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ShadowScythe from Australia Since: Dec, 2009
#76: Jul 25th 2013 at 5:03:00 AM

Well...there goes my weekend.

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#77: Jul 25th 2013 at 11:01:46 AM

So that Soundtrack's looking pretty sexy right about now, huh?

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Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#78: Jul 26th 2013 at 1:16:44 AM
Thumped: This post has been thumped with the mod stick. This means knock it off.
Nettacki Since: Jan, 2010
#79: Jul 26th 2013 at 1:18:50 AM

So, I hear this game only has a checkpoint save system, and not a "save wherever you want" system like most of the CRP Gs of old. What's up with that?

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#80: Jul 26th 2013 at 1:27:45 AM

The devs say its because they couldn't implement it but I don't buy it.

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#81: Jul 26th 2013 at 1:42:56 AM

Since user generated content is a big thing I'm very sure we'll get player modules with free saving.

We'll probably get user created weapons too despite the developers saying the editor doesn't support them.

SpookyMask Since: Jan, 2011
#82: Jul 26th 2013 at 2:13:39 AM

Dunno, but it does make game more challenging since you have to restart whole area again if you die

Talby Since: Jun, 2009
#83: Jul 26th 2013 at 2:48:51 AM

I consider that Fake Difficulty in a game like this. I can understand preventing save scumming in combat, but out of it I should be able to save my progress and resume where I left off.

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#84: Jul 26th 2013 at 4:27:47 AM

The bigger concern (I guess) is not scumming during combat but before and after key dialogue choices.

Being able to mess up the entire subsequent part of a playthrough is a big aspect of oldschool CRPG difficulty and making it so that just that section between checkpoints can be messed up is a compromise between the old and new ways of doing things.

SpookyMask Since: Jan, 2011
#85: Jul 26th 2013 at 7:50:15 AM

Okay, final level(? Its short game so I guess this is final?) is very frustrating since it spams those "Kill them twice bugs with lots of ranged area of effect attacks that can attack on same turn they spawn" so since I wasn't able to beat them fair I just decided "Screw it" and run the whole party to exit. Took three times but finally did it yay xD

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#86: Jul 26th 2013 at 1:32:26 PM

The devs say its because they couldn't implement it but I don't buy it.

Given what I've been reading about saving, it's entirely too believable.

It really doesn't present much of a problem in-game. There's never more than two or three encounters a map, and the game autosaves every time you leave or enter an area with a loading screen. So there's a save every one to three encounters. It's very manageable.

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SpookyMask Since: Jan, 2011
#87: Jul 26th 2013 at 2:14:21 PM

Except maybe in final corridor before final boss room unless you prepared for it in advance tongue Seriously fricking bugs

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#88: Jul 26th 2013 at 5:04:19 PM

Yeah, I've noticed a few bugs myself. There are some scripting errors, like the game expecting you to investigate something ( the piano)with Johnny in your party, only they've already left at that point. And in the hospital level (around the end of the first act) one of the characters you can talk to changes genders a few times. Which I don't think was deliberate.

Can I remind everyone about spoiler tags, please. I've not yet finished the game, and I know others haven't either.

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ShadowScythe from Australia Since: Dec, 2009
#89: Jul 26th 2013 at 7:42:18 PM

I can finally start playing it now that I'm back home, I'll post some thoughts after playing a couple of hours.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#90: Jul 26th 2013 at 7:51:08 PM

^^ Not game bugs, literal bugs

Give me cute or give me...something?
ShadowScythe from Australia Since: Dec, 2009
#91: Jul 26th 2013 at 7:55:29 PM

Oh I should ask. In the options menu there's a reward code unlock that mentions kickstarter backers....

I pledged the bare minimum of $15, does anyone know if those codes were for all backers or just for people who pledged higher amounts cause I can't find any reward codes.

