It really depends on what kind of story you want to tell, but personally I'd say that this work will be more interesting with larger conflicts down the line. After all, the prize of the tournament is extremely desirable, so it wouldn't be too weird to see people that are willing to be... "extreme", if not outright dangerous or evil. Heck, the premise of the story allows for lots of themes like betrayal, infighting, etc.
I don't think you need an actual Big Bad because antagonists can keep on fighting in the tournament even if they lose. It actually makes for an interesting read, seeing villains up their game accordingly.
So, maybe not a Big Bad, but definitely larger conflicts. Just let your villains be capable of moving up the sorting algorithm of evil. Plus maybe some betrayal, infighting and stuff. I also like the sound of the source of magic itself being corrupted.
So, some questions:
1) How exactly do people join the tournament? Are they "invited"? Can they just join if they want to? Can they join accidentally?
2) Is there a set number of participants in the tournament? If there's a set number, can new people join, or will the number of participants just keep dwindling? If new people can join, will they immediately be at the current power level?
3) What'll happen when the area of effect covers the entire world? Is there any significance to it aside from having the largest wish parameters?
1) You're sort of "recruited" by the power origin itself. You develop 1 or 2 powers at first and then you start feeling a call toward other magical people, creatures, and the origin itself. So far I have the origin sounding a big call and gathering lots of people together, and that's when it starts. If you're just in the area of the game, you're probably going to be involved, magical or not.
2) Yes, new people who "join" will be closer to current power levels, but not in experience or amount of abilities. This encourages banding together.
3) In theory the power would probably keep extending right beyond the earth but in practice the story probably will have to end with a utopian/apocalyptic wish, or stopping all the magic, or something.
Forget the tropes until after you're done.I see... it would be interesting to see how the muggles react. I can see the badass normals already.
If new people can join, then you're set! If you ever change your mind about having a Big Bad you can just adjust your story, since your premise leaves a lot of room for that.
So the setting I had in mind has various "magic" powered teens (and older) fighting it out in some forsaken district of their city for wishes. The wish is granted by the resident magical force of nature, but the actual things it grants are limited. The fights range from simple tournament combat to citywide war to magically spawned monster hunts. And every time a wish gets granted, everyone's power levels increase, including the wish parameters. In time, the area of the power will expand to encompass the whole world.
The way it is now, the protagonist team, which contains a bunch of highschoolers, can repeatedly deal with any amount of antagonists who aren't exactly world-ending evils. Either that, or the real bad ones get dealt with in a way that doesn't let them return to the big wish tournaments. But since it's durr hurr Urban Fantasy action and all, the only thing that achieves is to let characters figure things out about themselves and grow as people. Does this sort of setting call for a much larger conflict down the line? I guess I'm also throwing down a list of character (concepts) that you can peruse at your "leisure".
List of characters who are antagonists or can end up as antagonists, so far:
edited 18th Sep '11 5:55:32 AM by OuthouseInferno
Forget the tropes until after you're done.