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Call of Duty: Modern Warfare 3

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kay4today Princess Ymir's knightess from Austria Since: Jan, 2011
Princess Ymir's knightess
#351: Jan 1st 2012 at 11:21:04 AM

They couldn't have extracted Al-Asad either.

TheWesterner Malicious from The Land of Fools Since: Oct, 2011
Malicious
#352: Jan 1st 2012 at 11:28:17 AM

You know.....I've never played the Modern Warfare Campaigns...but yesterday I was playing Survival Mode and it was very fun.

[up]Hi, kay.smile

edited 1st Jan '12 11:28:39 AM by TheWesterner

I was wondering why frisbees got bigger as they got closer then it hit me.
kay4today Princess Ymir's knightess from Austria Since: Jan, 2011
Princess Ymir's knightess
#353: Jan 1st 2012 at 11:37:18 AM

[up] Hi. smile

Go play the campaign. It's awesome. cool

edited 1st Jan '12 11:39:17 AM by kay4today

HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#354: Jan 1st 2012 at 11:38:21 AM

Never heard of a campagne in Modern Warfare 3, what is it?

Yay sarcasm.

honorius from The Netherlands Since: Jun, 2010
#355: Jan 1st 2012 at 11:39:19 AM

There's no "Ramirez, storm the Kremlin and deface the Lenin portraits" like MW 2 promised though sad

If any question why we died/ Tell them, because our fathers lied -Rudyard Kipling
TheWesterner Malicious from The Land of Fools Since: Oct, 2011
Malicious
#356: Jan 1st 2012 at 11:46:00 AM

I have to find my MW copy then. I got through like 6 levels and then I stopped.evil grin

I was wondering why frisbees got bigger as they got closer then it hit me.
Seamus Another Perfect Day from the Quantum Savanna Since: Jul, 2009
Another Perfect Day
#357: Jan 1st 2012 at 11:47:03 AM

Great, I started a big thing about the campaign.

Alex summed up my thoughts about Price better than I would've, but I have to add that I felt Price shooting Al-Assad was a logical progression of his character, rather than the bloodlust he has in the second two games (Which, despite all the stuff that happened to him, still felt tacked on to me).

I guess what I'm trying to say here is the campaign is goofy and dumb.

So how about that XM 25, eh?

I've got two guns pointed west and a broken compass.
HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#358: Jan 1st 2012 at 11:47:24 AM

The last level is my favourite. A nice ending to the series so far.

SgtRicko Since: Jul, 2009
#359: Jan 1st 2012 at 1:10:02 PM

Characterization-wise everybody seemed believable, it's the plot in relation to... well, the very concept of modern warfare that's screwed up. At least the combat situations in COD 4 were somewhat realistic.

Thrombin excellent Since: Jun, 2010
excellent
#360: Jan 1st 2012 at 1:10:32 PM

[up][up][up] Depends. The singleplayer bolt-action, automatic detonation one or the multiplayer fully automatic, manual calibration one?

edited 1st Jan '12 1:18:26 PM by Thrombin

Seamus Another Perfect Day from the Quantum Savanna Since: Jul, 2009
Another Perfect Day
#361: Jan 1st 2012 at 1:28:15 PM

Multiplayer one. The way the gun actually works.

I think the idea of it has made it more endearing to me than it should be. It's not powerful enough and the manual calibration doesn't seem to do anything (or maybe I'm doing it wrong) but, hey, I got a triple kill by blowing up a car.

I've got two guns pointed west and a broken compass.
Thrombin excellent Since: Jun, 2010
excellent
#362: Jan 1st 2012 at 1:38:38 PM

Apparently it's suppose to explode one metre from the calibrated distance. But it doesn't seem to work for me plenty of times too. So I treat it like a normal launcher - aim it at surfaces near the target. It helps that the XM 25 flies in a perfect straight line.

If I remember correctly, the real XM 25 explodes two metres from the calibrated distance and is semi-automatic.

MajorTom Since: Dec, 2009
#363: Jan 1st 2012 at 1:46:36 PM

^ Mostly. The warhead is programmable to have contact, airburst or proximity detonation.

Still semi-auto only either way.

Seamus Another Perfect Day from the Quantum Savanna Since: Jul, 2009
Another Perfect Day
#364: Jan 1st 2012 at 2:01:21 PM

I think the reason the calibration doesn't seem to work is that there's no indicator that you've done it right, other than the numbers on the left of the display, and I can't seem to read those correctly.

I've got two guns pointed west and a broken compass.
HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#365: Jan 1st 2012 at 2:02:06 PM

Does it help that the gun looks cool as well?

Thrombin excellent Since: Jun, 2010
excellent
#366: Jan 1st 2012 at 2:09:55 PM

It seems that one metre is a bit too far away if you laze the piece of cover that the target is hiding behind. If his nose is practically scraping the cover, he's likely not to get a red screen in one shot (i.e. critical health).

HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#367: Jan 1st 2012 at 2:14:27 PM

That's kinda the point though.

Thrombin excellent Since: Jun, 2010
excellent
#368: Jan 1st 2012 at 2:25:58 PM

I disagree. Two shots should be the norm for a kill, not three or four. Unlike your average point-and-click launcher, the XM25 is already unwieldy enough to operate; yet it is cursed with a pitiful blast radius and has significant travel time to boot. If it takes that long to kill, you might as well use any ordinary gun with the Impact proficiency.

HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#369: Jan 1st 2012 at 2:29:22 PM

Game balance says otherwise. The dev's intentionally made it that weak to help contrast it compared to other launchers in the game. It is usable, you just got to know when and how to use it.

Though I see where your coming from.

Thrombin excellent Since: Jun, 2010
excellent
#370: Jan 1st 2012 at 2:36:00 PM

Back in the days when launchers had massive blast radii even without Danger Close...

Yes, I completely agree that it should be balanced. Two shots is weak. Three shots is pathetic. Four shots is near-useless.

And I'm not even going into the blast radius. At this point, it's not a matter of whether the damage is acceptable or not anymore; the blast doesn't even touch the enemy. It's that ridiculous.

HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#371: Jan 1st 2012 at 2:42:26 PM

Well I for one am happy with it. They're more of a tool to help you out, rather than a viable offensive measure. Each to their own on it, that's all I'm saying.

Firebert That One Guy from Somewhere in Illinois Since: Jan, 2001
That One Guy
#372: Jan 1st 2012 at 2:46:46 PM

Yup, they're sidearms for a reason. They're better for taking down air support.

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Thrombin excellent Since: Jun, 2010
excellent
#373: Jan 1st 2012 at 3:03:26 PM

I thought the XM25 was an anti-personnel weapon...

Eh, all in all, it's not a bad launcher, just below-average. It's got a few things going for it, like its accuracy and ammo, but there are better alternatives. For your everyday behind-cover anti-personnel needs, the good old RPG-7 or a semtex thrown at a good angle do it more reliably. If you're looking for any actually useful secondary, the Stinger is infinitely better.

Anfingrimm Beardless from Australia Since: Jul, 2010
Beardless
#374: Jan 1st 2012 at 4:38:12 PM

I never managed to get the hang of the XM25. I find the RPG-7 to be a much better choice when it comes to clearing rooms or chokepoints.

By the way... Hardhat? Worst map in the series. Nobody does anything except try to camp the pipe in the middle.

I have no beard. I have no beard, and I must scream.
Firebert That One Guy from Somewhere in Illinois Since: Jan, 2001
That One Guy
#375: Jan 4th 2012 at 5:40:13 PM

Hardhat definitely isn't one of my favorites. I hate campers.

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