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Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#6401: Nov 12th 2014 at 8:32:40 PM

Accurate.

You cannot firmly grasp the true form of Squidward's technique!
Elbruno Mummy Woomy from Chile: Not As Dry As Space! Since: Nov, 2011 Relationship Status: Having tea with Cthulhu
Mummy Woomy
#6402: Nov 12th 2014 at 8:38:56 PM

I still remember watching my first Ocarina and Mario 64 TASs back when Youtube was barely a thing, and getting my mind blown appart by the craziness; and that was before they discovered ways to bypass the star requirements. The moment I saw the first zero star run was the moment I realized just how long I had been wandering on the net.

"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."
Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#6404: Nov 14th 2014 at 7:27:23 PM

Something interesting about Captain Toad...

Years ago, Captain Toad: Treasure Tracker director Shinya Hiratake had a dream for a game set in a series of small diorama-like levels where the hero couldn't jump. Instead players moved the camera around the diorama, guiding their hero through a dangerous environment before finding the exit. That hero was, of course, Link.

Before Captain Toad ever made his playable debut in Super Mario 3D World, Hiratake dreamed of a game set inside smaller worlds. He had reasoned that if he removed the jumping mechanic from a platformer that he could shrink a game's levels by a significant degree. However, Hiratake figured that this kind of a game wouldn't fit into the Mario universe since most of those characters could jump. The Legend of Zelda's Link however, would be the perfect protagonist for a game like this.

Hiratake and a small team actually worked up a small tech demo of what a diorama-like game starring Link would look like and presented it to several of Nintendo's higher ups. "We must have done too good of a job with our demo," says Hiratake, "because during our presentation, Mr. Miyamoto asked us how we were planning on bringing these dioramas into production. He thought we were pitching him an actual physical product design."

The idea of a diorama-like game starring Link was shot down during that meeting, but Miyamoto did conceded that the idea had some potential, and the team was allowed to incorporate the idea into Super Mario 3D World as a minigame. Unfortunately, the team now had to find a new star. Hiratake remembered that in the original Super Mario Galaxy a Toad had wore a backback, and figured that if a Toad was weighted down by a backpack, he wouldn't be able to jump.

After the release of Super Mario 3D World, Miyamoto actually approached the team and encouraged them to take the concepts in the Toad Tracker minigame and expand them into a full blown title. "We like to think that Mr. Miyamoto finally realized the vision we had for a diorama those many years ago," says Hiratake.

edited 14th Nov '14 7:39:07 PM by beorc

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Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#6405: Nov 14th 2014 at 7:37:19 PM

"Before Captain Toad ever made his debut in Super Mario 3D World," he debuted in Super Mario Galaxy.

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FawfulCrump Since: Dec, 2010
#6406: Nov 14th 2014 at 7:44:38 PM

[up]You're leaving out a key word there...

beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#6407: Nov 14th 2014 at 7:50:44 PM

...Well, okay, I edited that word in after Zelenal's post just 'cause I didn't want everyone to be fixating on that.

edited 14th Nov '14 7:51:00 PM by beorc

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FawfulCrump Since: Dec, 2010
#6408: Nov 14th 2014 at 7:53:34 PM

[up]Ah. Had the opposite effect, looks like. >_>

Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#6409: Nov 14th 2014 at 7:54:20 PM

[up][up] So you're somehow editing your posts three hours before you post them. I'm guessing that the "edited by" stamp doesn't account for time zones.

EDIT: I am, too! What sorcery is this?!

edited 14th Nov '14 7:54:54 PM by Zelenal

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tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#6410: Nov 18th 2014 at 7:36:40 PM

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
lalalei2001 Since: Oct, 2009
#6411: Nov 30th 2014 at 7:33:22 PM

I found the weirdest Mario thing ever guys.

The Protomen enhanced my life.
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#6412: Nov 30th 2014 at 7:35:24 PM

Horrifying.

You cannot firmly grasp the true form of Squidward's technique!
lalalei2001 Since: Oct, 2009
#6413: Nov 30th 2014 at 7:44:04 PM

I love how Peach gets a full body costume and King Koopa doesn't XD

The Protomen enhanced my life.
WaxingName from Everywhere Since: Oct, 2010
#6414: Dec 1st 2014 at 2:20:25 PM

So... does anyone think the next main 3D Mario will be 3D World 2, which has Yoshi to mirror Galaxy 2?

I really don't want that (I'd prefer a "Super Mario 64 2.0"), but in all likelihood that's what they're probably going to do.

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Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#6415: Dec 1st 2014 at 4:03:01 PM

That's highly doubtful. Super Mario Galaxy 2 only came about because they had so many ideas for the first game and couldn't use them all for one game. It was unique in that regard. The next 3D Mario game will be something different.

