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Shyhero Dyslexic writer from The sofa (Troper Journeyman) Relationship Status: Omelette du fromage~
Dyslexic writer
#16776: Aug 9th 2021 at 5:02:59 PM

Where has this topic been?

Anyway, I just bought the game a 2nd time because I want to take screenshots of my Sinth girlfriend. I don't know how to get to her. The Play Station dos not have my good old cheat mod.

MCE Grin and tonic from Elsewhere Since: Jan, 2001
Grin and tonic
#16777: Aug 14th 2021 at 10:06:43 AM

I'm guessing you are talking about Curie? Vault 81. Or if you've lost her there is a settlement item that lets you track companions.

My latest Trope page: Shapeshifting Failure
FGHIK from right behind you Since: Aug, 2013 Relationship Status: Gonna take a lot to drag me away from you
#16778: Sep 1st 2021 at 1:05:43 AM

Just got back to my main settlement and found most of my crafting materials missing. Turns out there was an attack over an hour of gameplay ago I didn't notice. Fun! Can't wait to do everything all over again, because no way in hell am I just accepting that and moving on. Good thing the notification is so easy to miss and your settlements only have a chance to fend off an attack alone regardless of defense, or I might not get to redo everything. Great game design Bethesda.

I'm... I'm just gonna play TF2 for a while.

Edited by FGHIK on Sep 1st 2021 at 3:09:49 AM

I missed the part where that's my problem.
Shyhero Dyslexic writer from The sofa (Troper Journeyman) Relationship Status: Omelette du fromage~
Dyslexic writer
#16779: Sep 1st 2021 at 4:01:12 AM

Well, the Cheat mod doesn't work on ps4. But I found a start off with 70 special mod so I was able to get into the Vault. Killed a bunch of mole rats. got Cuire did the plot. Joined the railroad. And took a few pics of Curie in a lab coat and glasses but I haven't found a bowler derby.

Back to the X-Box.

Edited by Shyhero on Sep 1st 2021 at 7:02:39 AM

Tacitus This. Cannot. Continue. from The Great American Dumpster Fire Since: Jan, 2001
This. Cannot. Continue.
#16780: Sep 1st 2021 at 12:32:38 PM

[up][up] For me, the tipping point was fighting my way through that office building, hunting the Courser that was wreaking havoc just on the next floor up, waiting for the next group of Gunners to try to blindside me... and then noticing a little alert in the corner of the screen, the game's way of telling me that in the middle of finally doing the main story, I really needed to turn around and go back to Abernathy Farm to watch my turrets kill some raiders.

That was the point "No Settlement Attacks" became a permanent part of that and future playthroughs.

Current earworm: "Awe of the Unknown"
Shyhero Dyslexic writer from The sofa (Troper Journeyman) Relationship Status: Omelette du fromage~
Dyslexic writer
#16781: Sep 1st 2021 at 2:45:47 PM

[up] To bad I'm not a PC player.

blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#16782: Sep 1st 2021 at 3:30:27 PM

Consoles also have mods. You might also want to check the creation club. If you've never spent money there before you may have enough free coins to get a mod that disables settlement notifications.

Say to the others who did not follow through You're still our brothers, and we will fight for you
FGHIK from right behind you Since: Aug, 2013 Relationship Status: Gonna take a lot to drag me away from you
#16783: Sep 1st 2021 at 3:59:37 PM

[up][up][up] I've got the problem that I'm kind of "all or nothing" on gameplay effecting mods. No matter how minor, well balanced, or objectively better than vanilla, if it has a gameplay impact, it inevitably feels like I'm cheating... Which gradually spirals out of control to me ending up with every perk and legendary x-01 power armor with an endless supply of fusion cores. Which IS fun, but not in the same way as playing the game legitimately. I acknowledge this is very much a me issue though.

