I feel like this could be made into a good page image.
Belief or disbelief rests with you.A composite picture showing 4-6 instances of chests in video games also would work.
I really like the comic in post 2. We could probably get away with cutting the last panel and arranging it into a 2x2 block.
First key to interpreting a work: Things mean things.Motion to pull
Even if we don't find a new pic for this page, the current one's badly artifacted and all but illegible.
Here's my first shot, sorry about the artifacting:
First key to interpreting a work: Things mean things.
That looks decent, it's much more legible than I was afraid it would be.
That comic is unclear unless you know Link will go inside the fish. As such, it looks just as if it's about a fish who has a weird habit of eating treasure chests.
I think it'd make sense in the context of the page...
First key to interpreting a work: Things mean things.Clock is set. Anyone for/against the pull motion?
Heh...I just now realized that I forgot to actually set the clock the last time. The pic isn't artifacted like I thought it was when I look at it in Fire Fox, but I still like #6 better.
edited 5th Feb '12 6:50:18 AM by Willbyr
I understand the objection that it might be unclear, but it seems clear to me. No idea about the context or who the fish is, tho I might have guessed Legend of Zelda from the boomerang mention.
Becky: Who are you? The Mysterious Stranger: An angel. Huck: What's your name? The Mysterious Stranger: Satan.Damn. I wish I still played EverQuest II. I could easily put together a screenshot of my character fighting a monster, then a shot of the monster's corpse with a treasure chest on the ground where the body lay. The game lives off this trope. You kill monsters, and a treasure chest will drop where it died.
The game is free to play, but I don't want to install it on my computer again just for a couple screenshots.
Clock's up; locking for inactivity/lack of consensus. No action is to be taken based on this thread.
The comic is telling us about treasure chests, but only in the last two rows. I think a simple sceenshot of a game having treasure chests at random places could work better.