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KnownUnknown Since: Jan, 2001
#73151: Apr 18th 2015 at 11:48:52 PM

As a psychic Pokemon, Mewtwo doesn't need to be in the general vicinity to telekinetically wreck his opponents. He doesn't even need to be on the stage.

He could be planning to sent us all flying into the sky at this very moment.

edited 18th Apr '15 11:50:19 PM by KnownUnknown

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Numbuh1234 Since: Apr, 2014
#73152: Apr 19th 2015 at 12:26:35 AM

  • Is sent into the sky

I am starting to see your point.

edited 19th Apr '15 12:26:49 AM by Numbuh1234

I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uni
BloatedCreeper The One and Many from Area N Since: Jan, 2013 Relationship Status: RelationshipOutOfBoundsException: 1
The One and Many
#73153: Apr 19th 2015 at 4:07:31 AM

Dear God, I just underwent the most frustrating thing I've ever experienced in Smash Brothers.
FOR GLORY.
And not to be pretentious, but it's not because I lack skill. I've gone to multiple high-level tournaments in my area and I've done well. What I don't get is how people manage to play so well when every input is about 3 seconds delayed. It's frustrating to be unable to shield or tech correctly because my shield comes out too late, leaving my opponent to assume that I'm incompetent with the game. Ugh, rant over I guess. At least I know I'm good at the game. I'll stick to playing locally. \rant
TLDR; If you wanna play online, PLEASE have a decent web connection. :/

edited 19th Apr '15 4:12:31 AM by BloatedCreeper

I'm the guy who knows how to make games but doesn't. 3DS FC: 2878-9776-7579
Nap1100 Since: Mar, 2012
#73154: Apr 19th 2015 at 6:03:15 AM

Welcome to online play~

Seriously unless Nintendo starts using GGPO for some reason (which they won't) then you'll have to deal with input lag a lot. It's just the nature of the game.

Elbruno Mummy Woomy from Chile: Not As Dry As Space! Since: Nov, 2011 Relationship Status: Having tea with Cthulhu
Mummy Woomy
#73155: Apr 19th 2015 at 6:23:32 AM

How good's your connection, and with how many people did you play?

I play from Chile, and I tend to get very manageable input delay when playing with people from all over, even Japan, save for the occassional odd dude with a potato connection.

"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."
BloatedCreeper The One and Many from Area N Since: Jan, 2013 Relationship Status: RelationshipOutOfBoundsException: 1
The One and Many
#73156: Apr 19th 2015 at 6:35:59 AM

[up] My connection is fine, my Wii U is directly wired. I played about 5 people until I decided it was unbearable, 2 of which were from Japan. The rest I could only assume were from the USA due to the names. Either I got very unlucky with the connections or the servers are just bad around here in the Midwest.
The thing that confuses me the most is: why does MK 8 not lag with TWELVE people, but Smash lags with two?
EDIT: I'm also really sorry if my aggression made anybody uncomfortable. I just get quite a bit frustrated when things like this happen in fighting games. :/

edited 19th Apr '15 6:46:46 AM by BloatedCreeper

I'm the guy who knows how to make games but doesn't. 3DS FC: 2878-9776-7579
Elbruno Mummy Woomy from Chile: Not As Dry As Space! Since: Nov, 2011 Relationship Status: Having tea with Cthulhu
Mummy Woomy
#73157: Apr 19th 2015 at 6:47:33 AM

Mario Kart does lag. It's fairly obvious with the weird ways items hit, or look like they've hit, when playing online.

The thing is, in Mario Kart the game puts priority on the player. Even if other players have potato connection, you can still race just as well. Other racers will move around erratically, but that doesn't really stop your ability of moving through a racetrack.

On Smash, on the other hand, is essential that everyone involved is seeing the same screen on all ends. You can't have a fighting game where one of the players is having an epileptic attack all over the arena. This means that if someone with problems with their connection joins a game, every player has to pay for it in order to let everyone see the same things at the same time.

"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."
BloatedCreeper The One and Many from Area N Since: Jan, 2013 Relationship Status: RelationshipOutOfBoundsException: 1
The One and Many
#73158: Apr 19th 2015 at 6:48:45 AM

[up] That's extremely odd, because I've never seen any lag online in MK, visual or otherwise. :O You are right about the focus the game puts on the player though, good point.
[down] Of course with Brawl, the online was UNPLAYABLE, but I had heard prior that Sm4sh was better. Plus my experiences online With Friends were extremely smooth.

edited 19th Apr '15 6:51:33 AM by BloatedCreeper

I'm the guy who knows how to make games but doesn't. 3DS FC: 2878-9776-7579
TroPartner Since: Nov, 2014
#73159: Apr 19th 2015 at 6:48:57 AM

[up][up][up]That was pretty much everyone's reaction to Brawl's crappy online functionality, myself included, so it isn't your fault.

edited 19th Apr '15 6:50:12 AM by TroPartner

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#73160: Apr 19th 2015 at 6:56:13 AM

On the upside, this only relates to quality of connection for the players involved. Distance doesn't seem to impact the game a bit- I've had silky-smooth matches with folks from UK and Germany and Japan just as I've had miserable lagfests from fellow Americans on either continent.

I sure said that!
Elbruno Mummy Woomy from Chile: Not As Dry As Space! Since: Nov, 2011 Relationship Status: Having tea with Cthulhu
Mummy Woomy
#73161: Apr 19th 2015 at 6:58:57 AM

[up][up][up]There's a handful of odd compensations Mario Kart does to make it not as obvious.

