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Demonfly birdie fairy Since: Jul, 2012
birdie fairy
#23051: Aug 21st 2014 at 4:47:02 PM

[up][up]To be fair, the game seems to expect you to be flying with him most of the time, as he's much faster in midair.

"Tell them to shut up and have some faith in me." - dead flashback guy
BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: Jun, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#23052: Aug 21st 2014 at 4:56:30 PM

I feel Sonic characters should be a decent speed to make the game feel fast, just like how Mario characters can all jump reasonably well, and Mega Man characters all have blasters.

Just variate a bit; It does make a lot more sense for Tails to fly faster than walk or run considering his Tails are his fastest limbs.

A lazy millennial who's good at what he does.
AfroWarrior27 Since: Jul, 2013
#23053: Aug 21st 2014 at 4:56:45 PM

Considering how fast he is in Adventure DX, I found how horrible slow he was in 2006 to be incredible jarring. But then again 2006 nerfed a lot of the characters in the Adventure series pretty badly.

Irene (4 Score & 7 Years Ago)
#23054: Aug 21st 2014 at 5:09:58 PM

I like his walking speed. It actually made him feel different from Sonic. Kind of sick him being a Sonic clone, honestly. 06 did have a bit of cloneage, but far less than many other games. Nobody was identical at that point. Or beyond nearly. The Adventure 2 ones are identical beyond Sonic's unique moves. The armor doesn't change gameplay for Eggman over Tails, and the Air Necklace doesn't really make Knuckles completely different, just more useful.

But I treat each game as its own and consider them fun on their own merits. Albeit, looking at other games I felt did it better is fine. Tails is a racing character in Adventure 1. He needs speed. He's not one in 06. No reason for the speed. And if he went any faster, he'd be falling everywhere. I'd say they regulated it pretty well.

edited 21st Aug '14 5:11:24 PM by Irene

AfroWarrior27 Since: Jul, 2013
#23055: Aug 21st 2014 at 5:24:01 PM

But Tails is a fast character regardless, he shouldn't be horribly slow for the sake of being "different". The manual for Sonic 2 state that while he's not as fast as Sonic he was able to keep up with him which is how Sonic notice him. Adventure DX even animate the scene.

And his actual name is Miles Prower, a pun off of Miles Per Hour because of how fast he can go. Making him horrible slow throws away what the character was about and completely degrades him. You can make them different but you shouldn't have to sacrifice there major abilities as well as story material to do so.

Otherwise, they minus well make a different character or keep them as a clone. That's better than nerfing there actual potential.

edited 21st Aug '14 5:31:45 PM by AfroWarrior27

Irene (4 Score & 7 Years Ago)
#23056: Aug 21st 2014 at 5:31:02 PM

Mind you, I honestly really don't care. I find him more unique in that game that most(Tails Adventure aside). I understand your point, and it makes sense. But I don't mind at all(which is my overall point, both are valid opinions here). Also, Sonic was really slow(for him) in the normal gameplay, so Tails being slowed down as well kind of makes sense anyway. If one is slower, the other being it works out. They're supposed to have similar speeds, which they still do, at least. Now if Sonic was hyper fast and Tails was super slow(at all times for both), that would definitely be a serious issue.

Another thing to keep in mind is that Tails was pretty fast while flying and that he had no racing stages, so he wasn't trying to go that fast. It's very possible he regulated his speed to better work in the environment. Sonic can choose to go slow on his own(he rarely does, but it's not impossible), and none of Tails' section want severe ground speed. The thing about that story is that it also requires them to be on a similar playing field for them to race with each other. Put them in certain spots, and they'll adapt properly to the area.

AfroWarrior27 Since: Jul, 2013
#23057: Aug 21st 2014 at 5:36:13 PM

Eh, yeah. I'm pretty sure the reason Tails was moving slow was because of production issue. :/

Some of the DLC for 2006 made him move more quicker than the actual game.

Irene (4 Score & 7 Years Ago)
#23058: Aug 21st 2014 at 5:41:04 PM

Considering the areas he was in required more jumping and flying than running, I found his speed to be just right. For the situation. I think the best move would be is if he was in a more appropriate stage, he'd go faster. Kind of like how you go faster in Mach Speed than normal. I know it's due to being on rails, but even without that, him being faster works well enough.

