This game is essentially sitting comfortably in between Enemy Territory
, having most of the mobility of the latter (but without the canned parkour animations, instead relying on classic long- and walljump skills), and the more well-defined class roles and focused and fleshed out mission design of the former. So far it's making a pretty damn good impression. It's rather traditional in many ways, but that is absolutely not a bad thing in light of how shallow and reward-driven most FPS games are nowadays.
edited 28th Mar '15 5:15:18 PM by TAPETRVE