An extra layer of flat, almost unavoidable entry damage is fine enough, yes. I thought about capping the potential damage it could cause at 25% of the incomer's max health. This seems like a good trade off to compensate for bulky flying types like Skarmory and Gliscor that are otherwise immune to entry hazards, until you consider the many Ice and Bug types losing a quarter of their health on top of the damage from Spikes.
I don't know what is and isn't possible in terms of adding special effects to moves, but a happy compromise might be to keep the damage at its standard 12.5% against all targets save for Flying types and Levitaters, who will lose 25% health upon switching in, instead.
This is an obvious one: Give Magcargo Solid Rock. Yeah, he'll still be bad, but at least he won't have stupid quad weaknesses to Ground (EARTHQUAKE, MOTHERFUCKERS) and Water.
edited 8th Jun '12 1:55:17 AM by Scardoll
Fight. Struggle. Endure. Suffer. LIVE.Sticking mon after everything just makes me think of Digimon.
Mega Man fanatic extraordinaireYeah, adding Poke- to the front is more of Pokemon's style.
Pokebalance.
Well, we have theorymon, not poketheory. I felt that this was an extension of that.
Since we've already got a suggestion for Magcargo's ability, why not start with him? (For comparison, standard Magcargo.)
Suggested stats:
HP: 70
Atk: 50
Def: 120
Spa: 110
Spd: 80
Spe: 40
And, of course, Solid Rock as an option for an ability. Movepool is fine as-is, and is surprisingly large. This version has stats roughly comparable to Reuniclus, but with a worse ability and access to Shell Smash.
What do you think, everyone?
edited 8th Jun '12 1:51:04 AM by Muramasan13
Smile for me!Shell Smash is nice, since it allows Magcargo to diversify beyond just being a tough guy with high special attack. The increase to special attack puts it from "decent" to "good", which is what a poke needs to compete.
I think he looks pretty nice now.
edited 8th Jun '12 2:00:28 AM by Scardoll
Fight. Struggle. Endure. Suffer. LIVE.
No changes.
Okay, here's an idea: change Cloud Nine's effect to changing the weather to neutral, period, as opposed to ignoring weather effects while the Pokemon with Cloud Nine is active.
Should make anti-weather viable, no?
Smile for me!Rayquaza's Air Lock already does that.
By the way, does Cloud Nine ignore all weather effects or just negative effects?
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonAir Lock and Cloud Nine simply negate all weather effects for the time that the mon is out, and doesn't actually cancel the weather.
http://tvtropes.org/pmwiki/lb_i.php?lb_id=13239183440B34964700 Alfric's Fire Emblem Liveblog Encyclopedia!
This is a project to try to give all Pokemon in the Gen V metagame a niche without resorting to tiers, by altering the base stats and moves of lesser-used Pokemon to make them competitively viable. Hopefully, this will be accomplished via modification of the open-source battle simulator Pokemon Online. However, while we're figuring all this stuff out, feel free to theorymon on how this balance could be achieved.
Personally, I think that quite a few problems could be resolved if Stealth Rock were changed to deal untyped damage instead of Rock. Otherwise, we'd have to buff everything weak to Rock to compensate, but then everyone would have to carry it to avoid being torn apart by rampaging Charizards and Yanmegas.
Smile for me!