I think I'll get the Better Warning for Settlement Attacks mod. It's not really what I'd consider gameplay changing, so it should be fine. I don't really mind the attacks, even at inconvenient times, it's just what happened to me that infuriates me. That it's so easy to miss that it's even happening and suddenly find either you have to reset everything you've done since you last left, or start from the ground up on junk collection (and I assume they took a bunch of my aid type items as well).

Edited by FGHIK on Sep 1st 2021 at 6:00:08 AM

I missed the part where that's my problem.
Shyhero Dyslexic writer from The sofa (Troper Journeyman) Relationship Status: Omelette du fromage~
Dyslexic writer
#16784: Sep 1st 2021 at 4:56:14 PM

[up][up] Xbox does not have that particular one.

Edited by Shyhero on Sep 1st 2021 at 7:57:03 AM

blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#16785: Sep 1st 2021 at 11:56:01 PM

Uncapped Settlement Surplus seems to have the option in its customizations to disable attacks on settlements

Say to the others who did not follow through You're still our brothers, and we will fight for you
Shyhero Dyslexic writer from The sofa (Troper Journeyman) Relationship Status: Omelette du fromage~
Dyslexic writer
#16786: Sep 3rd 2021 at 4:34:26 PM

So I use the cheat mod and I went back to an old file, apparently, I gave myself a bordsider and a railway rifle. And yet I'm mostly using a machete.

Edited by Shyhero on Sep 3rd 2021 at 7:35:29 AM

FGHIK from right behind you Since: Aug, 2013 Relationship Status: Gonna take a lot to drag me away from you
#16787: Sep 9th 2021 at 8:27:20 AM

I hate so much when games put a time limit on something without telling you. I left Andre in Far Harbor instead of curing him, figured I could get some affinity for Longfellow doing it later. How was I supposed to know you CAN'T Take Your Time on this one, despite how you can practically everywhere else in the game?

Well, forget that... I don't care if it's cheating, I'm going to try and find a command to reset this. Because that was just unfair.

I missed the part where that's my problem.
blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#16788: Sep 9th 2021 at 4:07:29 PM

Dang that's cold. Imagine a doctor postponing an operation so he could show off to an audience

Say to the others who did not follow through You're still our brothers, and we will fight for you
Unsung it's a living from a tenement of clay Since: Jun, 2016
it's a living
#16789: Sep 9th 2021 at 4:11:08 PM

Did you go and grab Longfellow and come right back? I didn't realize it was on a timer, and just to let you know there is enough going on on the island that you don't need to try too hard to find ways of winning the old man's favour. But I'm just curious now how much time you actually have.

FGHIK from right behind you Since: Aug, 2013 Relationship Status: Gonna take a lot to drag me away from you
#16790: Sep 9th 2021 at 11:55:27 PM

Well, I had to go to Acadia with Longfellow before he'd become a companion. Then I went to his cabin and set that up as a base. Maybe I did some other stuff, but I don't think it was all that long.

I mean, I don't mind it being timed... It's just that they don't warn you. And normally, even things that logically should be urgent in Fallout games, aren't. If Vadim is kidnapped, I can spend months doing whatever and he'll be fine. Or for a very similar example, in New Vegas, the patients in Nellis Air Force Base can be healed whenever.

But whatever. I spawned him in with console and that seems to have fixed it with no issues so far. As for Longfellow, I'll probably just use a lot of alcohol.

And to be more positive, all that aside, Far Harbor is really fun. Loved the Vault 118 murder mystery, "what a twist" as they say.

I missed the part where that's my problem.
Unsung it's a living from a tenement of clay Since: Jun, 2016
it's a living
#16791: Sep 10th 2021 at 1:29:49 AM

Far Harbor is a great little mini-campaign. So much that I like about it, the way it kind of builds on the swampy horror mood of Point Lookout, explores being a synth in greater detail, makes the Children of Atom interesting. Gives us a cool vault, a friendly super mutant, and another chapter of the soda wars, the further history of Nuka-Cola's pre-war conquest of the soft drink market. Plus some really great mutant animals. Radstags from the main game were a cool addition, but gulpers, fog crawlers, anglers, *and* hermit crabs? Working overtime for this one DLC. Cool concepts for your post-apocalyptic home game if you're into tabletop.