Have you ever seen an shell hit someone up in the air, yet they continued moving around like it ain't no thing? That's a problem caused by your console first saying "Yup, dude got smacked, alright", but said someone's console saying "Phew... Too close!"

If you can get smooth games with friends, maybe it really is just a problem of you having bad luck. I can play all modes, even with 4 players, and can get very smooth experiences as long as no one with a bad connection joins in.

[up]Again, I can confirm as a Chilean.

edited 19th Apr '15 7:00:23 AM by Elbruno

"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."
BloatedCreeper The One and Many from Area N Since: Jan, 2013 Relationship Status: RelationshipOutOfBoundsException: 1
The One and Many
#73162: Apr 19th 2015 at 7:05:27 AM

Yeah, at this point I can see what's going on (for the most part). Thanks for all of the different viewpoints everyone, I honestly just typed up that rant to vent some frustration. Glad to see there is one reasonable part of the internet. :D

I'm the guy who knows how to make games but doesn't. 3DS FC: 2878-9776-7579
TroPartner Since: Nov, 2014
#73163: Apr 19th 2015 at 7:08:01 AM

[up][up][up] Speaking of Japanese players, I always get a little thrill when I beat one online, since they technically had more time to practice with it. Might not be by much, but I still like the feeling.

edited 19th Apr '15 7:08:23 AM by TroPartner

powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#73164: Apr 19th 2015 at 7:36:26 AM

Question:

If, say, an American player is using Bowser, and you're playing against a Japanese player, would the screen for the JP player call Bowser "Koopa"?

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
Nap1100 Since: Mar, 2012
#73165: Apr 19th 2015 at 7:45:43 AM

Here's the thing about online games: all of them lag in some way or another. Some just have better ways of hiding it than others. It's a lot harder to do that with fighting games due to the amount of inputs you have to do every second or so. The closest type of netcode that can result in little lag without having inherent input lag like games such as Tekken and ASW games have is rollback netcode, AKA GGPO, and even that has issues sometimes.

BurntMario Oh hai TV Tropes from Your nightmares Since: Sep, 2014 Relationship Status: YOU'RE TEARING ME APART LISA
Oh hai TV Tropes
#73166: Apr 19th 2015 at 8:55:17 AM

[up][up] I'd say so. Japanese R.O.B.'s would still be referred to as "R.O.B." for us, as opposed to "Robot."

Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.
FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
Keybreak Since: Apr, 2010
#73168: Apr 19th 2015 at 9:50:59 AM

I rather hated how Gordo Throw was so buffed from Waddle Dee Toss. In Brawl the Waddle Dees barely hurt at all and vanished after they landed. In 4 the Gordos bounce around almost erratically and last several seconds, letting anybody be able to beat them back at you.

edited 19th Apr '15 9:51:07 AM by Keybreak

MightyMatilda Mr. Clueless from New Jersey, USA Since: Jan, 2015
Mr. Clueless
#73169: Apr 19th 2015 at 10:47:13 AM

@FullMoon: It is oftimes impossible to distinguish between brilliant skill and dumb luck.

De Romanīs, lingua Latina gloriosa non fuī.
BurntMario Oh hai TV Tropes from Your nightmares Since: Sep, 2014 Relationship Status: YOU'RE TEARING ME APART LISA
Oh hai TV Tropes
#73170: Apr 19th 2015 at 11:08:10 AM

[up][up][up] Genius.

Last night I could have sworn I had the crowning moment of my Smash-playing career. I had this 3DS For Glory Mario mirror match where I launched my opponent off the stage, jumped and used F.L.U.D.D. as he Super Jump Punched to recover (he was close enough to be able to grab the ledge, especially given Smash 4's magnetic ledges), and then, about an inch away from the edge of omega!Magicant, used Mario's Fair and spiked him into the bottom blast line.

I'm not usually that great at Smash, so I'm pretty sure that was dumb luck on my part.

Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.
Demonfly birdie fairy Since: Jul, 2012
birdie fairy
#73171: Apr 19th 2015 at 12:09:39 PM

[up][up][up]The Dees and Doos always lingered about once they were thrown. They only disappeared if they were attacked, left alone for too long, or Triple D just happened to be spamming them.

As for "barely hurt":

edited 19th Apr '15 12:11:01 PM by Demonfly

"Tell them to shut up and have some faith in me." - dead flashback guy
NEO from Qrrbrbirlbel Since: Oct, 2009 Relationship Status: GAR for Archer
#73172: Apr 19th 2015 at 12:29:31 PM

In one Direct, Sakurai said something about matchmaking in For Glory. Anyone already figured out how that works?

No regret shall pass over the threshold!
FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#73173: Apr 19th 2015 at 12:30:27 PM

Today I was feeling like playing some Palutena and so I did.

Shulk still can't recover properly against her. Lolcounter.

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#73174: Apr 19th 2015 at 12:35:12 PM

[up][up]Near as anyone can tell, it has to do with Global Smash Power rankings, but the net is pretty wide.

And of course, it's multiplayer matchmaking based on single-player games.

I sure said that!
Fletcha Lover of Birds Since: Jan, 2015
Lover of Birds
#73175: Apr 19th 2015 at 1:16:47 PM

edited 19th Apr '15 1:19:33 PM by Fletcha


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