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MetaSkipper the Prodigal from right behind you... Since: Jul, 2011 Relationship Status: Hugging my pillow
the Prodigal
#1876: Jun 22nd 2015 at 6:44:19 PM

Well, if you didn't, you'd be very sunk if you lost all your fleets.

Artificial Intelligence is no match for Natural Stupidity.
blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#1877: Jun 22nd 2015 at 6:49:38 PM

Did you just

Say to the others who did not follow through You're still our brothers, and we will fight for you
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#1878: Jun 22nd 2015 at 7:52:28 PM

Not really. If you're good enough at combat, you can repel the enemies as they come after you. Then THEY lose all their fleets and you last long enough to rebound. Though, if you were that good at fighting, I'd imagine you wouldn't lose all your fleets in the first place.

blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#1879: Jun 22nd 2015 at 7:54:00 PM

The ground fights really weren't enough Storm the Castle.

I love offense/defense levels.

Say to the others who did not follow through You're still our brothers, and we will fight for you
KnownUnknown Since: Jan, 2001
#1880: Jun 22nd 2015 at 10:31:32 PM

I've always thought a mix of Battlefront's gameplay and Empire At War's Galactic Conquest would be the perfect Star Wars game.

Stuff like making vehicles available by either bringing them with you to the assault or producing them on the planet, constructing buildings that could change the course of battle, using fleets in orbit to gain the advantage, the ability to send raids that slip past blockades with specific objectives that go beyond "wipe out the other team" (but will have fewer reinforcements)...

edited 22nd Jun '15 10:31:53 PM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
theLibrarian Since: Jul, 2009
#1881: Jun 23rd 2015 at 9:15:07 AM

Yeah, that does sound pretty creative.

Personally if they do a sequel to the upcoming game I'd like the space battles to be straight-up fighter combat, not the "blow up vital systems" thing that they were in 2.

Stratostygo3 The Harbinger of Chaos. from Dominion of Antarctica Since: Jul, 2013 Relationship Status: You cannot grasp the true form
The Harbinger of Chaos.
#1882: Jun 23rd 2015 at 9:51:22 AM

NVM

edited 23rd Jun '15 9:53:58 AM by Stratostygo3

The world is inherently chaotic no amount of religion, conspiracy or wishful thinking will change that, accept it, and move on.
SgtRicko Since: Jul, 2009
#1883: Jun 28th 2015 at 8:18:32 PM

Do any of you have a decent PC gaming rig? If so, you might be lucky enough to get into an early Alpha test for Battlefront! You'll need to use and create an EA Origin account though, but at this point Origin's bugginess is just largely over-rated fanboy whining.

If you're interested, here's the link: Battlefront Alpha Test

LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#1884: Jun 29th 2015 at 7:52:00 AM

No Death Star map. The way they word this makes me think there will be the usual Battlefield style map packs early next year so waiting for the Game of the Year edition in a year is probably a smart bet.

edited 29th Jun '15 7:55:51 AM by LordofLore

theLibrarian Since: Jul, 2009
#1885: Jun 29th 2015 at 7:52:31 AM

Eh, the Death Star wasn't really a favorite map of mine in BF 2 so it's not that much of a loss.

SgtRicko Since: Jul, 2009
#1886: Jun 29th 2015 at 7:54:37 AM

Agreed. The Death Star was basically just an infantry-only map, and not a very remarkable one at that.

Now, if they could do a starfighter-only Death Star trench run map, now THAT might be interesting...

theLibrarian Since: Jul, 2009
#1888: Jun 29th 2015 at 8:02:40 AM

It kind of isn't. They could barely go anywhere but straight forward and were essentially just moving turrets. There's no difference between what we saw in the demo and the original Hoth maps.

KnownUnknown Since: Jan, 2001
#1889: Jun 29th 2015 at 8:49:57 AM

They were buffed a bit, actually. Not enough that I necessarily buy the game breaker line, but enough to be noticeable.

edited 29th Jun '15 8:50:10 AM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#1890: Jun 29th 2015 at 5:51:03 PM

Not game breaking if you have good fighter pilots or very determined rocket snipers on the other side. Implement the same weakpoint system BF 2 used, and maybe nerf the armor enough that shooting out the legs is a viable option (How the Empire managed to armor those legs enough to force the tie cable trick in the first place is unknown to me) and they can be a serious cannon with enough weaknesses to NOT be almost invincible.

blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#1891: Jun 29th 2015 at 6:21:02 PM

Super-reinforced joints.

Say to the others who did not follow through You're still our brothers, and we will fight for you
Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#1892: Jun 29th 2015 at 6:27:43 PM

[up][up]EU lore said that the Snowspeeders were very lightly armed and only ever intended as patrol craft, so they didn't have enough firepower to damage the walkers. Starfighters, especially those with torpedoes, had better luck.

AT-A Ts are designed to be able to withstand almost any ground based attack, the assumption being that AT-S Ts and infantry will keep infantry away from them (we see what happens with they fail to do so and Luke gets near one) while the Navy protects them from aerial threats. Armor that heavy on something that's a cross between an assault transport and a direct fire artillery piece does make sense. And they still make decent speed on even ground, which Echo Base didn't have due to the recent snow storm.

Politics is the skilled use of blunt objects.
theLibrarian Since: Jul, 2009
#1893: Jun 29th 2015 at 7:00:30 PM

Yeah, one moment in the X Wing books has four X Wings against four AT A Ts and the AT A Ts are taken out easy.

blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#1894: Jun 29th 2015 at 7:18:21 PM

So X wings have better firepower than stationary artillery turrets. Which are ostensibly linked to a power grid.

edited 29th Jun '15 7:18:38 PM by blkwhtrbbt

Say to the others who did not follow through You're still our brothers, and we will fight for you
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#1895: Jun 29th 2015 at 7:20:49 PM

Point being that rebalancing the things to be vulnerable to X-Wing fire and giving the defenders X-Wings as well as speeders would be more than adequate to balance out taking AT-A Ts off the rails. But we know they probably won't do that soon. Maybe later on, if someone makes the argument to them when they're in a receptive mood.

VutherA Since: Jul, 2009
#1896: Jun 30th 2015 at 12:45:23 PM

[up][up]Don't you remember the movies? Those stationary turrets were always there to make noise and achieve nothing else! So it makes perfect sense.

edited 30th Jun '15 12:45:31 PM by VutherA

blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#1897: Jun 30th 2015 at 12:47:08 PM

That's what I have a problem with.

Artillery doing less damage than starfighters.

Say to the others who did not follow through You're still our brothers, and we will fight for you
theLibrarian Since: Jul, 2009
#1898: Jun 30th 2015 at 12:50:38 PM

Those were just anti-infantry turrets and stuff to deal with light vehicles, though.

blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#1899: Jun 30th 2015 at 12:54:21 PM

And they couldn't chew threw knee joints. Even if they couldn't destroy the walkers, at least they should have been capaple of paralyzing them. And of course rocket based missiles simply don't exist.

Say to the others who did not follow through You're still our brothers, and we will fight for you
VutherA Since: Jul, 2009
#1900: Jun 30th 2015 at 12:56:10 PM

[up][up]On a related note, the Wookieepedia article on "Artillery" in the universe is basically just "It exists in the universe, this is how it works."

[up]They'd slow down troops from running around in the open as quickly.

edited 30th Jun '15 12:57:49 PM by VutherA


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