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occono from Ireland. Since: Apr, 2009
#26: Feb 9th 2012 at 7:02:27 PM

Maybe it could work with a Publisher's support....with a publisher making a small funding for a tech demo and such, and a chunk of the costs funded by those interested, and if that succeeds in showing interest then the publisher makes the rest of the investment....it might help somewhat higher budget but "niche"-seeming titles get off the ground.

But yeah, it's not going to radically change things.

Dumbo
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#27: Feb 9th 2012 at 7:55:58 PM

I think he didn't go to Telltale because he wants this to just be a Doublefine project. Creative control and all that jazz.

It's not like Schaefer hasn't done good P&C games before.

I have a message from another time...
Player2isDead Game Over. Try Again? from Four days in the future. Since: Feb, 2010
Game Over. Try Again?
#28: Feb 10th 2012 at 10:09:26 AM

This is a major Crowning Moment of Heartwarming. It even made Tim cry! He made a good point in saying this is basically the end of It's A Wonderful Life. After everything he and Double Fine have been through, (the death of the adventure genre, a series of flops, their publisher unexpectedly pulling out resulting the cancellation of a game) in their hour of need those who love him come to his rescue. It makes you wish everything in the world was like this.

Needs a new signature.
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#29: Feb 10th 2012 at 10:15:41 AM

I'm really hoping we are starting to see a major shift in gaming now thanks to this.

Zeromaeus Since: May, 2010
#30: Feb 10th 2012 at 10:37:09 AM

Well, it should be proof of concept that recognized names don't necessarily have to rely on publishers for funding. At least, not for smaller projects. For full multi-million dollar projects... well, EA shouldn't really be all that worried about this development.

edited 10th Feb '12 10:37:24 AM by Zeromaeus

ShadowScythe from Australia Since: Dec, 2009
#31: Feb 10th 2012 at 3:21:12 PM

Oh shit:

Chris Avellone from Obsidian is thinking of doing the same model to make a game.

Old school TB/RTWP RPG- MAKE IT HAPPEN OBSIDIAN!

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#32: Feb 10th 2012 at 3:52:20 PM

So remind me - why couldn't Schafer do the same thing with Psychonauts 2?

Jonah Falcon
LE0Night Since: Jul, 2011
Player2isDead Game Over. Try Again? from Four days in the future. Since: Feb, 2010
Game Over. Try Again?
#34: Feb 10th 2012 at 9:10:06 PM

[up][up]On his twitter he said the budget would have to be around twenty million dollars. Fans or no fans I don't think he could get that much in the slightly-more-than-a-month time limit for Kickstarter. Unless Notch funded a large chunk of that. And I don't know if they'd be able to make all that money back without proper marketing a publisher would provide.

However, now that this has been a massive success it isn't out of the question.

Holy crap I'm so excited. A brand new adventure game from the masters and it may lead to Psychonauts 2 and a major change in how indie games can be funded. Never thought I'd see the day.

Needs a new signature.
Dezmo Since: Jan, 2011
#35: Feb 12th 2012 at 6:43:42 AM

A new Point-and Click adventure game from the genius that is Tim Schafer!? Sign me Up!

Now I just have to find some money to donate.

edited 13th Feb '12 12:08:59 PM by Dezmo

LE0Night Since: Jul, 2011
#36: Feb 13th 2012 at 7:48:03 AM

Tim Schafer: I just wish I was at the office because every time I call the office, and I can tell from the emails, that everyone was just bouncing off the walls at Double Fine, and they had champagne and they were refreshing the screen and they crashed Kickstarter [from] refreshing it so much, and they hit a million and they all started screaming. I Skype’d in and I was listening to them, and the speaker just got all fuzzy because they were all screaming. It was exciting, it was really exciting.

...well now I feel all fuzzy.

Interview with Schafer by Giant Bomb concerning this whole thing. Apparently they made Grim Fandango with $3 million, considering that's a sum the kickstarter is over halfways to...

edited 13th Feb '12 8:00:35 AM by LE0Night

LE0Night Since: Jul, 2011
#37: Mar 10th 2012 at 11:29:37 AM

Tim Schafer putting our money to good use tongue

Three days left of the kickstarter, and the score is currently 2.650.000+.

disruptorfe404 Since: Sep, 2011
#38: Mar 13th 2012 at 8:37:36 PM

Nicely done champs, and over 3mill too.

LE0Night Since: Jul, 2011
#39: Mar 14th 2012 at 3:17:30 PM

Not that standards haven't changed since, but considering they made Grim Fandango for $3 mill...

LE0Night Since: Jul, 2011
#40: Mar 30th 2012 at 1:17:17 AM

So thanks to the Double Fine kickstarter, the amount of pledges made to videogames has gone from 629 to 9755 pledges per week. And that's not counting the pledges made to DF. As for the amount of money donated, "$1,776,372 was pledged to the Video Games category in Kickstarter's first two years. In the six weeks after Double Fine, $2,890,704 was pledged ($6,227,075 counting Double Fine)." Sweet Jeebus.

A load of similar numbers can be read here.

Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#41: Mar 30th 2012 at 2:27:25 AM

Just a question. Is there anything known about this hypothetical game? Aside from the genre? Like a basic concept? Did Schafer ever think further than "I want to make an adventure game"?

If not, then I really have to wonder about the point of donating to it. Aside from blind creator worship.

edited 30th Mar '12 2:29:29 AM by Nyarly

People aren't as awful as the internet makes them out to be.
ShadowScythe from Australia Since: Dec, 2009
#42: Mar 30th 2012 at 2:29:38 AM

His name is big enough on the internet that all he needed to say was "Point and Click Adventure" and he got moneys.

I don't think any other dev will be able to pull that off.

Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#43: Mar 30th 2012 at 2:31:26 AM

Blind creator worship then. Lovely.

People aren't as awful as the internet makes them out to be.
LE0Night Since: Jul, 2011
#44: Mar 30th 2012 at 10:20:37 AM

He's got a pretty good track-record up to this point, so calling it blind would be stretching it.

SpookyMask Since: Jan, 2011
#45: Mar 30th 2012 at 10:48:18 AM

^^He also has track record of being screwed by publishers from what I've heard. But yeah, hes the guy behind Psychonauts, the most loved game nobody ever played and bought tongue

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#46: Mar 30th 2012 at 4:48:44 PM

Hey, I BOUGHT Psychonauts goddamnit.

I got to see a few levels of it being played a few months before it was released. I was impressed enough that I bought it day one.

Jonah Falcon
Zeromaeus Since: May, 2010
#47: Mar 30th 2012 at 5:36:14 PM

I bought it about a week after it came out.
I knew nothing about it, but its cover caught my attention and I wanted something new.

ROTHY Dakini! (4 Score & 7 Years Ago) Relationship Status: Robosexual
Dakini!
#48: Mar 30th 2012 at 7:04:21 PM

I saw exactly ONE commercial for it, and skimmed the strategy guide when it was still relatively new, but alas, I had neither an XBOX or a PC that could run the game.

"It's just like... a series of overlapping curses..." - Flower Knight Dakini
Zeromaeus Since: May, 2010
#49: Mar 30th 2012 at 7:07:48 PM

To clarify, I bought it a week after the PS2 release... for the PS2.

SpookyMask Since: Jan, 2011
#50: Mar 30th 2012 at 8:47:39 PM

I do have psychonauts bought from steam, its pretty charming game but I don't really like classic 3d platformers much because they tend to have too much same sort of things. Like scavenger hunting every item that is hidden someone. And I'm completionist. Do the math.


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