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Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#2276: Dec 19th 2013 at 6:46:30 PM

I'm still assembling my battle regalia, I have at least one wand focus I think will help a great deal, as well as armor to enchant.

edited 19th Dec '13 6:49:05 PM by Lanceleoghauni

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
Swampertrox Since: Oct, 2010
#2277: Dec 19th 2013 at 6:48:01 PM

Server is up.

I really need to get some armor modules for my powersuit...

Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#2278: Dec 19th 2013 at 7:57:24 PM

I think I did it...

I think I'm done with all the thaumcraft research that isn't hidden in knowledge fragments...

aside from some apimancy stuff it seems.

edited 19th Dec '13 7:57:45 PM by Lanceleoghauni

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
Matues Impossible Gender Forge Since: Sep, 2011 Relationship Status: Maxing my social links
Impossible Gender Forge
#2279: Dec 20th 2013 at 2:11:59 AM

I've been having some computer problems.

Is it possible to run your computer to death?

Anyway, if I have time, I an pull together some spells that might be helpful in the Enderdragon fight.

At least, if I try I can get the flight spell. Maybe some healing spells, if those would be convenient.

Swampertrox Since: Oct, 2010
#2280: Dec 20th 2013 at 11:14:39 AM

Apparently the Thermal Expansion conduits convert from RF to MJ when attached to a Buildcraft machine. Yessss, easy power transport will still work with the tesseracts!

stingerbrg Since: Jun, 2009
#2281: Dec 20th 2013 at 3:03:57 PM

Though that's only one way. As far as I know, there is not currently a way to convert MJ into RF.

Also its the conduit that does the conversion, not the engine, though I'm not sure on the Energy Cells.

Enkufka Wandering Student ಠ_ಠ from Bay of White fish Since: Dec, 2009
Wandering Student ಠ_ಠ
#2282: Dec 20th 2013 at 4:28:46 PM

Playing a lot of horizons modpack and Pam's harvestcraft is probably my favorite part of it despite how simple it is.

Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen Fry
Swampertrox Since: Oct, 2010
#2283: Dec 20th 2013 at 4:41:57 PM

My base is now finally accessible to mortals thanks to a combination of Arcane Levitators and the Openblocks elevator blocks.

And I now have a full 36 HP boiler, all the steam dynamos and infrastructure necessary to produce the power, and a fully charged Firestone. Tomorrow it shall be time to make some oil bees.

edited 20th Dec '13 6:57:35 PM by Swampertrox

Swampertrox Since: Oct, 2010
#2284: Dec 21st 2013 at 5:14:46 AM

Server updated to v3.5! Get it here. Changelog:

  • Updated Thermal Expansion, COFH core, and Redstone Arsenal to fix some RF bugs
  • Updated Ender IO

Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#2285: Dec 21st 2013 at 7:28:16 PM

I'm gonna have to update before every login aren't I :P

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
Matues Impossible Gender Forge Since: Sep, 2011 Relationship Status: Maxing my social links
Swampertrox Since: Oct, 2010
#2287: Dec 22nd 2013 at 6:52:40 AM

So guys, you want another update then? tongue

Ninjaxenomorph The best and the worst. from Texas, Texas, Texas Since: Jun, 2009 Relationship Status: Non-Canon
The best and the worst.
#2288: Dec 22nd 2013 at 7:30:34 AM

I can see it now. Rows upon rows upon rows of shells. BWAHAHAHA! How does it interact with Mystcraft and the other dimensional mods, and even Keep Inventory? I can't tell if the mod not working with the End is deliberate or a glitch.

I am all for using that mod if possible. I shall eventually establish a fighting ring for clones. I wish he could make it so it could use alternate power sources, though...

edited 22nd Dec '13 10:08:58 AM by Ninjaxenomorph

Me and my friend's collaborative webcomic: Forged Men
Matues Impossible Gender Forge Since: Sep, 2011 Relationship Status: Maxing my social links
Impossible Gender Forge
#2289: Dec 22nd 2013 at 7:13:19 PM

I'm not sure how it would interact with the Keep Inventory mod, which is one of my only concerns with it.