[down]Makes sense...actually I don't think the $15 amount gives anything since looking at the reward tiers, you only get in game stuff from $30 and up.

edited 26th Jul '13 9:24:26 PM by ShadowScythe

SpookyMask Since: Jan, 2011
#92: Jul 26th 2013 at 9:13:46 PM

@Nick: Yeaaaaaaaaaaaah, not THAT kind of bugs. I've actually had none of them in main game and I've completed the main game by now <_<

^Reward code was in email with the main game key.

edited 26th Jul '13 9:14:15 PM by SpookyMask

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#93: Jul 26th 2013 at 10:17:37 PM

Yes, I know and knew. I was trying to cover up your spoilers.

edited 26th Jul '13 10:26:55 PM by Nicknacks

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SpookyMask Since: Jan, 2011
#94: Jul 26th 2013 at 10:25:32 PM

Well I never said what the heck they have to do with the plot :P Just that they exist

Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#95: Jul 27th 2013 at 2:53:08 AM

So...if I'm correct instead of an FPS with interesting magic mechanics we now get a generic RPG.

I suppose I can't complain too much since its fanmade. I think. Eh. I kinda thought this would be what could of been when I first saw it.

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
Shinr Since: Jun, 2009
#96: Jul 27th 2013 at 3:09:05 AM

It is not fanmade, it was made by a team led by the creator of the original tabletop version, drawing inspiration from both Sega and Snes versions of Shadowrun games which are considered to be classics, and assuming you meant the 2007 FPS, everybody considers it to be a black stain on the Shadowrun name, including the ones who made that FPS.

edited 27th Jul '13 3:10:40 AM by Shinr

SpookyMask Since: Jan, 2011
#97: Jul 27th 2013 at 3:10:33 AM

Wait what

What

Whaaaaaaaaaaat?

You know how many things are wrong with that statements? ._. 1) Shadowrun was never a fps. Except that game nobody liked really. 2) This isn't fan made, its fan funded yes but not fanmade. 3) Generic rpg with Shadowrun's setting? I think Shadowrun's setting alone makes it non generic. Unless you somehow can explain how rpg is gameplay wise generic?

Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#98: Jul 27th 2013 at 3:30:05 AM

Never knew it was a Tabletop game. I only knew it as the FPS. The FPS was cool but lacked a story mode.

And I don't think Shadowrun's setting is all that original. They combined cyberpunk and fantasy so kudos but...that's not real orignal. Beyond that you have your evil corporation killing the planet and the resistence group. Seen it.

As for gameplay it just seems like your basic RPG formula. Though in that LP linked a few pages ago it looked like it had fan made mission? That's cool.

Not to say the game is bad. But I wouldn't call it original. And its not the game I personally wanted to see.

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
SpookyMask Since: Jan, 2011
#99: Jul 27th 2013 at 4:00:49 AM

Umm, FPS Shadowrun setting isn't same as Shadowrun's setting either tongue No resistance groups for example and no one big multicorp. And I doubt that USA got taken over by magical native americans after magic came back and stuff in that version...

Either way, you can't really just say "Meh, Cyberpunk + fantasy, totally unoriginal" since that ignores everything about the writing in the setting and its not like that is actually common combination :P I mean that way you can sum up every setting in manners of "Eh, its just Medieval Fantasy setting/medieval fantasy setting with guns/etc". Or with gameplay "FPS Shadowrun is just FPS with magic".

And before anybody thinks I'm a fan, I would like to them know that I actually know nothing about the setting besides the fact that magic came back, dragons are apparently running corporations and magic indian uprise. Never played Shadowrun TBS nor any of the games before this one and this game's main campaign feels bit like "Eh, we made this game so that fans can have fun with creating their own story so heres a bit generic campaign that might feel familiar to fans of the series"(no clue whether that is accurate or not, but considering Thorn's reaction from earlier and the Cyberpunk + Fantasy setting it does seem like what typical campaign might be like in P&P) :P I'm just bit contrarily by nature so when I see argument that I dont' find convincing I feel like ranting to it.

Also, Gameplay is more like typical turn based strategy similar to XCOM stuff rather than generic rpg stuff <_< I think. Generic Computer RPG would probably be something like Baldur's gate(aka click who you attack and such and then stuff happens in real life) or in more actiony cases like Diablo. I guess Fallout also has guns and turn based strategy, but you don't have same way limited inventory as in this game.

edited 27th Jul '13 4:03:04 AM by SpookyMask

ShadowScythe from Australia Since: Dec, 2009
#100: Jul 27th 2013 at 4:03:30 AM

So is the story purely about this Emerald City Ripper? Are there any other campaigns afterwards not including the mods?


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