Well, I tested a bit.
When you die and swap over to another body, nothing is kept even with keepInventory on.
Your shell also doesn't drop anything they were carrying. So any items you were holding onto are lost forever.
Thaumcraft research does cross between shells, though.
Does it drop stuff normally without keepInventory?
I'm starting to think that the mod may be more trouble than its worth. Judging by the videos, however, without keepInventory, dropping stuff works fine. However, the Tinker's Construct special inventory is persistent, I think.
edited 23rd Dec '13 7:15:50 AM by Ninjaxenomorph
Me and my friend's collaborative webcomic: Forged MenYeah, looks like I won't be adding this mod after all. It probably wouldn't work well with Charms of Keeping anyways.
It is a Mod Jam mod, and so is in a very early state anyway.
I think we should wait for it to develop a little bit more, or for someone to work out crossover fix mods. I think keepInventory is the problem; in the demo videos, when they die, they drop the stuff.
Me and my friend's collaborative webcomic: Forged MenSince I can't find the name of it anywhere, does anyone know which mod in the direwolf 1.6 pack causes that annoying-as-fuck popup that tells you the name of the block/item you're looking at?
It's Walia. There's an option in the NEI menu to turn it off I believe.
It does do more than just tell you what the block is though, for machinery, redstone, and crops it'll provide additional information so you don't need to go into the GUI.
It also tells you hidden information like what growth stage a tree is at. I think you can make the popup less intrusive as well.
The Sync mod appeals to the sci-fi nerd within me, but also seems, as mentioned above, to be more trouble than it's worth.
Anyway, it's cool enough to be worth mentioning.
It just needs more work, I think. It seems like it would be fun to have, but the quirks it has make it too much trouble. Also, on the server, whoever set up an AM 2 magic base in a village with a Dark node whatever, you owe me 1 horse.
edited 24th Dec '13 8:28:24 AM by Ninjaxenomorph
Me and my friend's collaborative webcomic: Forged MenThere's a crap ton of horses north of Zale's village.
Doesn't change that my first equine companion was EATEN BY A BLOOD SACRIFICE.
Me and my friend's collaborative webcomic: Forged Menomnomnomnom
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"We can make you a new horse.
Better. Faster. Stronger.
We have the !!MAGIC!!
assloads of magic, tbh. I think mid level wizards outweigh midlevel techies, and masters are tied 1-to-1
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"In killing power or production power?
Me and my friend's collaborative webcomic: Forged MenI think tech has magic beat in ore processing. Far as I know there's no magic way for tripling ores, and I'd say the factorization set up that lets you do that is mid-level. Hardest thing there is finding enough silver and lead, but that's more due to having only TE ore spawns and not factorization silver ore.
why compete? Using factorization crystalization and thaumcraft infernal furnaces results in even higher than triple ore yields. I think it might even be above quadrupling. for each block of ore, the crystalization produces 3 ingots (about). Putting the crystalized metals in the furnace results in each ingot creating more nuggets.
But rotarycraft has it beat, yo. It averages about 5 ingots per oreblock, at tremendous energy cost.
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryDoes the Factorization tripling count putting the products into the slag furnace? Cause that's supposed to give 140% output, so using that instead of the Infernal Furnace would be even more efficient.
it counts all the way to the crystalization process. Dirty gravel ( *+100%) > clean gravel > slag furnace to make reduced chunks ( *140%) > crystalizer to make crystalized metals ( *100%+). Drop the last step into the infernal furnace to get another +100% in the form of nuggets.
Ground ingots and ores don't produce more nuggets, but because the only way to produce crystalized metals is to use an ore block, you can use them in the furnace to get nuggets.
edited 25th Dec '13 6:43:59 PM by Enkufka
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryIt's Lacerator to get dirty ore gravel, then wash in a Mixer with a water bucket/bottle/etc, then the clean ore goes to the Slag Furnace, then that ore goes to the Crystalizer, then the resulting crystal gets smelted in any furnace. It's a little under triple. I don't know if the resulting crystal will work in an Infernal Furnace.
It does. It has for a while. I doubt it's changed since 1.5.2/1.4.7, whichever it was.
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryI can kill things decently.
Tropecraft is now on v3.5.1 so get it here. Changelog:
- Updated Thermal Expansion
- Fixed some RF to MJ conversion issues
- Updated Project Red
- Updated Minefactory Reloaded
As usual, to keep your waypoints back up the .points files from Direwolf20_1_6_4/minecraft/mods/VoxelMods/VoxelMap/ and replace the one in the download with it.
edited 27th Dec '13 9:00:20 PM by Swampertrox
Hrm. If it does not distinguish between the original body and the shells, I can see the problem for any players who would want to do Ars Magica 2. Well then, if you don't want to lose Mage levels, protect the shells, I guess.
Me and my friend's collaborative webcomic: Forged Men