I have noted that someone mentioned it not playing nicely with Ars Magica 2, as it doesn't keep magic levels between dupes.

stingerbrg Since: Jun, 2009
#2290: Dec 22nd 2013 at 7:15:48 PM

Keep Inventory is a gamerule from vanilla. Just put "/gamerule keepInventory true" into the chat when you have the ability to use commands.

Matues Impossible Gender Forge Since: Sep, 2011 Relationship Status: Maxing my social links
Impossible Gender Forge
#2291: Dec 22nd 2013 at 7:18:30 PM

Bah, my ignorance is showing.

Ninjaxenomorph The best and the worst. from Texas, Texas, Texas Since: Jun, 2009 Relationship Status: Non-Canon
The best and the worst.
#2292: Dec 22nd 2013 at 7:27:59 PM

I think that's less 'bug' and more 'feature'. These ARE separate player entities, it would make sense. Just make a body purely for magic, and keep your other stuff for other mods. Ooh! A body for each mod! I like that.

edited 22nd Dec '13 7:28:55 PM by Ninjaxenomorph

Me and my friend's collaborative webcomic: Forged Men
Matues Impossible Gender Forge Since: Sep, 2011 Relationship Status: Maxing my social links
Impossible Gender Forge
#2293: Dec 22nd 2013 at 7:29:16 PM

But if you die, doesn't it automatically shift over to another body?

Ninjaxenomorph The best and the worst. from Texas, Texas, Texas Since: Jun, 2009 Relationship Status: Non-Canon
The best and the worst.
#2294: Dec 22nd 2013 at 7:31:09 PM

It does. That's where the bunker of spares comes in.

Me and my friend's collaborative webcomic: Forged Men
Matues Impossible Gender Forge Since: Sep, 2011 Relationship Status: Maxing my social links
Impossible Gender Forge
#2295: Dec 22nd 2013 at 7:32:17 PM

This would mean that if you ever died on your magic body, then you'd loose all of your levels instead of merely some.

Ninjaxenomorph The best and the worst. from Texas, Texas, Texas Since: Jun, 2009 Relationship Status: Non-Canon
The best and the worst.
#2296: Dec 22nd 2013 at 7:33:50 PM

It would. I guess the 'natural' body would be the one doing magic stuff then. Makes sense, in a way; magic might not play well with artificial shells.

edited 22nd Dec '13 7:41:52 PM by Ninjaxenomorph

Me and my friend's collaborative webcomic: Forged Men
Matues Impossible Gender Forge Since: Sep, 2011 Relationship Status: Maxing my social links
Impossible Gender Forge
#2297: Dec 22nd 2013 at 7:46:25 PM

There's a difference between the original body and a shell?

Ninjaxenomorph The best and the worst. from Texas, Texas, Texas Since: Jun, 2009 Relationship Status: Non-Canon
The best and the worst.
#2298: Dec 22nd 2013 at 7:50:55 PM

I presume the natural body still respawns as normal. Each body has its own inventory AND experience level; Since the AM 2 magic level is tied to that, it would make sense for it to not transfer.

Me and my friend's collaborative webcomic: Forged Men
Matues Impossible Gender Forge Since: Sep, 2011 Relationship Status: Maxing my social links
Impossible Gender Forge
#2299: Dec 22nd 2013 at 9:09:30 PM

I tested it out.

You only respawn if all your other bodies are dead. The original body is basically indistinguishable from the others.

Swampertrox Since: Oct, 2010
#2300: Dec 22nd 2013 at 9:18:02 PM

I wonder exactly how keepInventory interacts with it... If they play well together, I'll consider adding it to the server.

edited 22nd Dec '13 9:18:19 PM by Swampertrox


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