along with Competitive Spirit for Wild mode; King Elekk if you want to try out Hunter; some dragon cards like Chillmaw if you want to try out Dragon decks; Living Root because it is broken; Darnassus Aspirant and maybe Savage Combatant; Totem Golem, Tuskarr Totemic and Thunderbuff Valiant for Shaman; Elemental Destruction for mid-range Shaman and Varian Wrynn for Tempo Warrior.
edited 22nd Jun '16 7:25:20 PM by shatterstar
I'm going to be sad to lose Justicar from Standard.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"I won't.
Fuck Control Warrior.
Anyone who assigns themselves loads of character tropes is someone to be worried about.Frigging hate Control Warriors.
Hitokiri in the streets, daishouri in the sheets.How about C'Thun warriors? Fair or not? We do have the ridiculous Ancient Shieldbearer
But yeah, Control Warrior are so frustating sometimes that when they go beyond 30 and i'm playing Midrange/aggro, i just concede
edited 22nd Jun '16 7:33:37 PM by fasoman1996
Uni catThis is the perfect Brawl for Yogg-Saron, though.◊
Also this◊.
edited 22nd Jun '16 8:35:39 PM by DrunkenNordmann
Welcome to Estalia, gentlemen.Other TGT crafts: Twilight guardian for dragon decks, Arcane Blast for Mage, maybe Mulch for Druid.
I have even seen people try to pilot new Secret Paladin decks (Mysterious challenger) and not completely suck but I dunno anything about their overall average.
Good luck surviving long enough to play Yogg, from what bit I've seen.
edited 23rd Jun '16 7:14:35 AM by Elle
Minor spoilers if you haven't seen the movie yet.
People in the comments promptly pointed out a number of spells he apparently missed.
edited 23rd Jun '16 7:28:05 AM by TotemicHero
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)I've given up hating decks for being good at what they do - if you can't beat 'em, join 'em.
Not a substitute for a formal medical consultation.As interesting it would be to watch yogg-saron perform a billion spells, holding off on casting Innervate twice on Turn 4 with Wild Growth being cast twice in between seems to be the fastest and safest way, but even then Yogg-saron will only be able to cast a maximum of seven or eight spells, hardly enough to guarantee you a sure win.
Hitokiri in the streets, daishouri in the sheets.Druid works pretty well, though. The only problem is that you might not get decent minions out of the portals, but that's a general problem with the brawl.
From my experience, Yogg-Saron either outright saved me or put the last nail into the coffin when I was losing anyway.
I'm almost tempted to build a deck around him. Wonder if I can make Yogg Paladin work.
Welcome to Estalia, gentlemen.Doubt it. Paladin's spells are too reliant to have a minion on the board to make them worthwhile playing.
The classes that aren't mage that have it work are those that can use spells to generate board presence as well as removal, particularly Hunter and to some extent, Druid.
Paladin in Wild would be a somewhat better target because Muster, but Paladin is one of the weaker classes for spell removal.
I am tempted to try Innervate Innervate Astral Communion with this brawl, if I had a Communion.
I had some success in this Brawl with a Rogue deck using Backstab, 2x Preparation, Gang Up, 2x Cutpurse, and Yogg-Saron. The purpose of the Cutpurses, of course, is to generate Coins to play more portals.
I'm not sure how well that would work, as without draw, you'd be limited to 1 Unstable Portal per turn.
edited 23rd Jun '16 12:03:41 PM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Turn 1 innervate Lorewalker Cho, turn 2 innervate Astral Communion?
EDIT: Wait that would give your opponent Astral Communion. Never mind.
edited 23rd Jun '16 4:05:01 PM by Noaqiyeum
The Revolution Will Not Be TropeableThen you have the last Tavern Brawl, but craAaAazier!
I'd say go for it, Memers. Craft an Astral Communion, then throw that into a deck with a Lorewalker Cho (Second thought, why not add Nourish to this deck?)
EDIT: Idea for when we inevitably see the 10-Mana Brawl again. Lorewalker Cho, Duplicate, double Unstable Portal, Echo of Medivh, and then 22 card-draw cards. Play Lorewalker on turn 1 along with Duplicate or Echo, play the ensuing Lorewalker Cho(s), and then Unstable Portal. Then PRAY that your opponent is amused by your antics, and then proceeds to play nothing but whatever cards he has in hand and the Portals (as opposed to just winning from the outset). All of a sudden, you're playing three different Tavern Brawls at once!
edited 24th Jun '16 1:59:28 PM by Brokenlampshade
You a motherfucker, Mr. President.
So one of the endgame combos in my Shenanadin deck is, once I have Summoning Stone on the board, heal myself with Lay On Hands and get a game-ending eight-mana minion out of the bargain.
Today, that eight-mana minion was Chromaggus.
Sadly I did not have room for six more cards in my hand, but it was pretty fantastic anyway.
The Revolution Will Not Be Tropeableedited 24th Jun '16 5:59:58 PM by MeeMaggot
This land is peaceful, its inhabitants kind.. ∩(·ω·)∩ WAIT, is this supposed to be the mistress herself?When your opponent kill your Deathwing and doesn't have Brawl◊
And by playing his Deathwing, you can all guess what happened
Uni cat
Two mana wyrms, mana addicts, frost novas, and a demented frostcaller later, I have a brawl pack.
It was nothing special, but it was free.
The Revolution Will Not Be Tropeable