Well,
edited 23rd Aug '11 8:36:44 AM by Turtle
(´・ω・`)Oh.
Alt account of Angeldog 2437.Hmm...Turtle, you mentioned that you don't like the randomness in RPG's, which is what drives you away from games like Fire Emblem and Final Fantasy Tactics. But Final Fantasy Tactics A2 makes accuracy far less important than in the previous games, so I think that would be worth a shot.
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TURTLE VERSUS BEORC WHO WILL CLAIM THE TITLE OF MOST STUBBORN TROPER OF ALL TIME ?
This would be true, except Sora's just got an abysmal moveset. If the enemy is far away he thrusts. He likes to do long over-head swings. His combo end is a long horizontal swing. He takes a step forward with every attack, if you're on a ledge he just fucking jumps off. Aerial enemy? Decides to swing upwards from the front instead of from the back. He staggers after every hit, most enemies don't. Moderately jogs instead of runs. Atlantica/Neverland Flight his auto aim is shit for ascending/descending to complete a strike. Seriously. The bosses aren't my worst enemy in KH, my own fucking character is.
Atleast KH 2 he dashes to a target instead of thrusting and leaving himself open. Slapshot and leaf bracer are amazing. But the removal of dodgeroll was a downgrade to say the least. Best fucking move ever, hands down, with how much it can save your ass. Of course the revamped battle system also meant just spam guard to win, and use the shortest combo ever. Seriously, biggest problem in that game is when the bosses spam limits and you have to use an end combo to complete the battle. Guard, like magic, shouldn't be a requirement for beating a bonus boss like Terra's armor. Though I suppose technically you could just dodge roll out of some of those. But the main point is the game should be flexible enough that if a player wants to simply mash "X", they can win with challege. Strategizing, using skills like guard, magic, limits, etc. should make it easier/faster. Trying to require them or "Lolz u dide" is just fake difficulty, and lousy programming.
"Life is something that is cheap. Especially my life."I'm afraid I have to disagree with you. It's not possible to make button mashing viable and still have a challenging game. Trying to require actual strategies that take actual coordination to pull off is perfectly legitimate difficulty.
edited 23rd Aug '11 2:43:43 PM by Turtle
(´・ω・`)But not if it's forcing you down an avenue most players don't use. Not everybody uses guard, or reflect, and outside of those abilities doing a 0 EXP run of KH 2 FM is, afaik, downright impossible....or atleast luck based mission.
Now, by button mashing X, I don't just mean X X X X X X X X X X X X X X X, timing attacks as well as dodging should come into play as well, so I suppose that qualifies as an extremely simple strategy. As for "challenge", I mean anything that requires more than basic effort. Were it really so simple that you could use X, and only X, without challenge, you also would never be hit, and would never miss.
I can see why that doesn't feel very satisfying to most players, and while it's something I wouldn't endorse 100% of the time, I feel that the option should be presented that it is possible to pull off. From a programming aspect, ensuring that it is possible, albeit even more challenging as the game progresses and requires more strategy, means taking the time to balance the system and trying to keep it fair.
As is stands, it's true that some strategies for the last few bosses in the games more or less mean spam X and your highest offense magic while dodging the boss' spammed limit breaks or unblockable/undogable attacks. I find that even more boring that having to just hit X the whole game. A basic attack can be spammed; a limit should only be usable once over a certain period. Your character staggering is fair, but when the enemy doesn't, it just makes it annoying that you stumble after every attack, they don't, and there's nothing you can do about it. It just feels....simplistic. Like all they can do to add "difficulty" is to essientally buff the enemy and debuff you. It's annoying. Then again, I'm weird.
"Life is something that is cheap. Especially my life."edited 23rd Aug '11 4:04:02 PM by Turtle
(´・ω・`)Point taken.
Also I was under the belief it was considered button mashing so long as you only used X, timing and dodging nonwithstanding
"Life is something that is cheap. Especially my life.""Button mashing" is usually defined as pressing one button over and over, but indiscriminate of timing.
(´・ω・`)Vanitas Remnant is still cheap to me.
Alt account of Angeldog 2437.Button Smashing is what my Cousin used to defeat Leon in Traverse Town.
I was very displeased.
Also, Kurt Size can go die in a snow storm. Phantom was fun and magical. I liked the fact that he was Color Coded For My Convenience, and all I had to do to not get one-hit KO'd by that black energy ball thingy was Aeroga my butt and take it like a man.
Shield Aeroga is also a reason why the first game is so awesome. I want my shield Aeroga back. D:
Kurt Zisa, angel.
I know, right? In Days Aeroga was just this Fire reskin that got even more useless in its second and third tiers.
(´・ω・`)What about BBS's Aero?
Alt account of Angeldog 2437.Can't speak for BbS' Aero since I haven't played it.
(´・ω・`)I don't recall using Aero/ra/aga in BBS very often, although I did use Tornado to beat Vanitas Remnant.
Alt account of Angeldog 2437.Really? I always found Aero to be a waste of time. Worst case is the Ice Titan of course. I do believe I used it on Phantom, and Donald usually casts it often but it's more or less useless since it wears off so fast. Tink's better by all means
"Life is something that is cheap. Especially my life."Dragon Maleficent and Chernabog are much less painful with Aero/ra/ga. That alone makes the spell worth it in my book.
(´・ω・`)Ah. Donald does usually cast for Chernabog, but he and the Dragon are fine without it for me. Gravity takes the dragon down pretty easy, as does strike raid (a move I'd previously deemed near useless, saving grace in Re COM as well). Chernabog you just combo and know when to back off for an attack. I think thunder helps some, though my memory is foggy.
"Life is something that is cheap. Especially my life."Strike Raid disrupts Heartless Angel. That alone makes the attack worth it in my book. Not so much in CoM where it does pitiful damage and is rather inferior to Judgment.
(´・ω・`)Freeze Raid is pretty awesome in BBS.
Alt account of Angeldog 2437.<_< Well any hit disrupts Heartless Angel. Actually I meant the various elemental raids, not the original, cause you're right, it does do low damage by itself.
"Life is something that is cheap. Especially my life."But how many attacks have Strike Raid's range? I mean, if you don't have it, it's kind of a gamble as to whether you'll reach Sephy in time. Sora's not as fast in the first game. :|
(´・ω・`)
It doesn't require precision so much as mashing the Square button as fast as you can. The strategies tend to amount to "dodge dodge dodge dodge dodge Seeker Mine/Tornado dodge dodge dodge dodge dodge". Not to mention Mysterious Figure's ability to kill you in a single combo even with Once More and Second Chance equipped.
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