And weren't the original testers for the game fired? That could explain some odd changes.

AfroWarrior27 Since: Jul, 2013
#23059: Aug 21st 2014 at 5:50:07 PM

Maybe. I wouldn't call it an odd change though.

But I treat each game as its own and consider them fun on their own merits.

Now as far as why I compare 2006 to the Adventure series, is because 2006 itself is rather Adventure Styled. Whether fans like to admit it or not, 2006 is probably the closet thing we will have for a Sonic Adventure 3.

In fact each of the main games have a certain style, whether it be Genesis (Sonic 1,2,3 & Knuckles), Adventure (Adventure DX, Adventure 2 Battle, 2006) or Boost (Unleashed, Colors, Generations.) And even those One-Shot unique style (CD, Heroes, Lost World).

edited 21st Aug '14 6:56:16 PM by AfroWarrior27

Irene (4 Score & 7 Years Ago)
#23060: Aug 21st 2014 at 6:14:48 PM

You forgot Shadow. tongue

Anyway, the game does feel a lot like Adventure 1 in some aspects. There's a rumor that it was designed as a remake of Adventure 1. And honestly, the courses(was there any that weren't a near remake in design of the previous Adventure 1 courses), the gameplay options(unique gameplay, a few characters being somewhat similar, many similar goals with how the gameplay itself worked...), it kind of fits. One notably thing is that in Adventure 1, Sonic had the most courses, while everybody has a slew of them. And only he could go Super. In 06, 2 more main characters now have a ton of courses, and can go Super. The rest have far less parts. This last bit about how they divided up the gameplay is really similar. Adventure 2 almost balanced out the gameplay towards everyone. Shadow and Sonic just had uneven levels.

ElementX Since: Jan, 2001
#23061: Aug 21st 2014 at 6:32:37 PM

I have a strong suspicion that Sonic 06 was supposed to be Adventure 3, and nothing anybody can say will really convince me otherwise.

Irene (4 Score & 7 Years Ago)
#23062: Aug 21st 2014 at 7:38:22 PM

I heard the defining thing of a Sonic Adventure game is the Chao. They must exist. I wonder if there was coding for one in the programming. That'd cinch it for me that it was either a remake or a revision of the Adventure saga.

BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: Jun, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#23063: Aug 21st 2014 at 7:41:13 PM

I'd call it more of a Spiritual Successor.

A lazy millennial who's good at what he does.
XJTordecai Watch the seventh wave Since: Jun, 2013
Watch the seventh wave
#23064: Aug 22nd 2014 at 12:26:08 AM

Anyone else been watching Hellfirecomms' Sonic-a-thon or Somecallme Johnny's Sonic Hacking Contest videos?

On my wave, passing oooooooon
Irene (4 Score & 7 Years Ago)
#23065: Aug 22nd 2014 at 1:02:15 AM

[up][up] If it wasn't a remake, it was probably intended as that.

As of now, I wouldn't count it as one. Too many different playstyles. Although I see some notable points. Amy's mostly sneaking around, not that different from her role in Adventure 1(she's escaping someone, so...), Knuckles has similar core gameplay, although an obvious different approach(namely not normally hunting that much. Rouge does that a bit more). Tails does lose the racing elements, but has a lot of flying stuff, moreso than some games, but most notably is basically Sonic's left arm at this point. The rest are different enough, although you could say Shadow's vehicles might have similarities to Gamma in the sense of "blow crap up". Nobody is like Big's fishing stages, though. But they do have an oddball in Silver with weird controls that weren't necessarily that popular(although this one's far more of a stretch than the others, admittedly).

The stages are a bit more similar. An ice stage, a lost ruins stage, a sand stage, Eggman's ship, Wave Ocean even having some similar areas to the first stage of Adventure 1(seriously, they're a lot alike, even having a carbon copy of one running area, where you run down a mountain hill. It even has 3 unique sections in a similar sense...). And then the whale dodging...

AfroWarrior27 Since: Jul, 2013
#23066: Aug 22nd 2014 at 1:38:00 AM

And some of the upgrade items, like the bounce bracelet appearing on him during gameplay.

