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How would you fix Duke Nukem Forever?

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LOEADITOOx .... from -???- Since: Feb, 2011
....
#51: Aug 29th 2011 at 8:32:04 PM

[up][up]

Really?

also, for the fix, I would remove the whole Regeneration, key for grenade and sprint and limited weapons, and thats all, the game itself was just good enought to take a break for the average FPS game of nowadays

Oh, and no, I still want aliens in this game,

http://steamcommunity.com/id/Xan-Xan/
BearyScary from Dreamland Since: Sep, 2010 Relationship Status: Chocolate!
#52: Aug 31st 2011 at 6:19:47 PM

I have no problem with killing hostile aliens, especially when they kidnap our chicks.

Hostile, I must stress. My Sheperd is nauseated by xenophobia. It's a Long Story

I liked it better when Questionable Casting was called WTH Casting Agency
Zeromaeus Mighty No. 51345 from Neo Arcadia Since: May, 2010
Mighty No. 51345
#53: Aug 31st 2011 at 7:01:14 PM

Might as well throw in my two cents:

  • Carry all of the weapons at once. I'd have set the D-Pad as a weapon wheel.
  • New weapons. I don't know what, but I would have added something. An acid blaster that makes the floor caustic or a Dukeburger Deluxe that pulls the limbs off aliens and turns them into (completely edible) fast food. In other words, something different or something weird.
  • Faster paced movement. Duke was fast. Duke should still be fast.
  • More aliens. A short, suicide-bombing eyeball monster or something.
  • A bit more wit to the references. Subtle jokes mixed in with the crass ones.
  • No auto regen. Ego boost? Yes. Medkits? Yes. Fast food? Yes. Auto regen? No.
  • Less driving and stuff. Well ... its self explanatory, really.
  • Last, but not least, the Mighty Boot as the melee attack. Always.

Mega Man fanatic extraordinaire
SpookyMask Since: Jan, 2011
#54: Sep 1st 2011 at 2:43:45 AM

^Kicking attacks DO look little awkward in FPS games... Not fault of kicking though.

willyolio Since: Jan, 2001
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