I'll try to get a post adjourning the meeting up tomorrow or Wednesday, then. For now, though, I've done some work on those tripods I spoke of earlier; would have posted something for them on the Wiki, but unfortunately I can't figure out how to make a template. So, for now I'll simply post what I have thus far here and possibly in the worldbuilding thread as well.
Service: Ark Reach Overcolony
Height: 4 metres
Maximum speed: 90 km/h (with wheels deployed, on flat terrain); 60 km/h (with legs only)
Armament: x1 medium repeating plasma cannon, x1 modular grenade launcher (12 grenade capacity, payload varies)
Minimum crew: 1
Cargo capacity: 125 kg
Consumables: 2 standard days
The Ap'sonh-class walker
is a light anti-infantry walker used by the Ark Reach Overcolony. A successor to similar models employed in the days of the Kin Imperium, it is a fast and manoeuvrable vehicle built to harass enemy infantry and perform reconnaissance for the Overcolony’s ground forces.
Like many of the Overcolony’s purely terrestrial military vehicles, the Ap'sonh
is a tripod walker; its multi-jointed limbs allow it to traverse terrain which would pose a significant impediment to tracked or wheeled vehicles, and each ‘foot’ has a number of small wheels which are normally held clear of the ground—at the pilot’s discretion, these wheels can be deployed to provide a significant boost to both speed and manoeuvrability.
’s primary armament is a light, repeating plasma cannon, which is slung beneath the main body of the tripod; owing to the vehicle’s rotational symmetry, this weapon can be rotated such that its firing arc will always be between two of the Ap'sonh
’s legs, thus preventing the walker from shooting itself in the proverbial foot. The cannon fires low-intensity plasma bolts that, while not powerful enough to significantly damage enemy armatures, are more than capable of killing or maiming enemy infantry; it has two main firing modes, a precision mode which focuses on one target at a time, and a suppression mode which instead has the cannon ratcheting back and forth through its firing arc in a process much like that of an impact sprinkler. In either mode, the cannon fires rapidly and constantly, making it a deadly weapon against ground troops; its only real drawback is the lack of relative range, but as the Ap'sonh
isn’t intended to shell enemy positions from miles away this is acceptable.
The vehicle’s secondary weapon, a grenade launcher, is mounted atop the main body of the tripod, and like the repeating plasma cannon it can rotate to face any direction. The launcher is fairly modular, allowing it to be armed with a wide variety of payloads; in all cases, however, the launcher can only hold twelve grenades at a time.
All in all, the Ap'sonh
is a fairly versatile anti-infantry vehicle, able to hit fast and hard. This is not to say that the tripod is without its drawbacks, however; its small size, and the power requirements for its main weapon and motors, means that it lacks any form of defensive phase array. In addition, it is lightly-armoured in order to provide its considerable speed and manoeuvrability, thus resulting in a relatively fragile vehicle; its perovskitine hull plating is durable enough to withstand small arms fire without difficulty, but anti-armour and anti-vehicular weapons are another matter entirely. As such, the pilot of an Ap'sonh
should never be complacent; it would only take a single, well-placed rocket to bring this agile vehicle down.
edited 16th Apr '12 12:06:09 PM by SullenFrog