I still remember watching my first Ocarina and Mario 64 TASs back when Youtube was barely a thing, and getting my mind blown appart by the craziness; and that was before they discovered ways to bypass the star requirements. The moment I saw the first zero star run was the moment I realized just how long I had been wandering on the net.
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."It's been awhile since I've seen such an anticlimactic final boss.
Also, continuity? In a Mario game?!
Something interesting about Captain Toad...
Before Captain Toad ever made his playable debut in Super Mario 3D World, Hiratake dreamed of a game set inside smaller worlds. He had reasoned that if he removed the jumping mechanic from a platformer that he could shrink a game's levels by a significant degree. However, Hiratake figured that this kind of a game wouldn't fit into the Mario universe since most of those characters could jump. The Legend of Zelda's Link however, would be the perfect protagonist for a game like this.
Hiratake and a small team actually worked up a small tech demo of what a diorama-like game starring Link would look like and presented it to several of Nintendo's higher ups. "We must have done too good of a job with our demo," says Hiratake, "because during our presentation, Mr. Miyamoto asked us how we were planning on bringing these dioramas into production. He thought we were pitching him an actual physical product design."
The idea of a diorama-like game starring Link was shot down during that meeting, but Miyamoto did conceded that the idea had some potential, and the team was allowed to incorporate the idea into Super Mario 3D World as a minigame. Unfortunately, the team now had to find a new star. Hiratake remembered that in the original Super Mario Galaxy a Toad had wore a backback, and figured that if a Toad was weighted down by a backpack, he wouldn't be able to jump.
After the release of Super Mario 3D World, Miyamoto actually approached the team and encouraged them to take the concepts in the Toad Tracker minigame and expand them into a full blown title. "We like to think that Mr. Miyamoto finally realized the vision we had for a diorama those many years ago," says Hiratake.
edited 14th Nov '14 7:39:07 PM by beorc
Welcome to th:|"Before Captain Toad ever made his debut in Super Mario 3D World," he debuted in Super Mario Galaxy.
Let the joy of love give you an answer! Check out my book!You're leaving out a key word there...
...Well, okay, I edited that word in after Zelenal's post just 'cause I didn't want everyone to be fixating on that.
edited 14th Nov '14 7:51:00 PM by beorc
Welcome to th:|Ah. Had the opposite effect, looks like. >_>
So you're somehow editing your posts three hours before you post them. I'm guessing that the "edited by" stamp doesn't account for time zones.
EDIT: I am, too! What sorcery is this?!
edited 14th Nov '14 7:54:54 PM by Zelenal
Let the joy of love give you an answer! Check out my book!Horrifying.
You cannot firmly grasp the true form of Squidward's technique!I love how Peach gets a full body costume and King Koopa doesn't XD
The Protomen enhanced my life.So... does anyone think the next main 3D Mario will be 3D World 2, which has Yoshi to mirror Galaxy 2?
I really don't want that (I'd prefer a "Super Mario 64 2.0"), but in all likelihood that's what they're probably going to do.
Please help out our The History Of Video Games page.That's highly doubtful. Super Mario Galaxy 2 only came about because they had so many ideas for the first game and couldn't use them all for one game. It was unique in that regard. The next 3D Mario game will be something different.
Let the joy of love give you an answer! Check out my book!I'm somewhat anticipating a return to the 64/Sunshine/Galaxy level scheme. As in, not being in fixed pocket dimensions like 3D Land/World.
Woops, yeah. I mean level. Either way, the controls feel a lot more constricted in the 3D Land games, tbh. I do acknowledge that they are very similar though.
edited 1st Dec '14 4:50:52 PM by BloatedCreeper
I'm the guy who knows how to make games but doesn't. 3DS FC: 2878-9776-7579Surely you mean world layout rather than control scheme.
I'd love to see the return of having multiple Stars per World and being able to get them in almost any order you wish.
Let the joy of love give you an answer! Check out my book!I don't see another 3D World coming. The entire basis of that was to make the most creative levels possible and have something new each level (along with the multiplayer of course). I heavily doubt they have enough ideas for another 100+ levels. Galaxy could do it because the setting itself was still fresh and ripe for potential. But we won't get another Mario Galaxy. We won't get another Sunshine or 64 either. The next one will be something new. That's how Mario always operates. I'm personally skeptical that we'll get another 3D Mario on the Wii U, though I admit if that does happen it's more likely to be a sequel. But it probably won't.
Now we could get more Captain Toad-esque stuff. A game based off another 3D Mario and spun-off into its own thing. Like Rosalina Galaxy. I'm personally convinced that something starring Rosalina is something that will happen eventually. And Mario Kart 8 doesn't count.
I don't see how Galaxy is similar to 64 and Sunshine. I lump Galaxy in with the "3D" duology.
Please help out our The History Of Video Games page.I don't see how they aren't similar games. They play with the same ideal engine, although they all have unique abilities and very different stage design. It's clear they designed a lot of it to keep them unique.
It's still a successor to the Super Mario 64 overall gameplay style. Sunshine was far more different among those 4 games. 64, Galaxy, and Galaxy 2 honestly feel pretty similar to me. The biggest difference was the controller you use, but they weren't terribly different either. Wall jumps, normal 3D gameplay, excellent graphics for their time, near identical stories(Peach is kidnapped by Bowser, go save her) with Galaxy having a substory for Rosalina and Galaxy 2 being the only one to somewhat change it up(not counting Galaxy's second story, which doesn't really affect how you go through the main story at all. It's a fun thing to listen to, of course).
They're not as different as they could be.
The Galaxy games added a lot more than that with the gravity puzzles, new power ups, Yoshi, the spin jump, and numerous other mechanics that weren't present in 64 or Sunshine. It also doesn't let you select the first mission but get the fifth Star.
Let the joy of love give you an answer! Check out my book!The only thing similar about the Galaxy and 3D series is the non-themed levels...which applied more to 3DLand than it did World. All the levels in 3D were random environment thrown together...
YO. Rules of the Internet 45. Rule 45 is a lie.Galaxy and 3D are both linear 3D platformers. Is that really hard to comprehend?
Please help out our The History Of Video Games page.They added a lot. But I still felt like I playing a similar type of game regardless. They felt like sequels, not like an all new take on the 3D series.
Sonic would be the master of making later games feel completely different. Beyond the most basic concept of "Hedgehog fights bad guy". Since most Mario platformers tend to go that way "From A to B and eventually kick some boss' ass". And the kidnapping part. Obviously the other genres don't work that way. The Party games often tend to be "Go through all boards and fight the final boss, who is something less than benevolent". RPG's are mixed, but sometimes the same. Very few are "Bad guy kidnaps Peach, yep, that's it". It's definitely made as a part of the story, but that can only be applied to Paper Mario 1, Sticker Star, and slightly on the Mario & Luigi games. They tend to subvert that story or emphasize on how many unique turns it can take.
...and that means nothing in terms of the overall designs of the actual games, which is different on pretty much every other aspect.
YO. Rules of the Internet 45. Rule 45 is a lie.
Accurate.
You cannot firmly grasp the true form of Squidward's technique!