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Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#251: Sep 7th 2012 at 12:36:23 PM

This game just keeps getting better and better, you know?

Now on Greenlight.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#252: Nov 27th 2012 at 10:50:34 PM

b43 is out!

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Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#253: Nov 28th 2012 at 4:25:43 PM

It contains WYRMIC BUFFS!

The best class is getting better! :D

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#254: Nov 28th 2012 at 6:46:15 PM

...I really wish Doomed would get some more skill tree actually...the current one has too few class tree (and Fear is useless)

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Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#255: Nov 28th 2012 at 7:04:58 PM

I've been on a rogue kick lately, actually. It turns out they're really good, especially once you figure out how stealth actually works.

And I've never played doomed. Are they any fun? They're basically a magic version of Cursed, right?

edited 28th Nov '12 7:22:42 PM by Deathonabun

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#256: Nov 28th 2012 at 7:27:31 PM

^ About Doomed: Yep! They're fun! Though as I said, there's very few useful class tree for it (Fear is practically useless so the main 4 is practically mandatory)

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Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#257: Nov 28th 2012 at 7:58:19 PM

Eh, I hate it when stuff like that happens.

Although for the most part I feel they've done a good job with the classes. A lot of them just feel really solid.

Though I'm a little iffy on Shadowblade. They seem waaaaay too frail.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
exarion Since: Aug, 2009
#258: Dec 21st 2012 at 7:15:56 PM

RC1 released!

Major changes: Point zero, chronomancer starting town Stonewardens, with twin shields Bugfixes Solipsist nerfs no more teleport immune items All default races can now have red hair Auto explore is much nicer

Also, I managed my first winner, a cornac solipsist.

edited 21st Dec '12 7:48:23 PM by exarion

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#259: Dec 21st 2012 at 9:56:38 PM

Now I'm wondering if you can tell Zemekkys in Gates of Morning about his older self or not...

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TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#260: Dec 22nd 2012 at 12:24:20 PM

So how is this game? More importantly how does the combat handle?

Who watches the watchmen?
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#261: Dec 22nd 2012 at 9:00:46 PM

You have much more options in combat than your typical roguelikes due to your talents, also the game focus nearly purely on combat (not much in terms of long-term resource management unlike other roguelikes), so it depends on if you like that or not...personally I like it very much, and the combat's darn awesome (I get bored with normal roguelike's bump-attack now because TOME (and to lesser extent Dredmor) spoiled me with combat options)

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Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#262: Dec 22nd 2012 at 9:08:48 PM

If you play normal roguelikes, the game doesn't function like them terribly much. There are no cursed items, no hunger management, no potions or scrolls.

Instead, the combat is very much based around your skills and your skillbuild. Each skill has a cooldown and usually uses up a resource from the various resource bars (stamina, equilibrium, mana, etc.)

In my opinion the combat feels a little more strategic than in your average roguelike seeing as how you have to plan out your attacks instead of just the normal bump to attack.

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
exarion Since: Aug, 2009
#263: Dec 23rd 2012 at 9:45:29 PM

RC2 is out!

No content changes, just bugfixes. Notable bugfixes inclue:

Knockback is no longer draw in

Glimmerstones no longer keep you dazed for annoying lengths of time

Fearscape ends at 0 vim

Also, linux64 support appeared in RC 1.

Edit: Saves are compatible with RC 1

edited 23rd Dec '12 11:04:44 PM by exarion

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#264: Dec 23rd 2012 at 10:10:39 PM

Oh FINALLY fearscape is fixed!

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cynicmuffin Since: Aug, 2011
#265: Mar 17th 2014 at 6:10:39 PM

So my thread didn't work out and now I see this... am I allowed to bring this one back? Kind of nice to see there was a To ME thread at some point, I must say.

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#266: Mar 17th 2014 at 7:22:44 PM

Yes you can bring it back. The only real rule for thread necros is that it should be brought back with relevant posts, information, questions, or other related info and not just a "Gee whiz" kind of post. Even then it is not a very hard line rule usually it is played by ear especially for game threads which can go quiet for long periods of time.

Who watches the watchmen?
onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#267: Mar 17th 2014 at 7:42:12 PM

Or don't bring back to continue flame war...

Anyone here ever played Stone Warden?

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TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#268: Mar 17th 2014 at 8:15:40 PM

Can't say that I have.

I was meaning to ask how detailed is the combat in To ME 4? As it stands I hold the level of details in combat to a certain level like in dwarf fortress.

Who watches the watchmen?
cynicmuffin Since: Aug, 2011
#269: Mar 17th 2014 at 9:43:11 PM

Different. It's pretty complex mechanically? But, you know, that's in terms of diversity of skills, buffs, debuffs etc. Not 'how badly damaged is this man's spleen?'

Also, I've played Stone Warden, but I've yet to give it a fair shake. Maybe once I finish this run with a... staff-wielding sun paladin. Yes.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#270: Mar 17th 2014 at 10:53:18 PM

It's not Dwarf Fortress level (NOTHING will be DF level), but as far as roguelike combat goes, TOME has it much more deeper than any other due to the fact that EVERYONE has ability to do something...instead of, you know, fighter walk in and whack things till it die...(everyone can use items, so sorry, that doesn't mean that it makes melee class "complex")...game focus heavily on resource and cooldown management on your character tho, which is different from normal roguelikes where it's heavily on consumable management...

It's actually funny because to me this actually means that unlike most other roguelikes it's actually easier to play mages than fighters, due to the fact that since the classes are all complex in its own way, mages end up being easier due to the fact that they need to worry about less things.

Also, good to see you in non-Touhou thread muffin...

edited 17th Mar '14 10:54:28 PM by onyhow

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cynicmuffin Since: Aug, 2011
#271: Mar 18th 2014 at 2:32:14 PM

[up] Thanks! Also, yeah, everyone is slightly fiddly and often amazing. The classes let you do crazy stuff few RP Gs can come close to. Say, Paradox Mage. You can split the timeline in three, play in each one for a couple turns, and then continue in the one you like best. You know, just as one example.

Item use is admittedly something of a second fiddle? Nethack it is not. You get actives on a couple pieces of equipment, basically, plus inscriptions (abilities you give yourself through items, such as regen/debuff cleansing/teleport/speedup/shield/stuff no one takes). To ME doesn't really do consumables.

Oh, and yes, fighters are pretty intricate as well, especially in the later game. Well, unless you're a Rampage-spec Cursed, in which case you mostly bump into people while being a death metal version of the Flash.

Sixthhokage1 Since: Feb, 2013
#272: Sep 20th 2014 at 10:12:20 PM

So I just tried to play as a Shalore.

Fuck those living crystals in the Scintillating Caves.

…it doesn't help that I'm absolutely terrible at roguelikes >_>

edited 20th Sep '14 10:15:24 PM by Sixthhokage1

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#273: Sep 20th 2014 at 10:46:37 PM

Recommendation is to stay the hell away from that dungeon until later...especially if you're not ranged attacker...

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onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#274: May 20th 2015 at 9:03:58 AM

Well...after 4 and a half years of playing this game (on and off), I BEAT IT! (my char)

Weird tho, I feel the final boss isn't as hard as the freaking Bone Golem Temporal Warden I found 2-3 floors before...that guy was way harder.

Also: the reworked Temporal Warden is WAY cool! (I hate the class pre-revamp)

edited 20th May '15 9:08:12 AM by onyhow

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