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KillerBunny666 Since: Jun, 2010
#1: May 19th 2011 at 2:47:56 PM

Just been announced(I think): http://www.arma3.com/

It's kind of funny, I bought Operation Arrowhead and the DL Cs one week ago and I tought "Please let there be a good while before they announce another game" because my computer sucks and I'm playing OA very badly(and even Arm A 2 was this but to a lesser extent) and I'd like a chance to play the game on max settings with good FPS just to feel how it was like lol.

Anyway this sounds like it will be awesome, ragdoll is basically confirmed and it'll use physx. I hope they greatly improve the engine so the game isn't so heavy anymore and I hope they make the controls a little better I think, I don't mind Arm A gameplay, I've grown up with Operation Flashpoint but it seems that "normal fps" controls would atleast allow us to fight inside buildings because the series always sucked about that, in that sense controls like Swat 4 would make the game more realistic even.

:)
Jackerel SURPRISE from ur sentry Since: Feb, 2011
SURPRISE
#2: May 19th 2011 at 2:57:27 PM

I heard ARMA I and II's pathfinding systems were just not made for indoor combat, being mass infantry simulators and all, so here's hoping it's better this time around.

In b4 the Bohemia Interactive studios rip themselves apart with fanboy glee and bitching about COD/Battlefield.

Was Jack Mackerel. | i rite gud
KillerBunny666 Since: Jun, 2010
#3: May 19th 2011 at 2:58:40 PM

They are already complaining because the game will be set in the future because it won't be realistic.

I should say "we" I really like BI and the entire series and the main reason I play it is because of the tactical and realistic gameplay but really they take it a little too far.

edited 19th May '11 2:59:48 PM by KillerBunny666

:)
Jackerel SURPRISE from ur sentry Since: Feb, 2011
SURPRISE
#4: May 19th 2011 at 3:02:44 PM

Wow, the forums there are even more idiotic than I thought, but then again, these were the sort of morons who hated people who, get this, wanted pick-up-and-play instamatches and thought "wander around for 20 minutes, get shot" was far better.

I wish I had a high-end PC so I could port "unrealistic" models and weapons from other FP Ses just to spite these idiots.

Was Jack Mackerel. | i rite gud
ssfsx17 crazy and proud of it Since: Jun, 2009
crazy and proud of it
#5: May 19th 2011 at 3:36:13 PM

It will be interesting to see if Iran is the OPFOR in this game, with the whole ARG thing and what not.

Usipeus Since: Apr, 2011
#6: May 19th 2011 at 3:45:33 PM

"...but will it run Crysis?" will soon turn into either BF 3, or Arm A 3.

Jackerel SURPRISE from ur sentry Since: Feb, 2011
SURPRISE
#7: May 19th 2011 at 4:18:48 PM

Hey, it already did it for ARMAII - if I recall, reviews complained about the same thing Crysis did, require processing speeds not yet available (at least, not via risking overclock).

Was Jack Mackerel. | i rite gud
VutherA Since: Jul, 2009
#8: May 20th 2011 at 8:18:50 AM

Dangmit, I haven't even played through 2. I got really interested in realistic shooters at one point, bought it thinking it would be perfect to fit under that, realized it would take some practice to play, never got around to really trying. Something to do for summer...

KillerBunny666 Since: Jun, 2010
#9: May 20th 2011 at 8:31:17 AM

And the worse thing is that the Arm A series always follows the same basic gameplay but every game improves a lot on the last one so it's fine you can play Arm A 2 forever since there's a lot of mods and campaigns\missions ou there and you'll never play them all in this life. However, if you do play Arm A 3 and come back to play Arm A 2 it won't be the same, the game will seem much more boring and with less features.

I've tried replaying OPF again when my computer broke and the fact that I couldn't play Arm A 2 or any other more recent games at the time was the only reason why I was able to play OPF.

:)
Jackerel SURPRISE from ur sentry Since: Feb, 2011
SURPRISE
#10: May 20th 2011 at 7:06:46 PM

I'm really interested in seeing how the sandbox campaign pans out.

Was Jack Mackerel. | i rite gud
ssfsx17 crazy and proud of it Since: Jun, 2009
crazy and proud of it
#11: May 22nd 2011 at 9:00:35 AM

After trying out the editor for quite a bit, and making a somewhat-scripted mission, all I can say is...

If ARMA 3 uses all of the features of ARMA 2, it will be the most mind-blowing game ever. And if it adds additional features on top of that, or makes it easier to write up a briefing, it will quite possibly be the greatest realistic FPS ever. Well, the series is already the greatest realistic FPS ever, but then it will be even more difficult for other games to dislodge it from that position.

SgtRicko Since: Jul, 2009
#12: May 23rd 2011 at 4:36:01 AM

Damn, that game does look good. But you gotta be kidding if A Rm A 2 actually required more processing power than Crysis did!

BTW, are they saying anything about how the missions will be structured? Is it going to be like the last games or Operation Flashpoint, where you have to wonder around for a half-hour before finding anything to do? Or are they planning to at least streamline the pacing a bit?

KillerBunny666 Since: Jun, 2010
#13: May 31st 2011 at 8:35:31 PM

Well, they did reduce that a lot with each game/expansion and it's pretty ok to play with time compression but they will probably reduce ir even more

:)
ssfsx17 crazy and proud of it Since: Jun, 2009
crazy and proud of it
#14: Jun 3rd 2011 at 11:25:33 PM

This is possible in ARMA 2. As well as this. When it comes to actually making missions, let's just say that it only took me about 10 hours to make each of these missions, and most of that was spent looking up the scripting functions.

