Hell yeah!
EDIT: Well, he pretty much sums it up without calling it by the name - in their desperate attempt at desexifying Lara, they cranked up the Fetish Fuel to a whole new level. Totally fine with me, as long as they admit it .
edited 26th Feb '13 5:51:45 AM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Ha, having seen a clip of that death before as soon as they got into the river I knew how that would end.
The fact Laura has melee attacks is surprising to me.
But as far as I know Laura Croft has always been a sociopath, slaughtering an entire housing complex in Venice because they happened to be looking for the same thing she was, routinely exterminating all the fauna in any given ecosystem, gunning down museum guards...
I would not be surprised if everything Core Design did was ignored or "improved" by Crystal Dynamics and Square Soft but she never seemed like a character anyone was supposed to relate too. Her back story amounted to growing up with a nice family then being disowned by them when she started her life of crime became an adventurer after graduating high school. Exactly how did anyone arrive at the conclusion this was a character who needed to be more sympathetic? And since her teenage years would be the only time she would be considered "inexperienced" does that mean this dirt covered woman will be too young to drink in most of countries she will eventually pillage?
Laura Croft is(was?) a Nineties Antihero, to me you would be better off starting over with someone else and keeping Laura around as a contrast. "She is what Tomb Raider used to be, moving on!"
Modified Ura-nage, Torture RackDid my eyes deceive me, or did Lara jump about and grab onto slime on a vertical wall like in Darksiders?
Climbing axe.
Ohhhhhh.
That's too bad, then.
Soooo... is it any good?
It's fun to watch, I'll give it that.
It's a blast to play, but Lara as a character is annoying as hell. She's even less believable than Brody from Far Cry 3. Unlike Brody, she did learn climbing rocks and killing shit beforehand, but her brutality still clashes too much with her overly meek demeanour.
edited 5th Mar '13 5:07:53 AM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.So far it feels like a more open ended uncharted with less satisfying melee.
That's interesting because Uncharted had the least satisfying melee of any game I've ever played.
edited 5th Mar '13 11:21:57 AM by ShirowShirow
Well I mean animation wise. Like for example if you hit an enemy near a wall, Drake might slam their face into it or something.
Here Lara always seems to just find a random rock out of no where as a finisher.
Also every QTE is Y or Triangle unless you have to mash X.
edited 5th Mar '13 11:25:45 AM by Thorn14
So? Uncharted's entire melee system was an animation. It was completely divorced from the shooting and running gameplay. Lara's axe looks like a viable alternative in this game, and I'll take that over some contextual finishers every time.
QTE's can go die in a fire. Unless they're Revengeance QTE''s. Those where more interactive finishers though.
edited 5th Mar '13 11:39:43 AM by ShirowShirow
So far the axe hasn't been that useful for me.
You run out to melee you get killed quickly.
Its only really used for the guys who try to melee you. And its the same animation, just two swings.
Then you get the shotgun and there's no point.
edited 5th Mar '13 12:15:22 PM by Thorn14
Well yeah. Breaking cover to try and charge down a bunch of people with assault rifles while brandishing a sharp object isn't very tactically sound.
There are usually smart ways to use melee in (Good) games like this. Or else Mass Effect's melee classes and Gears Of War's chainsaw bayonet wouldn't see much use.
Yeah and Uncharted had aspects when it was pretty viable and satisfying. The bar fight in 3 was fun for example.
Seems that it gets a rather good, although not stellar reception. But so did previous Tomb Raider games. And they were all boring (seriously, what did I like about them, when I was a kid?). I think I'll pass.
People aren't as awful as the internet makes them out to be.What if this game were purely exploration based, no other people on the island. Would you like it better? Just you, on a island, trying to get off?...the island, I mean. Sorta like Metroid prime.
Remember! Hyperbole is an exaggeration made for comedic effect, and shouldn't be taken literally!
edited 5th Mar '13 5:53:05 PM by Sorastitch
my drawing blog ya'll UPDATES 10 TIMES A MONTH WOW, THIS IS STRAIGHT UP MUH SOGGY KNEEWell I got it, and I liked it. The combat is definitely a hell of a lot better than the older games, and there are more than enough collectables and things to do off the beaten path to keep you occupied for a very long time. It's vaguely Uncharted-ey, in that it's a third person adventure shooter with climbing mechanics, but I like it better (of course, I've only played the first two, so there you go).
I'm reasonably certain, though, that between the first reveal of Lara and now she's gotten a boob job somewhere. She's not "How the fuck are you running around with those?" big, but I think the designers caved to certain groups' outrage.
edited 5th Mar '13 6:25:58 PM by Maka4
There's a pretty funny Quick Look on the PC version on Giant Bomb that shows how it's apparently kinda buggy: http://www.giantbomb.com/videos/quick-look-tomb-raider/2300-7109/
Check 28 minutes in for the glitchyness.
edited 5th Mar '13 7:51:24 PM by Nettacki
There's a lot of "Hold forward until you get control" in this game.
At least Uncharted didn't have "Headshot! +35 XP!" in the singleplayer, which I think this does.
Bulletstorm was the only one to do that right.
Although I hear its removable from options, so thats good.
edited 26th Feb '13 1:39:06 AM by Thorn14