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WillyFourEyes I have seen the amateur, and it is me. (Old Enough To Drive) Relationship Status: Shipping fictional characters
I have seen the amateur, and it is me.
#26: Aug 8th 2011 at 2:55:12 PM

[up][up] There's an option for that, but you'd still have to call plays. (Tecmo Bowl did it first, though.)

I hope you get tiny bits of eggshell in all your omelettes for the rest of your life!
TravisBickle Just like in the movies. from the grit and grime Since: Jan, 2011
Just like in the movies.
#27: Aug 8th 2011 at 7:03:05 PM

There's a reason why some games like Call of Duty are extremely linear, and you just saw why. Some people honestly don't know how to handle total freedom and complexity in games and as a result find Fallout 3 or Oblivion boring or too slow for them, yet can blaze through Halo's Legendary difficulty with ease.

Uhh, FFXIII is just about as linear as a game gets. 90% of it is just you running in a straight line through tunnel-shaped areas.

Je Suis "Aware"
SgtRicko Since: Jul, 2009
#28: Aug 8th 2011 at 7:18:32 PM

[up]Sorry, never played that one myself. Odd though, given how a lot of the Final Fantasy games tend to let you do some exploring of the areas you travel.

Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#29: Aug 8th 2011 at 7:20:32 PM

FFXIII is the exception to that rule. There's no real towns. Long story short, there's little exploration in the game.

When I can come up with some fairly linear rpg's that are more exploration-heavy(but not as popular), there's a problem here.

Quest 64 thread
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#30: Aug 8th 2011 at 7:32:27 PM

I don't think linearity is a problem in and of itself, but FFXIII is unarguably extremely linear.

Tooru 下水街の委譲 Since: Aug, 2011
下水街の委譲
#31: Aug 8th 2011 at 7:33:38 PM

Agreed. I've taken dumps that are less linear than FFXIII.

Check out my crappy internet band.
Signed Always Right Since: Dec, 2009
Always Right
#32: Aug 8th 2011 at 7:35:16 PM

Quit bragging...my dumps have multiple branches, twists, morality systems, anvilicious moments, and flashbacks.

edited 8th Aug '11 7:36:09 PM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
TravisBickle Just like in the movies. from the grit and grime Since: Jan, 2011
Just like in the movies.
#33: Aug 8th 2011 at 7:37:49 PM

Linearity is only a problem when it becomes an extreme. Something like Max Payne 2, where the linearity keeps it tightly scripted and the story moving, are a-okay. Really, the story can be linear, it's the gameplay that shouldn't be. Yakuza or Shenmue are the perfect examples of this. The story itself only unfolds one way, but there's a ton of stuff to do outside of it. Don't feel like accomplishing more of the story right now? Go play baseball, beat up some thugs, play some arcade games, do sidequests, etc. An extreme like FFXIII, where the story is the only thing to do, just isn't a fun game.

edited 8th Aug '11 7:40:16 PM by TravisBickle

Je Suis "Aware"
RiosRider Bink Rider from Monster Mountain Since: Dec, 2010
Bink Rider
#34: Aug 8th 2011 at 7:38:15 PM

Vagrant Story also has no towns, but it still has some exploration and non-linearity.

edited 8th Aug '11 7:38:27 PM by RiosRider

Balance of all elements flows in the masters' bodies. To be a master, find the elements and fight the subconscious.
JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#35: Aug 8th 2011 at 7:42:01 PM

[up][up][up] XIII's story is full of anvils.

edited 8th Aug '11 7:42:09 PM by JotunofBoredom

Umbran Climax
WillyFourEyes I have seen the amateur, and it is me. (Old Enough To Drive) Relationship Status: Shipping fictional characters
I have seen the amateur, and it is me.
#36: Aug 8th 2011 at 7:42:33 PM

[up][up]...and Block Puzzles. Don't forget the block puzzles. tongue

/beat VS twice; would have done it three times if not for me losing access to my PS 1 in my junior and senior years of college.

[up]...but they're such pretty anvils!

edited 8th Aug '11 7:43:30 PM by WillyFourEyes

I hope you get tiny bits of eggshell in all your omelettes for the rest of your life!
RiosRider Bink Rider from Monster Mountain Since: Dec, 2010
Bink Rider
#37: Aug 8th 2011 at 7:54:24 PM

[up] If I remember correctly, VS doesn't have that many block puzzles, and I believe solving the game mechanics to survive and deal damage to enemies should be considered a puzzle as well, but that's cheating. There's also some pure platforming at the final dungeon, and the Snowfly Forest is also considered a puzzle if you find out the trick to go straight to the bosses rather than making a map for the place like I did.

But back on topic, there are people who aren't able to hit even one enemy in Super R Type, for Christ's sake. I dunno what the name of the video that showed such failure, though.

edited 8th Aug '11 8:02:21 PM by RiosRider

Balance of all elements flows in the masters' bodies. To be a master, find the elements and fight the subconscious.
BearyScary Since: Sep, 2010 Relationship Status: [TOP SECRET]
#38: Aug 8th 2011 at 8:33:30 PM

I may have done this with Chrono Trigger. My mom started the game, got stuck somewhere... I can't recall, before the Wham Episode and/or 10,000 BC for sure. I took over the game and got past the part that she was stuck on. From there, it was up to me to save all of time from Lavos. smile

I liked it better when Questionable Casting was called WTH Casting Agency
Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#39: Aug 8th 2011 at 11:41:29 PM

It seems to me that the linearity of FFXIII is generally very overstated. Or better said, that the "non-linearity" of earlier FFs is understated. They are linear as hell too. As are JRPGs in general (and, to a lesser extent, most western RPGs too).

The only real difference is that the XIII doesn't give you the illusion of any form of non-linearity, different than most other FFs, which isn't actually a bad thing.

edited 8th Aug '11 11:43:17 PM by Nyarly

People aren't as awful as the internet makes them out to be.
Hydronix I'm an Irene! from TV Tropes Since: Apr, 2010
I'm an Irene!
#40: Aug 8th 2011 at 11:50:33 PM

Final Fantasy I was linear? It was extremely exploration heavy. So was Final Fantasy VIII as is. They may have had railroaded parts, but neither were linear. And those are just the two I played.

And I will admit, I have very few games I haven't beaten, mostly because I've failed, though.(Sonic 2006, for example)

Quest 64 thread
Nyarly Das kann doch nicht sein! from Saksa Since: Feb, 2012
Das kann doch nicht sein!
#41: Aug 9th 2011 at 1:23:16 AM

Yeah. "Exploration" or in other words, the illusion of some resemblance of non-linearity. But it still is little more than wandering from point A to point B.

Which makes the second half of FFVI rather jarring.

edited 9th Aug '11 1:24:36 AM by Nyarly

People aren't as awful as the internet makes them out to be.
Yinyang107 from the True North (Decatroper) Relationship Status: Tongue-tied
#42: Aug 9th 2011 at 6:47:31 AM

Final Fantasies were never huge on the sandbox thing, true, but they had some open-endedness. You could go back to old towns, for instance, and usually an area somewhere with some sweet loot.

XIII, on the other hand, is a tube. A tube that you can't even go back very far in.

BearyScary Since: Sep, 2010 Relationship Status: [TOP SECRET]
#43: Aug 9th 2011 at 2:33:07 PM

It's a series of tubes. smile

I liked it better when Questionable Casting was called WTH Casting Agency
Hobgoblin Since: Nov, 2010 Relationship Status: Above such petty unnecessities
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