Raziel... well, the whole Spectral Realm thing was cool, and always has been, but damn, his games are seriously all puzzles, all the time. And they're not fun puzzles, either. Defiance was basically playing through the same two or three puzzles forever until you get tired of them, and I didn't like that.
Funny, in Defiance I precisely regretted the lack of puzzles. Or complex ones at least (cause "press X to change the color of a sphere" is not exactly what I call a puzzle). And it's true that the forges all looked identical... that's one point where I prefered Soul Reaver 2. But, well, visiting forges was pretty much the only thing to do in SR2 >___<
I'd say each SR game has its crippling flaw: 1 had the tedious Block Puzzles
, 2 had the No Sidepaths, No Exploration, No Freedom
issue and Defiance had the lack of puzzles, especially plane-shifting puzzles. A game taht would combine the Metroid Vania
aspect of the first, the puzzles of the second and the combat of Defiance (updated a bit of course) would be pretty awesome.
edited 23rd Mar '12 7:34:37 AM by Lyendith