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Need Some Help Regarding the Lone Wolf Gamebooks

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darkabomination Since: Mar, 2012
#1: Dec 15th 2012 at 2:11:24 PM

I'm not sure if this counts as a game, literature, or a combination of both. But I could use some help with combat for Lone Wolf. As far as I can gather, combat is determined by selecting options from a table using die or a random number section. You balance the results with the player's and enemy's scores and subtract as needed. But the problem is that the combat results are only available on a picture image and I can't read it because of my blindness. I would really appreciate if anyone could give the text or a modified system that would work.

ArsThaumaturgis Since: Nov, 2011 Relationship Status: I've been dreaming of True Love's Kiss
#2: Dec 16th 2012 at 4:06:42 AM

I'm not terribly familiar with Lone Wolf, but if you have dice that you can read and both the player and enemies have something akin to a "skill" score and a "health" score, you could always adapt the Fighting Fantasy system (as I recall it):

1) Roll two dice, and add their sum to your "skill". This is your Attack Strength.

2) Roll two dice, and add their sum to your opponent's "skill". This is your opponent's Attack Strength.

3) If your Attack Strength is the higher, you have wounded your opponent and subtract two points from its health. If its Attack Strength is the higher, then it has wounded you and you subtract two points from your health. If both values are equal then both parties have parried or dodged each others' blows and no change is made.

4) Repeat until someone dies! ^_^

Note: In general, if instructed to fight multiple enemies at once (rather than as a group under a single skill and health), you get to wound only one of them, chosen by you before the round starts; all other successes on your part during that round count only as parries, doing no damage to your enemies, while their blows all count against you.

Fighting Fantasy also allowed for one to use luck points to affect the outcome of a fight, but I don't know enough about Lone Wolf to know whether that fits with it. I also don't know how any additional abilities that Lone Wolf offers might fit with the above system; if you adopt the above, you might find that some tweaking is called for to accommodate Lone Wolf's features.

Good luck! ^_^

[edit] Oh, and if you don't have useful dice, I imagine that you shouldn't have much trouble finding one online.

edited 16th Dec '12 4:11:13 AM by ArsThaumaturgis

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ryzvonusef ryzvonusef from Pakistan Since: Apr, 2009 Relationship Status: Is that a kind of food?
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#3: Mar 15th 2013 at 4:15:59 AM

I think the proper forum for this is Tabletop Games. You should try there.

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CobraPrime Sharknado Warning from Canada Since: Dec, 1969 Relationship Status: Robosexual
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#4: Mar 15th 2013 at 9:12:21 AM

ProjectAON has a utility to resolve combat. It keeps track of your health and stats

The problem with [up][up] is that various events give you bonuses/penalties. And since FF and Lone Wolf use different system with different maths entirely, those bonuses will break the system.

edited 15th Mar '13 9:22:42 AM by CobraPrime

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