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SpookyMask Since: Jan, 2011
#1: May 23rd 2012 at 2:32:09 AM

Conquest Frontier Wars is game I've never heard of and its sequel is on Kickstarter right now

Can someone tell me what first game did to be different from other RTS? I keep hearing it was unique, but HOW it was unique? Also, it was apparently successful game, so why its been forgotten? I mean, yeah there are obscure good games, but usually someone has heard of them [tongue]

SgtRicko Since: Jul, 2009
#2: May 23rd 2012 at 6:08:38 AM

For a brief moment I thought this was gonna be news about the new Command & Conquer or something... oh well. LOL at the kids not even knowing what a PC game is - I know there are people out there who think that PC gaming is dying and stuff, but that's ridiculous!tongue

Never heard of the game series either. The idea behind it sounds interesting: a space empire RTS with territory and strategy meaning more than spamming units sounds good, but there's already quite a few other games in the market that do something similar, like Star Ruler or Sins of a Solar Empire. That, and it's actually a 2D battlefield: all the units are stuck on the same dimension. I'm kinda holding out until I see a space RTS that deals with true 3D space combat until then.

edited 23rd May '12 6:22:18 AM by SgtRicko

SpookyMask Since: Jan, 2011
#3: May 23rd 2012 at 6:14:03 AM

What does that space is an ocean 2d battefield mean? .-. It does claim to have multiple maps simultaneously, at least the sequel in its kickstarter page.("Multiple Maps - Fight on up to 16 maps at the same time.") Do you mean you want to be able to move spaceships in 3d space? Up and down and such? .-.

Well, update four in kickstarter has link to demo of original, so I guess you could try it out if you wanted to tongue

edited 23rd May '12 6:25:25 AM by SpookyMask

SgtRicko Since: Jul, 2009
#4: May 23rd 2012 at 6:25:20 AM

Ok, fixed that pothole, should look better now.[up]

But just in case... you noticed how ALL the units were on the same grid level? Completely even with one another, none above or below, taking advantage of the fact that there's no up or down in space? That's what I'm talking about.

SpookyMask Since: Jan, 2011
#5: May 23rd 2012 at 6:26:04 AM

Oh, ok, though I think I managed to ninja edit you, that or you ninja'd me while I was editing tongue

SgtRicko Since: Jul, 2009
#6: May 23rd 2012 at 6:30:47 AM

It doesn't look very unique or striking from a lot of the other space RTS games out there either. The designs are very generic, like something that came out of Gal Civ 2 or the Master of Orion games. I know, it's a nitpick, but it would be nice if they had a style or feel of their own!

BaleFire Since: Dec, 2009
#7: May 23rd 2012 at 6:53:28 AM

I had Frontier Wars on my computer a year or two back. The game definitely does things a little differently. It's hard to describe exactly how things work, but I'll give it a try.

Basically, each map is made up of multiple systems. A system is a typical 2D plane, with resources to mine, planets to build your structures on, and various terrain (asteroids etc) that provides buffs and debuffs. Wormholes connect these systems, and they are the only way in or out. To simplify it, you can easily have a dozen fields of battle, with the wormholes allowing travel between them. Using these wormholes as chokepoints and forming supply lines both factor into how the game is played.

Beyond that, it's a pretty solid RTS as well. There are three races, the Terran, the Mantis, and the Celarons, who all have their advantages and disadvantages. You can also train Admirals/Commanders, who give bonuses and stat boosts.

So yeah, not sure if I explained any of that right, but I gave it a shot. If you have any questions, just ask me. I can probably answer them.

Dreamkeepers Prelude, check it out!
SpookyMask Since: Jan, 2011
#8: May 23rd 2012 at 7:08:36 AM

Well, one gog users who replied in my thread over there... Well I just copy paste

"One innovation is that the supply lines were stretched across the wormholes, so you had to be aware of not losing control of one, or lines break. This meant that sometimes you had to be aware of several solar systems at a time, moving warships and fuel in the rear to the front line and vice versa because the systems could have several wormholes from where the enemy could attack.

Also the planets on which you built had different characteristics such as size and composition influencing the resources could be extracted and the number of slots available for research and production buildings. So you had to plan how to build, for example, specializing a planet to build capital ships, another one for gas or mineral extraction, etc.

The fact that throughout history you could play with the 3 races added even more fun to the whole. In short, a highly recommended title and I think undeservedly forgotten."

But yeah, I'm not sure if that is still different from modern games .-. But yeah, good that someone here has played about it.

So how do races work? .-. Also, is things listed as unique in kickstarter page REALLY unique? I mean.. Copy paste again

"Admirals - Control large fleets with a single click.

Supplies - Targeting your enemies supply lines adds unique strategies.

Multiple Maps - Fight on up to 16 maps at the same time.

Dynamic Galaxy - Novas, black holes, extraordinary star systems, randomization of maps, all make for a unique experience each and every time you play.

Hybrid Units - Unlock special units by allying with other races, or just take the technology yourself in combat. "

Don't other games really have those? .-.

Edit: My post is hard to read, so I'll bold questions

edited 23rd May '12 7:21:54 AM by SpookyMask

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