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Help me improve my fight scenes

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punkreader Since: Dec, 1969
#1: Sep 12th 2011 at 7:47:13 AM

I have a lot of trouble with writing fight scenes. I'm a martial artist, a 1st dan blackbelt in Taekwondo, and I get how a fight goes, and what X and Y feels like and all that. But my fight scenes always come out sounding like Beige Prose, and even I find it off-putting. Unfortunately, I don't have any of my old ones (they were deleted by tech staff accidentally, and then my harddrive crashed) to show you guys what I mean. I can write one later, when I'm not rushing, though, if that will help.

My prose is just...blah. My sentence length variation goes to pot (normally, I get complimented on it, profusely), and I feel like everything reads like Ikea Fight Scenes. It's "A hit B. B went flying. B got up and tried to attack. A countered." and so on... Ick.

How can I fix this? My writing isn't usually like that, and it frustrates me.

Ronka87 Maid of Win from the mouth of madness. Since: Jun, 2009
Maid of Win
#2: Sep 12th 2011 at 7:50:27 AM

We'd really need a sample of your writing to comment on it specifically. In the mean time, this thread (Fight Scenes for the Inexperienced) has some tips on writing fight scenes.

Thanks for the all fish!
punkreader Since: Dec, 1969
#3: Sep 12th 2011 at 8:15:24 AM

Understood. I'll work on a quick one on my lunch break.

ekuseruekuseru 名無しさん from Australia Since: Oct, 2009
名無しさん
MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#5: Sep 12th 2011 at 8:38:49 AM

I'm a martial artist in European longsword, and I find that this is a risk I face in any duel-based fight scene.

What I recommend is thinking from the character's martial perspective. For instance, I find myself thinking about the strike I use to engage my adversary and perhaps a couple of the initial responses, but once the fight gets a bit furious I function on trained instinct. So you could start a fight scene with a description of the specific technique used, and then make it less descriptive but more emotive as the fight continues. Beforehand and afterwards, you might also mention how they feel about the engagement.

You might even do it in retrospect:

Reginald's sword dribbled blood, his adversary falling to the ground. He remembered the initial clash of arms, that high strike which earned him initiative, but the rest was lost. A dull pain harassed Reginald's right flank. Allowing himself to lean against a pillar, he looked down and saw the dent in his armour, and hoped he wasn't injured. That could be a long recovery, and the armour would be expensive to repair.

That was improvised, but bear with me. The general idea was to give the final moment of action, and then give the audience a clue as to what happened. You can take it further, depending on the context. In this case, I noted Reginald's economic concerns given the price of plate armour, but you could use just about any other consideration.

After that, you could tie some of those secondary results into a later event. What if Reginald didn't have his armour at a critical moment and got injured? He might have to fight more defensively, causing him to fail at some objective. He might even die.

edited 12th Sep '11 8:39:15 AM by MadassAlex

Swordsman TroperReclaiming The BladeWatch
dRoy Professional Writer & Amateur Scholar from Most likely from my study Since: May, 2010 Relationship Status: I'm just high on the world
Professional Writer & Amateur Scholar
#6: Sep 12th 2011 at 8:45:40 AM

[up] I just wanted to say I like your style.

I'm a (socialist) professional writer serializing a WWII alternate history webnovel.
MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#7: Sep 12th 2011 at 8:51:35 AM

Thank you. :D

[down] Always a pleasure to help.

edited 12th Sep '11 9:11:31 AM by MadassAlex

Swordsman TroperReclaiming The BladeWatch
punkreader Since: Dec, 1969
#8: Sep 12th 2011 at 9:09:54 AM

[up] As do I.

Thanks, Alex, that was really really helpful!

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