I think he didn't go to Telltale because he wants this to just be a Doublefine project. Creative control and all that jazz.
It's not like Schaefer hasn't done good P&C games before.
I have a message from another time...This is a major Crowning Moment of Heartwarming. It even made Tim cry! He made a good point in saying this is basically the end of It's A Wonderful Life. After everything he and Double Fine have been through, (the death of the adventure genre, a series of flops, their publisher unexpectedly pulling out resulting the cancellation of a game) in their hour of need those who love him come to his rescue. It makes you wish everything in the world was like this.
Needs a new signature.I'm really hoping we are starting to see a major shift in gaming now thanks to this.
Well, it should be proof of concept that recognized names don't necessarily have to rely on publishers for funding. At least, not for smaller projects. For full multi-million dollar projects... well, EA shouldn't really be all that worried about this development.
edited 10th Feb '12 10:37:24 AM by Zeromaeus
Oh shit:
Chris Avellone from Obsidian is thinking of doing the same model to make a game.
Old school TB/RTWP RPG- MAKE IT HAPPEN OBSIDIAN!
So remind me - why couldn't Schafer do the same thing with Psychonauts 2?
Jonah FalconToo big a budget?
On his twitter he said the budget would have to be around twenty million dollars. Fans or no fans I don't think he could get that much in the slightly-more-than-a-month time limit for Kickstarter. Unless Notch funded a large chunk of that. And I don't know if they'd be able to make all that money back without proper marketing a publisher would provide.
However, now that this has been a massive success it isn't out of the question.
Holy crap I'm so excited. A brand new adventure game from the masters and it may lead to Psychonauts 2 and a major change in how indie games can be funded. Never thought I'd see the day.
Needs a new signature.A new Point-and Click adventure game from the genius that is Tim Schafer!? Sign me Up!
Now I just have to find some money to donate.
edited 13th Feb '12 12:08:59 PM by Dezmo
Tim Schafer: I just wish I was at the office because every time I call the office, and I can tell from the emails, that everyone was just bouncing off the walls at Double Fine, and they had champagne and they were refreshing the screen and they crashed Kickstarter [from] refreshing it so much, and they hit a million and they all started screaming. I Skype’d in and I was listening to them, and the speaker just got all fuzzy because they were all screaming. It was exciting, it was really exciting.
Interview with Schafer by Giant Bomb concerning this whole thing. Apparently they made Grim Fandango with $3 million, considering that's a sum the kickstarter is over halfways to...
edited 13th Feb '12 8:00:35 AM by LE0Night
Tim Schafer putting our money to good use
Three days left of the kickstarter, and the score is currently 2.650.000+.
Nicely done champs, and over 3mill too.
Not that standards haven't changed since, but considering they made Grim Fandango for $3 mill...
So thanks to the Double Fine kickstarter, the amount of pledges made to videogames has gone from 629 to 9755 pledges per week. And that's not counting the pledges made to DF. As for the amount of money donated, "$1,776,372 was pledged to the Video Games category in Kickstarter's first two years. In the six weeks after Double Fine, $2,890,704 was pledged ($6,227,075 counting Double Fine)." Sweet Jeebus.
A load of similar numbers can be read here.
Just a question. Is there anything known about this hypothetical game? Aside from the genre? Like a basic concept? Did Schafer ever think further than "I want to make an adventure game"?
If not, then I really have to wonder about the point of donating to it. Aside from blind creator worship.
edited 30th Mar '12 2:29:29 AM by Nyarly
People aren't as awful as the internet makes them out to be.His name is big enough on the internet that all he needed to say was "Point and Click Adventure" and he got moneys.
I don't think any other dev will be able to pull that off.
Blind creator worship then. Lovely.
People aren't as awful as the internet makes them out to be.He's got a pretty good track-record up to this point, so calling it blind would be stretching it.
^^He also has track record of being screwed by publishers from what I've heard. But yeah, hes the guy behind Psychonauts, the most loved game nobody ever played and bought
Hey, I BOUGHT Psychonauts goddamnit.
I got to see a few levels of it being played a few months before it was released. I was impressed enough that I bought it day one.
Jonah FalconI bought it about a week after it came out.
I knew nothing about it, but its cover caught my attention and I wanted something new.
I saw exactly ONE commercial for it, and skimmed the strategy guide when it was still relatively new, but alas, I had neither an XBOX or a PC that could run the game.
"It's just like... a series of overlapping curses..." - Flower Knight DakiniTo clarify, I bought it a week after the PS2 release... for the PS2.
I do have psychonauts bought from steam, its pretty charming game but I don't really like classic 3d platformers much because they tend to have too much same sort of things. Like scavenger hunting every item that is hidden someone. And I'm completionist. Do the math.
Maybe it could work with a Publisher's support....with a publisher making a small funding for a tech demo and such, and a chunk of the costs funded by those interested, and if that succeeds in showing interest then the publisher makes the rest of the investment....it might help somewhat higher budget but "niche"-seeming titles get off the ground.
But yeah, it's not going to radically change things.
Dumbo