FGHIK from right behind you Since: Aug, 2013 Relationship Status: Gonna take a lot to drag me away from you
#16792: Sep 23rd 2021 at 1:37:39 PM

So I noticed something weird. In one of the institute terminals, in Advanced Systems, you can find an entry about cold fusion. It's basically a joke about how even over 200 years from now, it's still a pipe dream. But... Isn't cold fusion one of the core elements of the Fallout verse?? Microfusion cells, fusion cores, fusion powered cars? Does this mean those are somehow all containing stellar levels of heat, transferring so little that they're safe to handle? Or is this just a flub by the writers?

I missed the part where that's my problem.
Unsung it's a living from a tenement of clay Since: Jun, 2016
it's a living
#16793: Sep 23rd 2021 at 1:43:41 PM

I believe it's supposed to be *hot* fusion, just in a conveniently compact size. Though it's been inconsistent since Fallout 2 mentioned the suitcase-sized GECK contained some kind of cold fusion core. That might have been a flub.

ArthurEld Since: May, 2014
#16794: Sep 23rd 2021 at 2:29:52 PM

It is worth pointing out who rejects the idea of cold fusion, namely one Madison Li.

The original proposal was that with the right technology, it could be possible. She dismisses it as a pipe dream.

As for the GECK allegedly having a cold fusion reactor, well that information seems to come from Vault-Tec advertisements, and that's not exactly trustworthy.

Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#16795: Sep 23rd 2021 at 4:16:07 PM

If I had to guess, the machines in Fallout are usually "hot" fusion, but they only fuse very small amounts of material. So, they don't create that much heat energy.

Mind you, nuclear physics in Fallout is only realistic when they want it to be. I suspect the writers/devs might get fission and fusion confused in particular.

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
Unsung it's a living from a tenement of clay Since: Jun, 2016
it's a living
#16796: Sep 23rd 2021 at 4:30:20 PM

Yeah, the first two games were always kind of winkingly techno-babbling their way through things — Depending on the Writer. For some of them it just needed to sound cool and be surface-level consistent, in an I Love Nuclear Power kind of way. Others wanted more than that. It doesn't seem like it was entirely resolved. The way Fallout 1&2 are structured, with their many easter egg random encounters, that kind of consistency was always a bit wobbly.

MCE Grin and tonic from Elsewhere Since: Jan, 2001
Grin and tonic
#16797: Oct 1st 2021 at 5:55:24 AM

Wasn't there something in fallout 4 that mentioned that energy companies said they were using fusion, but it was actually fission and created a lot of waste, which is why you find radioactive barrels all over the place?

My latest Trope page: Shapeshifting Failure
Imca (Veteran)
#16798: Oct 1st 2021 at 5:20:54 PM

Cold fusion is weird, technically muon catalyzed fusion meets the definition and is super viable, hell its what the term was invented for.

But a lot of pysisicists insist there diffeent things and are very adamant that cold fusion is unviable.

Its basicly the patric and mermaid man of physics... it might be related to that.

Discar Since: Jun, 2009
#16799: Oct 1st 2021 at 6:13:52 PM

We don't even have fusion and people are clamoring for cold fusion. I saw an article that insists some new company is just ten years away from fusion, but we've been "ten years away from fusion" for literally my entire life, so.

CharlesPhipps Since: Jan, 2001
#16800: Oct 1st 2021 at 6:18:29 PM

I think FAR HARBOR has an unfortunate undercurrent to it that kind of spoils it for me and that's kind of an ironic one too. Far Harbor basically illustrates that the main game was incredibly half-assed in roleplaying, dealing with the Synth issue, and choices/consequences.

As such, it shows Bethesda COULD have done the main game well with virtually the same characters but chose not to.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.

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