Irene (4 Score & 7 Years Ago)
#23067: Aug 22nd 2014 at 1:57:59 AM

True. I do like that some stuff from Adventure 2 was thrown in. But yeah, that was a style... in 3 games? Did any other game do the "show upgrades" on characters?

edited 22nd Aug '14 1:58:43 AM by Irene

AfroWarrior27 Since: Jul, 2013
#23068: Aug 22nd 2014 at 2:06:30 AM

Upgrade items only appeared in the Adventure Series, 2006, and the 360/PS 3 version of Unleashed.

Unleashed has the upgrades item, but they don't appear on him. So yeah, only the Adventures and 2006.

edited 22nd Aug '14 2:53:45 AM by AfroWarrior27

Irene (4 Score & 7 Years Ago)
#23069: Aug 22nd 2014 at 2:16:48 AM

Ah. Huh. Well, considering all the programming and model updates required, I'm not surprised it was dropped.

I would not mind more upgrades showing up regardless even without the model thing.

RoboZombie is on the verge of a great collapse today Since: Dec, 2010
is on the verge of a great collapse today
#23070: Aug 22nd 2014 at 11:01:08 AM

Sonic's problem is that he handles too much like a platform character, and not enough like a car.

Frankly, I don't really give much of a shit about Sonic but, to an outsider it seems the developers problems is that they're trying to hard to appeal to an audience of neckbeards that are never going to be pleased, so they take this "let's try to do everything" approach which leads to games that try to do like 9 styles of gameplay but still have to be developed in a 2-3 year development time, thus leading to everything just being ass.

Frankly, they should just give up on "doing it for the fans" and just reboot the whole damn series with a new developer or some shit. And I know there's some spinoff made by some of the dudes from Naughty Dog who DIDN'T make The Last Of Us but honestly that doesn't really count, cause they're just targeting a different audience of neckbeards (in this case, "90s kidz" who grew up on Ratchet and Clank and want to play a third rate ripoff of it on the Wii U with a Sonic skin.)

Customer Since: Sep, 2009
#23071: Aug 22nd 2014 at 11:34:28 AM

Sonic's problem is that he handles too much like a platform character, and not enough like a car.
The thing about that is that he was always designed to be a platform character whose gimmick was speed, since they wanted something to differentiate him from Mario and other copycat platformers at the time.

He's done the racing thing a few times throughout his life, with mixed reception. I doubt the main series will ever become a pure racing game though, since they can easily milk that aspect with the racing spin-offs.

AfroWarrior27 Since: Jul, 2013
#23072: Aug 22nd 2014 at 11:44:52 AM

Sonic's problem is that he handles too much like a platform character, and not enough like a car.

Actually, there some fans that feel Sonic control too much like a car in the boost games, so you'd be surprise. With that being said some of the statement you're making is incredibly questionable. :/

Just how many Sonic games have you played? Having a reboot is the last thing this series need right now. The fans are already diverse about many things regarding the series, renewing the series will just make a diverse fanbase even worse.

And I rather they don't ignore all there continuity they built up to this point.

edited 22nd Aug '14 11:50:37 AM by AfroWarrior27

Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
Main Character
#23073: Aug 22nd 2014 at 11:47:12 AM

[up][up][up]They tried that with Sonic R.

As much as I like it, the characters control like freaking tanks.

Incidentally, if you don't give two shits about Sonic and want car controls, maybe you should just go play a racing game.

edited 22nd Aug '14 11:47:35 AM by Grounder

WaxingName from Everywhere Since: Oct, 2010
#23074: Aug 22nd 2014 at 11:57:56 AM

The problem with Sonic controlling like a car is that it sacrifices good platforming control. That's exactly what they did in Unleashed, Colors, and Generations, although the boost games did improve the platforming control over time somewhat.

Please help out our The History Of Video Games page.
ElementX Since: Jan, 2001
#23075: Aug 22nd 2014 at 12:00:59 PM

Well, you know, Sonic is a platform character. I don't know if making him control like a car is the answer hereā€¦

But I'm glad you liked Generations. Goes to show that the game is not just driven by nostalgia, like some of its critics were saying.

edited 22nd Aug '14 12:01:27 PM by ElementX


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