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onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#2276: Feb 26th 2015 at 8:59:04 PM

^ Can you post picture of your plane and maybe pic of when it's starting to go tailspin?

Give me cute or give me...something?
CDRW Since: May, 2016
#2277: Feb 27th 2015 at 11:01:11 AM

Yeah, here's a picture of it, and here's when it starts to spin. It started getting hard to control around 600 m/s, then settled down a bit once I got above 800-ish, though the nose still bobbed up and down quite a bit. This time around, I actually managed to keep it stable until I reached and equilibrium of about 1,000 m/s at an approx altitude between 13,000 and 15,000 meters. My earlier 25,000 meter number was just me remembering it wrong.

Anyway, this time around, I had to fire my central rocket in order to induce the spin, but it happened all the same. You can see that all my jets are burning and I have .88 air. I turned on my Kerbal Engineer and FAR flight data on the off-chance that it might help.

It seems like this design wouldn't really work anyway. I have too much jet fuel and not enough rocket.

edited 27th Feb '15 11:02:52 AM by CDRW

Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#2278: Feb 27th 2015 at 5:30:55 PM

What I generally do is set all the air breathing engines to a action group. Generally 2 or 3 so it's right there. That way I can kill them all before the spin's too severe. Also, watch your intake air. When it's about to bottom out, fire the rocket engines. The thrust from them will help prevent the spin.

Here's some images I found on imagur awhile ago that should be helpful. Haven't tried all of it myself yet, but they did Math™, so I'd trust them.

EDIT: Also, moving your engines closer to the center would lessen the spin-out.

EDIT 2: Oh, apparently, if the guy who wrote the guide is to be believed, if you put on the intakes and engine in order of use(intake 1,2 , engine 1, intake 3,4, engine 2), they'll all pop at the same time. Again, I can't say.

edited 27th Feb '15 5:37:32 PM by Joesolo

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CDRW Since: May, 2016
#2280: Feb 28th 2015 at 11:19:15 AM

[up][up] That is a huge help, thanks!

A question because I don't want to do Math if the answer is already out there. How much delta-v do I need to make a Grand Tour—including a couple asteroids—if I'm only planning orbits and flybys, no landing?

Izeinsummer Since: Jan, 2015
#2281: Mar 1st 2015 at 4:38:20 AM

Your airbreathing engines are dying because you are Doing it Wrong. Not that it is at all obvious how to do it right. http://imgur.com/a/3jrUJ#avVZHXh Explains things. Currently doing a house rules game - No using the rocket pad at all! ;) Kind of forced to use *rockets* but, the idea is to focus on space planes. Currently bringing Jeb home from the mun... Sans spaceship. Ran out of fuel after taking off from the mun again. <,< Spacewalking has a surprising amount of Dv, tough, especially when you obert from stupidly low munar orbit. Guess I made my own rescue mission?

Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#2282: Mar 2nd 2015 at 7:59:26 PM

Finally got around to taking pics of my mobile moon base. It's ever-so creatively named the "science land train" tongue

That one is, if memory serves, the MK 3. First one's scattered in bits across part of the mun. Second one broke a bit too often. So a lot of parts on there are improvements from the old ones. Like the pair of aircraft wheels fore and aft. Those take the brunt of impacts when I ramp off hills. And the rockets on the back, those allow her to climb steeper hills...when they're not used as a "go fast" button. tongue

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CDRW Since: May, 2016
#2283: Mar 2nd 2015 at 10:31:10 PM

That's really cool. I wish I was able to make creative looking stuff like that.

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#2284: Mar 3rd 2015 at 12:02:49 AM

I wonder how will you able to lift those kind of thing after aerodynamics is put in...fairings?

Give me cute or give me...something?
CDRW Since: May, 2016
#2285: Mar 3rd 2015 at 12:25:39 AM

I've been working on a project for the last week or so, a ship to take Valentina on a tour of the solar system when 1.0 comes out.

This is my best design so far, in both delta-v—just over 70k—and looks.

Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#2286: Mar 3rd 2015 at 8:41:17 AM

[up][up] yea, pretty much fairings. That baby was actually launched vertically, the decoupler on the back was attached to one of my heavy-lift rockets so fairings would work pretty well.

[up] aw that's pretty cool. Looks like something out of the early days of sci-fi.

edited 3rd Mar '15 8:42:39 AM by Joesolo

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CDRW Since: May, 2016
#2287: Mar 5th 2015 at 9:07:30 AM

I made my first Mun base! I went overboard with the design because I wanted to make a real Mun base, but I actually still broke even on the contracts I fulfilled with the mission. The rover was deceptively expensive, with two ion engines and orbital capability. I wanted to be able to use it to fulfil all those "take x reading at y location" contracts.

I launched the whole thing on one rocket and assembled it in orbit. Let me tell you, that was a pain in the ass. I'm going to have to find a different way of doing things for my other bases.

Imca (Veteran)
#2288: Mar 5th 2015 at 9:12:19 AM

Lunch the base components as rovers, dock them on the surface under there own power.

Thats my solution at least.

Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#2289: Mar 5th 2015 at 9:51:38 AM

That's the most common way to do large mun bases. My mobile one is actually on a standardized frame I built for grOund bases, just with wheels added

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CDRW Since: May, 2016
#2290: Mar 5th 2015 at 11:45:24 AM

Yeah, I'm probably going to do that for future ones. It just seems wrong to have a base on wheels though. Then it's just a truck.

Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#2291: Mar 5th 2015 at 12:02:15 PM

Could have a base transporter truck that goes underneath each portion. You put each base component on Lander legs so that they lift the base above truck height.

Alternatively, you could sky-crane them all in

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Imca (Veteran)
#2292: Mar 5th 2015 at 12:10:24 PM

Use underpowered wheels and make a truck/trailer ensable.

Like a mobile home.

CDRW Since: May, 2016
#2293: Mar 5th 2015 at 12:24:25 PM

[up][up] Ooh, I like that first one. What exactly is a sky crane though?

Imca (Veteran)
#2294: Mar 5th 2015 at 12:30:49 PM

What you built up there, with the thrusters above the object you landed.

CDRW Since: May, 2016
Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#2296: Mar 5th 2015 at 12:46:54 PM

Was on my mobile so couldn't open that. Yea, you've got a sky crane right there. Very nice.

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Condorito Dorfy from Sanity Since: Oct, 2012 Relationship Status: And they all lived happily ever after <3
#2297: Mar 9th 2015 at 6:20:18 AM

Halloo! Saw this thread, read through all of it, and it is full of awesome. Has anybody here come across someplace that has the math of orbital and space maneuvers? I've seen the Scott Manley videos and Project Rho, and I want MOAR MATH MOAR SCIENCE.

"...An overfed, long-haired, leaping gnome..." - Eric Burdon/War
Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#2298: Mar 9th 2015 at 10:12:35 AM

Could always check out the wiki.

Personally I've only ever used guesstimate math in this game. 9/10 end up with half an extra stage on my mun landers and such.

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Imca (Veteran)
#2299: Mar 9th 2015 at 10:20:02 AM

...

I prefer using sandbox and making crazy contraptions.

Which means sometimes I end up with MULTIPLE extra stages, no kill like overkill. >.>

Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#2300: Mar 9th 2015 at 10:26:44 AM

When I was first playing, I Overshot kerbin orbit and went into a Solar orbit. (Didn't get the whole "turn east to orbit" bit yet...)

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