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A Question for anyuone who's used the Unreal Level Editor

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kegisak Element of Class Since: Feb, 2011 Relationship Status: In Lesbians with you
Element of Class
#1: Jan 21st 2012 at 11:30:41 AM

Sorry if this is in the wrong forum, but I figured this was my best bet.

I've been building a warfare map in Unreal 3, and I'm about to go beta on it, but I've hit a hitch: Whenever a node is being attacked, the players will spawn away from it, as opposed to the spawn points closest to it. I'm currently trying to rig it so that the opposite occurs - when a node comes under attack the team that owns it is forced to spawn at the points closest to it.

warfare spawn points have an option that will give them priority when the objective they're assigned to comes under attack, but there's only one problem with that: I can't find any option that allows me to assign an objective to them. Anyone more experienced than myself know where I can find one, or am I going to have to jerry-rig it through kismet?

Birthright: an original web novel about Dragons, the Burdens of Leadership, and Mangoes.
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