So one can only imagine what can be modded into ARMA 3. Undersea ops are already a pretty big addition.

[up][up] War is frequently described as consisting of long periods of boredom punctuated by short periods of intense combat. The ARMA series is also designed for realism. With that said, if you just want to jump into the game and kill stuff, missions can most certainly be designed to scratch that itch.

edited 3rd Jun '11 11:27:13 PM by ssfsx17

Breakerchase Under the Double Eagle from Lemberg Since: Mar, 2010 Relationship Status: Maxing my social links
Under the Double Eagle
#15: Jun 4th 2011 at 12:14:38 AM

Personally, I don't really like the "futuristic" or "modern" setting of Arm A. One of the reasons why I liked the original OFP was because most of the missions had you as a regular grunt instead of a pampered special forces operator with a GPS device and a thermal sight weapon.

On another note, I fear that Arm A 3 will split the mod community. Past experience with older games makes me expect that most of the big mod teams port on to Arm A 3 and finish their work on that game only.

ssfsx17 crazy and proud of it Since: Jun, 2009
crazy and proud of it
#16: Jun 4th 2011 at 12:20:24 AM

[up] That's possible in the ARMA series as well - in fact, some of the missions that are bundled with ARMA 2 and Operation Arrowhead do, in fact, have you playing as people with little other than AK-47s, FN-FA Ls, some old grenades, and ragged clothes. No map (in the inventory, but ACE is required to get the full effect), no GPS, no fancy optics.

Breakerchase Under the Double Eagle from Lemberg Since: Mar, 2010 Relationship Status: Maxing my social links
Under the Double Eagle
#17: Jun 4th 2011 at 12:30:52 AM

Nevertheless, there's this "modern" feeling I still get when playing with old stuff. Maybe it's just the interface.

SgtRicko Since: Jul, 2009
#19: Sep 4th 2011 at 10:26:42 AM

[up]...Why even bother? That game is already pretty damn realistic on the higher difficult levels anyhow!

thatguythere47 Since: Jul, 2010
#20: May 26th 2012 at 8:40:40 AM

I just got into the dayz mod and holy fuck is this fun in a masochist way. Zombies will fuck you up. Players will kill you for beans. We've got a small party of four currently wading through the shit and even then 10 zombies can be lethal if you're not all on top of it. One of us managed to score a sweet sniper which has been put to good use against our fellow players.

On a related note; we're currently looking for others to join our merry band of murderers. Whether you're experienced or not isn't an issue.

Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?
SgtRicko Since: Jul, 2009
#21: May 26th 2012 at 9:23:04 AM

Given how wide open a lot of the area in Chenarus is, how exactly would zombies be a threat? I could only imagine them being dangerous in towns or cities, where they could corner and outnumber you. In an open field, you could literally run in any direction you want to escape them!

thatguythere47 Since: Jul, 2010
#22: May 26th 2012 at 9:26:39 AM

They're fast, they don't give up and they move in a zig-zag pattern. Then you add in lag and having to be still to shoot and it's a real headache. Best way to deal with them is to run up a hill or climb a ladder. They move super slow uphill and on a ladder they're obviously an easy headshot.

Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?
greatteachrandrew Since: Jun, 2012
#23: Jun 22nd 2012 at 10:54:31 AM

One thing I was disappointed about vis-a-vis ARMA 3 was the fcous on an insurgency campaign. Granted, Resistance did this very well, but ARMA 2's campaigns always felt lacklustre. Despite the incredible amount of detail they put into creating a believable game world, the action didn't ever match it. Chernarus never felt under threat - most of the time you're fighting a guerilla force, and it's clear who's won early on. What I think BIS should do is return to the cold war setting of the original game. This gives them an excuse to have large-scale combined arms warfare across massive battlegrounmds, which is what we're all here for anyway. I'd rather be fighting off waves of T-72s than negotiating with local farmers! An alternate history scenario in the mid-80s would be perfect, lots of juicy kit to play with, and the map should be a large swathe of West Germany. No more special forces teams either; the original game worked fine with a grunt as the lead character, and this would help the feel of 'little man, big war' that a lot of people enjoyed from Flashpoint. It seems that modern and futuristic war in in vogue at the moment, yet the cold war and all its interesting possibilities is left untouched...

KillerBunny666 Since: Jun, 2010
#24: Jun 22nd 2012 at 1:57:30 PM

I agree completely with you, but I'm not sure I want to go back to a cold war conflict like in OPF because it wouldn't make that much difference actually, unless they really push the alternate history thing or they pull another "secret war" like OPF wich would be more of the same.

I think they are heading in the right direction in arma 3, the backstory seems pretty "epic", it'd be a waste if they keep the "resistance" scenario through the whole game. And the fact that it's in the future really helps the suspension of belief.

:)
SgtRicko Since: Jul, 2009
#25: Jun 24th 2012 at 9:19:12 AM

The problem is that the US military has a lot of say in how this game is developed, and they basically want a counter-insurgency training tool for the troops. So in all likelyhood, there's gonna be a big focus on mountainous or urban combat dealing with the tactics used against them.

Now, if the designers decide to get creative with the public product, then we can get some interesting scenarios!


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