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BloatedCreeper The One and Many from Area N Since: Jan, 2013 Relationship Status: RelationshipOutOfBoundsException: 1
The One and Many
#6416: Dec 1st 2014 at 4:04:29 PM

I'm somewhat anticipating a return to the 64/Sunshine/Galaxy level scheme. As in, not being in fixed pocket dimensions like 3D Land/World.
[down] Woops, yeah. I mean level. Either way, the controls feel a lot more constricted in the 3D Land games, tbh. I do acknowledge that they are very similar though.

edited 1st Dec '14 4:50:52 PM by BloatedCreeper

I'm the guy who knows how to make games but doesn't. 3DS FC: 2878-9776-7579
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#6417: Dec 1st 2014 at 4:08:03 PM

Surely you mean world layout rather than control scheme.

I'd love to see the return of having multiple Stars per World and being able to get them in almost any order you wish.

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Sterok Since: Apr, 2012
#6418: Dec 1st 2014 at 4:45:19 PM

I don't see another 3D World coming. The entire basis of that was to make the most creative levels possible and have something new each level (along with the multiplayer of course). I heavily doubt they have enough ideas for another 100+ levels. Galaxy could do it because the setting itself was still fresh and ripe for potential. But we won't get another Mario Galaxy. We won't get another Sunshine or 64 either. The next one will be something new. That's how Mario always operates. I'm personally skeptical that we'll get another 3D Mario on the Wii U, though I admit if that does happen it's more likely to be a sequel. But it probably won't.

Now we could get more Captain Toad-esque stuff. A game based off another 3D Mario and spun-off into its own thing. Like Rosalina Galaxy. I'm personally convinced that something starring Rosalina is something that will happen eventually. And Mario Kart 8 doesn't count.

WaxingName from Everywhere Since: Oct, 2010
#6419: Dec 1st 2014 at 5:22:19 PM

I don't see how Galaxy is similar to 64 and Sunshine. I lump Galaxy in with the "3D" duology.

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Irene (4 Score & 7 Years Ago)
#6420: Dec 1st 2014 at 5:29:32 PM

I don't see how they aren't similar games. They play with the same ideal engine, although they all have unique abilities and very different stage design. It's clear they designed a lot of it to keep them unique.

It's still a successor to the Super Mario 64 overall gameplay style. Sunshine was far more different among those 4 games. 64, Galaxy, and Galaxy 2 honestly feel pretty similar to me. The biggest difference was the controller you use, but they weren't terribly different either. Wall jumps, normal 3D gameplay, excellent graphics for their time, near identical stories(Peach is kidnapped by Bowser, go save her) with Galaxy having a substory for Rosalina and Galaxy 2 being the only one to somewhat change it up(not counting Galaxy's second story, which doesn't really affect how you go through the main story at all. It's a fun thing to listen to, of course).

They're not as different as they could be.

Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#6421: Dec 1st 2014 at 5:36:39 PM

The Galaxy games added a lot more than that with the gravity puzzles, new power ups, Yoshi, the spin jump, and numerous other mechanics that weren't present in 64 or Sunshine. It also doesn't let you select the first mission but get the fifth Star.

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randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#6422: Dec 1st 2014 at 5:40:46 PM

The only thing similar about the Galaxy and 3D series is the non-themed levels...which applied more to 3DLand than it did World. All the levels in 3D were random environment thrown together...

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WaxingName from Everywhere Since: Oct, 2010
#6423: Dec 1st 2014 at 5:53:26 PM

Galaxy and 3D are both linear 3D platformers. Is that really hard to comprehend?

Please help out our The History Of Video Games page.
Irene (4 Score & 7 Years Ago)
#6424: Dec 1st 2014 at 5:57:37 PM

They added a lot. But I still felt like I playing a similar type of game regardless. They felt like sequels, not like an all new take on the 3D series.

Sonic would be the master of making later games feel completely different. Beyond the most basic concept of "Hedgehog fights bad guy". Since most Mario platformers tend to go that way "From A to B and eventually kick some boss' ass". And the kidnapping part. Obviously the other genres don't work that way. The Party games often tend to be "Go through all boards and fight the final boss, who is something less than benevolent". RPG's are mixed, but sometimes the same. Very few are "Bad guy kidnaps Peach, yep, that's it". It's definitely made as a part of the story, but that can only be applied to Paper Mario 1, Sticker Star, and slightly on the Mario & Luigi games. They tend to subvert that story or emphasize on how many unique turns it can take.

randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#6425: Dec 1st 2014 at 6:17:39 PM

[up][up]...and that means nothing in terms of the overall designs of the actual games, which is different on pretty much every other aspect.

YO. Rules of the Internet 45. Rule 45 is a lie.

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