did the exact same thing (full party creation with full dialogue lines) and handled it fine. As did NWN 2
: Storm of Zehir which handled it even better, in fact I distinctly remember Fargo or Avellone mentioning that the dialogue system would be similar to Storm of Zehir to allow for fully party dialogue interaction.
Full Party creation isn't in opposition to roleplaying and dialogue interaction and there are plenty of approaches to it such as So Z
's approach (which allowed all members of the party to speak in dialogue sections in some way or another) or the easy way; for the game to just ask us to designate a leader/spokesperson in the party (whose position would shift if they permadied).
I just think that for a game that is otherwise as text heavy and very descriptive with all kinds of crazy imagery (blood sausage etc) keyword selections in dialogue are just too bland by comparison.
edited 11th Feb '13 12:19:37 PM by ShadowScythe