I think that's it, save for a lingering conversation or two, so just holler when you want a timeskip.
I'm ready for the next morning...
Um... I kinda slipped off the radar due to being horribly busy lately, but, um... I'm fine with waiting a little longer for a timeskip if the others still have stuff they want to do.
We'll just round up the last bit of conversation on the library side - let's see if anyone has anything else to add (I'm awaiting Daltar's response to the lecture / rant) - and we're done, I guess.
edited 26th Mar '12 8:15:16 AM by Pyrite
Not a substitute for a formal medical consultation.Oh, that reminds me, I actually have two timeskips in mind, since for the morning where they leave, the only sort of thing you guys can post about is deciding who sits where (or decides to walk), so if you want to skip that brief section I'll just put both parts on top of each other and get to an actual story-thing.
I CALL SHOTGUN! Wait, do shotguns even exist in this continuity?
Serious response: Karin's the only one with a distinct mount - what kind of transport did you have in mind? Horses? Carts? Walking? (Moving the golem's going to be a problem for sure...) Also, are you proposing skipping the seating arrangements and going straight to the trip proper, or skipping the trip proper and reaching the keep immediately?
edited 26th Mar '12 10:09:41 AM by Pyrite
Not a substitute for a formal medical consultation.I believe, Mak´karath could work as a mount himself. He should be strong enough, wouldn´t get tired and could secure his passengers with chains.
That could work, but the one thing I was worried about was his speed. If we're going to have him as a makeshift mount, then he'd better be able to move as fast as a reasonably-paced horse.
I say we chain the smaller characters. That'll be amusing. *evil laughter*
edited 26th Mar '12 9:59:30 AM by Pyrite
Not a substitute for a formal medical consultation.Yorth has an "average" horse, picked for endurance rather than appearance, and his own pack mule. He's perfectly willing to switch places with any walker who's fatigued or injured (although Roland might spook the horse, depending.)
Well...he shouldn´t usually be that fast but he could get hit by a bolt of lightning or something and get enough energy to run as fast as a horse...And I believe he would probably carry anyone who isn´t Sir F***ing knight. Maybe he´ll tie him up and drag him behind him. Mwahaha!
If all else fails, the princess can always just order a carriage or something. >.>
...She probably will anyways. A nice private one, so she doesn't have to sit with the common riffraff. And then everyone will probably try to squeeze inside it anyways.
I definitely intend to have Roland spook horses and other wildlife in general, although how far we can take it before he ends up having to walk is another story. Hmmm, wonder how much speed bonus 3.5e monks get...
Not a substitute for a formal medical consultation.I'll look that up for you. I've got the rule book right here.
EDIT: it's a level based thing. Standard movement speed for a human is 30 feet (6 squares)
1-2: None
3-5: +10ft
6-8: +20
9-11: +30
12-14: +40
15-17: +50
18-20: +60
edited 26th Mar '12 10:56:13 AM by Dragon573
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.I was just kidding - I could've checked that on the online d20srd reference. It's not like we're invoking actual gameplay mechanics.
Not a substitute for a formal medical consultation.Yeah, but I wanted an excuse to dust off my old 3.5 stuff.
Right now I'm doing calculations to find the best "Two bladed sword" build. Thus far, a human fighter seems to be the best option. At level twenty, not accounting for magic items or strength bonuses, I've come up with, using full attack, seven attacks, with modifiers of +20/+23/+15/+18/+10/+4/+5
Yeah, you're pretty much doing this (1:11)
edited 26th Mar '12 11:09:24 AM by Dragon573
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.While something like Teleport is probably overpowered, I would still expect Megan to have some sort of magic transportation, like a magic carpet, or a fly spell, or some levitating plane of energy or something.
This, of course, would (probably) not be able to transport the whole group, most likely just her or her and a couple others, so I would still expect them to travel together.
EDIT: Also, I'm ready for the timeskip whenever we want to do it.
edited 26th Mar '12 12:38:28 PM by Sonzai
Danger: Intense gravimetric distortions nearby. Please reverse the polarity on your deflectors now.Done on my part. Awaiting input from Totemic Hero and Runekn on the Library side.
