You know.....I've never played the Modern Warfare Campaigns...but yesterday I was playing Survival Mode and it was very fun.
Hi, kay.
edited 1st Jan '12 11:28:39 AM by TheWesterner
I was wondering why frisbees got bigger as they got closer then it hit me.Hi.
Go play the campaign. It's awesome.
edited 1st Jan '12 11:39:17 AM by kay4today
Never heard of a campagne in Modern Warfare 3, what is it?
Yay sarcasm.
There's no "Ramirez, storm the Kremlin and deface the Lenin portraits" like MW 2 promised though
If any question why we died/ Tell them, because our fathers lied -Rudyard KiplingI have to find my MW copy then. I got through like 6 levels and then I stopped.
I was wondering why frisbees got bigger as they got closer then it hit me.Great, I started a big thing about the campaign.
Alex summed up my thoughts about Price better than I would've, but I have to add that I felt Price shooting Al-Assad was a logical progression of his character, rather than the bloodlust he has in the second two games (Which, despite all the stuff that happened to him, still felt tacked on to me).
I guess what I'm trying to say here is the campaign is goofy and dumb.
So how about that XM 25, eh?
I've got two guns pointed west and a broken compass.The last level is my favourite. A nice ending to the series so far.
Characterization-wise everybody seemed believable, it's the plot in relation to... well, the very concept of modern warfare that's screwed up. At least the combat situations in COD 4 were somewhat realistic.
Depends. The singleplayer bolt-action, automatic detonation one or the multiplayer fully automatic, manual calibration one?
edited 1st Jan '12 1:18:26 PM by Thrombin
Multiplayer one. The way the gun actually works.
I think the idea of it has made it more endearing to me than it should be. It's not powerful enough and the manual calibration doesn't seem to do anything (or maybe I'm doing it wrong) but, hey, I got a triple kill by blowing up a car.
I've got two guns pointed west and a broken compass.Apparently it's suppose to explode one metre from the calibrated distance. But it doesn't seem to work for me plenty of times too. So I treat it like a normal launcher - aim it at surfaces near the target. It helps that the XM 25 flies in a perfect straight line.
If I remember correctly, the real XM 25 explodes two metres from the calibrated distance and is semi-automatic.
^ Mostly. The warhead is programmable to have contact, airburst or proximity detonation.
Still semi-auto only either way.
I think the reason the calibration doesn't seem to work is that there's no indicator that you've done it right, other than the numbers on the left of the display, and I can't seem to read those correctly.
I've got two guns pointed west and a broken compass.Does it help that the gun looks cool as well?
It seems that one metre is a bit too far away if you laze the piece of cover that the target is hiding behind. If his nose is practically scraping the cover, he's likely not to get a red screen in one shot (i.e. critical health).
That's kinda the point though.
I disagree. Two shots should be the norm for a kill, not three or four. Unlike your average point-and-click launcher, the XM25 is already unwieldy enough to operate; yet it is cursed with a pitiful blast radius and has significant travel time to boot. If it takes that long to kill, you might as well use any ordinary gun with the Impact proficiency.
Game balance says otherwise. The dev's intentionally made it that weak to help contrast it compared to other launchers in the game. It is usable, you just got to know when and how to use it.
Though I see where your coming from.
Back in the days when launchers had massive blast radii even without Danger Close...
Yes, I completely agree that it should be balanced. Two shots is weak. Three shots is pathetic. Four shots is near-useless.
And I'm not even going into the blast radius. At this point, it's not a matter of whether the damage is acceptable or not anymore; the blast doesn't even touch the enemy. It's that ridiculous.
Well I for one am happy with it. They're more of a tool to help you out, rather than a viable offensive measure. Each to their own on it, that's all I'm saying.
Yup, they're sidearms for a reason. They're better for taking down air support.
Support Gravitaz on Kickstarter!I thought the XM25 was an anti-personnel weapon...
Eh, all in all, it's not a bad launcher, just below-average. It's got a few things going for it, like its accuracy and ammo, but there are better alternatives. For your everyday behind-cover anti-personnel needs, the good old RPG-7 or a semtex thrown at a good angle do it more reliably. If you're looking for any actually useful secondary, the Stinger is infinitely better.
I never managed to get the hang of the XM25. I find the RPG-7 to be a much better choice when it comes to clearing rooms or chokepoints.
By the way... Hardhat? Worst map in the series. Nobody does anything except try to camp the pipe in the middle.
I have no beard. I have no beard, and I must scream.Hardhat definitely isn't one of my favorites. I hate campers.
Support Gravitaz on Kickstarter!
They couldn't have extracted Al-Asad either.