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How to make water levels good.

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Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#51: Mar 27th 2011 at 7:49:00 PM

I mean, I get the reasoning (don't want him to swim to the next island without the KORL), but it's still a bit silly.

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IndigoDingo Since: Jan, 2010
#52: Mar 27th 2011 at 8:05:57 PM

Is it worth pointing out that you guys are looking for rationlity in a game with a talking dragon boat?

Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#53: Mar 27th 2011 at 8:13:26 PM

Yes. Yes it is.

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Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#54: Mar 27th 2011 at 8:17:06 PM

In my case it's not a concern with being realistic at all so much as I like being able to swim as much I like.

If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#55: Mar 27th 2011 at 8:17:40 PM

[up][up][up] Well, kinda. I mean, the kid's been an island dweller his whole life, and apparently regularly sleeps on the docks.

But that talking dragon boat means that he can't swim indefinitely. I just wish they had come up with a different way of restricting him. Even just a 'There are ants at your feet'-style blocking-off of his movement, like the boat does when you get to the edge of the map.

edited 27th Mar '11 8:17:57 PM by Enlong

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IndigoDingo Since: Jan, 2010
#56: Mar 27th 2011 at 8:21:14 PM

I notice more and more that the people who complain about invisible walls with stuff like jumping ledges or swimming water seem to think the developer would have really made a whole world beyond the water if the character could swim.

Signed Always Right Since: Dec, 2009
Always Right
#57: Mar 27th 2011 at 8:24:54 PM

So would Etrian Odyssey 3 's second stratum(Undersea Grotto) be considered a "water level"?

Technically, you ARE exploring a large undersea maze of corals.

The FOE's consists of giant ancient fishes swimming around. Killer walruses and starfishes that one-shots your party members...lots of fishy and coral enemies.

And it is fun to explore...although I was more intrigued by the concept of that area just existing...and there are water elements in the form of tides pushing you around.

But would that be considered a good water level? Let alone a water level at all?

But asides from music, description, appearance, enemies/bosses, events, and tides, it's nearly the same as other none-water stratums.

edited 27th Mar '11 8:26:40 PM by Signed

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Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#58: Mar 27th 2011 at 8:28:08 PM

[up][up] But... but in Wind Waker, there is a whole world full of islands. The only boundary past which there is nothing is the edge of the map. An invisible wall for swimming would keep Link from ditching his boat, and still allow the kind of swimming ability I'd expect from a kid who lives on the ocean.

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IndigoDingo Since: Jan, 2010
#59: Mar 27th 2011 at 8:33:15 PM

But what would it gain you?

Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#60: Mar 27th 2011 at 8:36:25 PM

The simple joy of being able to swim more.

If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#61: Mar 27th 2011 at 8:37:51 PM

Basically. It's not something extremely necessary, just something that'd be nice to have.

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KuroFox Forum lurking fox from under a rock Since: Jun, 2010
Forum lurking fox
#62: Mar 27th 2011 at 10:56:35 PM

Since someone mentioned Hydrocity a page back...

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DrStarky Okay Guy from Corn And Pig Land Since: Jun, 2010 Relationship Status: Staying up all night to get lucky
Okay Guy
#63: Mar 28th 2011 at 2:04:44 PM

It isn't so much that I expect a developer to make an infinte world, but ending that world with an invisble wall just feels lazy.

But I think video games require a little extra Willing Suspension of Disbelief than other mediuims because it takes so much effort and insight to make a game fun, it could take too much work to go back and fix those little bits of fridge logic.

Still, a little consistancy can go a long way.

edited 28th Mar '11 2:05:11 PM by DrStarky

Put me in motion, drink the potion, use the lotion, drain the ocean, cause commotion, fake devotion, entertain a notion, be Nova Scotian
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