Not a substitute for a formal medical consultation.Just posted. Been working all day today, kinda tired. Feel free to have one of the characters look for Jian Yu, I can respond to that tomorrow.
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)Man, I don't even know how many arrows I'd need for this post, oh well.
But yes, I meant skipping to the morning, and then jumping to a point in the journey where there's some action. I think it'll be best if I go ahead and put up both the timeskips so that there's a good window of time that people can post.
As for mode of transportation, I have all this written in a hottip in the post I'll put up in a second. But it's very simple wagon-based transportation pulled by a sort of ox, which I'd ballpark travels about 4 miles an hour with the wagon tethered to it, 5 if you really push it, so everyone could walk alongside if they wanted to.
Oh, and here's a fix for something I realized might be a problem in a little while: Daltar, assume Karin's kirin, due to the fact that it is a magically summoned steed, had sufficient magic to let it undergo grafting. And I would suggest Yarth not take any animal he's fond of...
Yay, now is fighty time, fighty time, blood blood blood!
1 question and 1 comment.
Question: I'm having difficulty getting my bearings.
- We're travelling north, following the path of the valley, I assume.
- The goblin party of 50 we see is coming from the... west (I think?) in addition to the ones coming out of the trees, since the hill separates the valley from the forest.
- The goblin party of 100 that airborne scouts can see is, as far as I can tell, running north and by extension... away (?!) from the party.
Comment: Flight + Skirt = ??? (Of course, Magic Skirt is an automatic persistent effect on all gear.)
edited 26th Mar '12 11:45:42 PM by Pyrite
Not a substitute for a formal medical consultation.@Pyrite: She's wearing a dark blue dress, with similarly-colored old-school bloomers/Modesty Shorts underneath. She did think this through, you know.
Also, I may not have much time to post tomorrow.
edited 26th Mar '12 11:56:44 PM by Sonzai
Danger: Intense gravimetric distortions nearby. Please reverse the polarity on your deflectors now.Of course, I just felt like throwing in that moment for the heck of it. Because everyone's probably wondered about the mechanics at some point.
edited 27th Mar '12 12:05:32 AM by Pyrite
Not a substitute for a formal medical consultation.Sorry if I didn't state it clearly enough, it's always a bit difficult to gauge how descriptive your own writing is when you already know what you want to say, but here's the skinny (I'll also make some stuff up just to make it easier to imagine):
- The canyon cuts north-south through the forest. It is more than likely a dried up riverbed, but I was keeping the origin vague in case I ever thought up something cooler. The walls are as high as the plot demands.
- There's a small "bump" (I called it a hill, but it's really just a small inclined section that goes up, let's say 20 feet, and then goes right back down) near the end of the canyon (just something that obfuscated the view of the other side).
- That hill is "near" the end of the canyon; at some point after that the walls drop down to ground level. I don't see any plot-significant reason to make it certain length, so let's say a mile.
- The source of the goblins is the western treeline, up on the cliffs, where they're streaming out like bats out of hell.
- The initial goblins the party sees are heading south in the canyon.
- Looking over that "bump" revealed that there wasn't just one group of goblins heading towards them, but rather a large group that's trying to get away, and north and south are the two main directions, as the forest and canyon make heading east a pain.
Also, you're going to have deliver on those goblin swears, right?
edited 27th Mar '12 12:03:23 AM by nman
Ironically, that's probably one of the few magic items, she doesn't have.
Also: Why is everybody only active so darn late?
edited 27th Mar '12 12:09:07 AM by Sonzai
Danger: Intense gravimetric distortions nearby. Please reverse the polarity on your deflectors now.
Ayup, their school puts on a musical every year. The acting and singing quality is about what you'd expect, a couple of kids who shine, most mediocre, and lots of extras to fit in all the kids whose parents want them to have a spot. One of the highlights is the annual "old priest and young priest" sketch with the parish priests; this year the old priest is explaining to the police that bingo in church isn't really gambling while donating to the police benevolent fund.
Oh, and Nathan Detroit was played by the shortest boy in sixth grade, while his fiancee Adelaide was the tallest girl in sixth grade (and does not look twelve at all let me tell you.) Hilarious.