Server is up.
I really need to get some armor modules for my powersuit...
I think I did it...
I think I'm done with all the thaumcraft research that isn't hidden in knowledge fragments...
aside from some apimancy stuff it seems.
edited 19th Dec '13 7:57:45 PM by Lanceleoghauni
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"I've been having some computer problems.
Is it possible to run your computer to death?
Anyway, if I have time, I an pull together some spells that might be helpful in the Enderdragon fight.
At least, if I try I can get the flight spell. Maybe some healing spells, if those would be convenient.
Apparently the Thermal Expansion conduits convert from RF to MJ when attached to a Buildcraft machine. Yessss, easy power transport will still work with the tesseracts!
Though that's only one way. As far as I know, there is not currently a way to convert MJ into RF.
Also its the conduit that does the conversion, not the engine, though I'm not sure on the Energy Cells.
Playing a lot of horizons modpack and Pam's harvestcraft is probably my favorite part of it despite how simple it is.
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryMy base is now finally accessible to mortals thanks to a combination of Arcane Levitators and the Openblocks elevator blocks.
And I now have a full 36 HP boiler, all the steam dynamos and infrastructure necessary to produce the power, and a fully charged Firestone. Tomorrow it shall be time to make some oil bees.
edited 20th Dec '13 6:57:35 PM by Swampertrox
Server updated to v3.5! Get it here. Changelog:
- Updated Thermal Expansion, COFH core, and Redstone Arsenal to fix some RF bugs
- Updated Ender IO
I'm gonna have to update before every login aren't I :P
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"So guys, you want another update then?
I can see it now. Rows upon rows upon rows of shells. BWAHAHAHA! How does it interact with Mystcraft and the other dimensional mods, and even Keep Inventory? I can't tell if the mod not working with the End is deliberate or a glitch.
I am all for using that mod if possible. I shall eventually establish a fighting ring for clones. I wish he could make it so it could use alternate power sources, though...
edited 22nd Dec '13 10:08:58 AM by Ninjaxenomorph
Me and my friend's collaborative webcomic: Forged MenI'm not sure how it would interact with the Keep Inventory mod, which is one of my only concerns with it.
I have noted that someone mentioned it not playing nicely with Ars Magica 2, as it doesn't keep magic levels between dupes.
Keep Inventory is a gamerule from vanilla. Just put "/gamerule keepInventory true" into the chat when you have the ability to use commands.
Bah, my ignorance is showing.
I think that's less 'bug' and more 'feature'. These ARE separate player entities, it would make sense. Just make a body purely for magic, and keep your other stuff for other mods. Ooh! A body for each mod! I like that.
edited 22nd Dec '13 7:28:55 PM by Ninjaxenomorph
Me and my friend's collaborative webcomic: Forged MenBut if you die, doesn't it automatically shift over to another body?
It does. That's where the bunker of spares comes in.
Me and my friend's collaborative webcomic: Forged MenThis would mean that if you ever died on your magic body, then you'd loose all of your levels instead of merely some.
It would. I guess the 'natural' body would be the one doing magic stuff then. Makes sense, in a way; magic might not play well with artificial shells.
edited 22nd Dec '13 7:41:52 PM by Ninjaxenomorph
Me and my friend's collaborative webcomic: Forged MenThere's a difference between the original body and a shell?
I presume the natural body still respawns as normal. Each body has its own inventory AND experience level; Since the AM 2 magic level is tied to that, it would make sense for it to not transfer.
Me and my friend's collaborative webcomic: Forged MenI tested it out.
You only respawn if all your other bodies are dead. The original body is basically indistinguishable from the others.
I wonder exactly how keepInventory interacts with it... If they play well together, I'll consider adding it to the server.
edited 22nd Dec '13 9:18:19 PM by Swampertrox
I'm still assembling my battle regalia, I have at least one wand focus I think will help a great deal, as well as armor to enchant.
edited 19th Dec '13 6:49:05 PM by Lanceleoghauni
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"