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GabrieltheThird Since: Apr, 2012
#10776: Mar 22nd 2018 at 11:12:05 AM

I've been playing some Surviving Mars. Standard disclaimer: I know 'dox is only the publisher, but still a quick thought.

Damn do I like the concept of the game but it's just not finished. Like half of the UI stuff you'd expect isn't there, which leads to a ton of tedious micro. Just for a few simple examples: You can't que commands for rovers, so be ready to babysit them all through individual commands constantly. Or I needed one electronics part to fix a building. Overview menu showed I had some left, but apparently they weren't in range of the drones close to the broken building, so that never got repaired. Coudln't do it manually either, 'cause I coudn't find the resources on the map and there's no search function. The game is basically bereft of any good, in depth explanations of the mechanics or its strategy.

I could keep going, too. It's so frustrating to play that I haven't been able to play more an hour per sitting after the initial few hours I spent figuring out the basics. Shame I didn't give up then and go for the refund.

edited 22nd Mar '18 3:46:18 PM by GabrieltheThird

theLibrarian Since: Jul, 2009
#10777: Mar 22nd 2018 at 12:34:51 PM

I've tried to do a China game multiple times and yet I can't get anywhere with it. First time the Japanese steamrolled over me, then last night I was at least inflicting heavy losses on Japan (though they were still steadily advancing) before I got my authority upended in a civil war due to falling behind on political clout among the Warlords.

Maybe I should try Germany instead, or go for an independent Manchukuo.

Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#10778: Mar 22nd 2018 at 1:55:08 PM

Ah that's a shame. I was pretty hype.

I'm baaaaaaack
Imca (Veteran)
#10779: Mar 22nd 2018 at 3:30:19 PM

Its all but been confirmed that it wasn't ready for release and Paradox forced them to put it out when they did.

The devs have gone and stated though that they will be fixing all that, as well as adding things like connections between domes in free content patches.

math792d Since: Jun, 2011 Relationship Status: Drift compatible
#10780: Mar 23rd 2018 at 5:40:45 AM

[up] Between that (assuming it's true) and the White Wolf stuff, Paradox is starting to light my goodwill on fire. Unfortunate sad

edited 23rd Mar '18 5:41:04 AM by math792d

Still not embarrassing enough to stan billionaires or tech companies.
Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#10781: Mar 23rd 2018 at 9:03:53 AM

Paradox is always then the kind of company that likes to perfect the game after it's been released.

It sounds like the game's only barely functional though which is really over a line even for them.

I'd always rather see something delayed and Polished than rushed out and fixed

I'm baaaaaaack
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#10782: Mar 23rd 2018 at 9:25:13 AM

What White Wolf stuff?

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
math792d Since: Jun, 2011 Relationship Status: Drift compatible
#10783: Mar 23rd 2018 at 10:11:07 AM

[up] White Wolf (which, remember, is entirely subject to the whims of Paradox Interactive) hired a known serial abuser to write a piece of interactive fiction they did way back when they first acquired WW. Said person proceeded to write a transgender vampire who ended up being a stalker and a murderer and named it after a real-life trans woman who was a critic of his.

Also, they forced Onyx Path (the company that, up until Paradox bought WW) did most of the actual development of World of Darkness stuff to edit a then-upcoming Werewolf: The Apocalypse book by claiming that trans werewolves don't exist because 'Gaia doesn't make mistakes,' homophobia is commonly accepted because werewolves need to breed, and also they're anti-vaxxers.

Also, vampires did 9/11 in VTM's upcoming fifth edition. This is a slightly facetious account, but also kinda true. Just some fun side trivia.

edited 23rd Mar '18 10:16:15 AM by math792d

Still not embarrassing enough to stan billionaires or tech companies.
Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#10784: Mar 23rd 2018 at 10:18:03 AM

Yikes.

Sounds like Paradox needs to tighten the leash on White Wolf. But, I couldn't tell due to your wording, did Paradox force the edits that were shitty, or force them to undo the bad stuff? Or do nothing? Who forced Oynx's hands, WW or Paradox?

edited 23rd Mar '18 10:23:35 AM by Rationalinsanity

Politics is the skilled use of blunt objects.
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#10785: Mar 23rd 2018 at 10:19:55 AM

Well that's terrible, Paradox really needs to reign them in.

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
math792d Since: Jun, 2011 Relationship Status: Drift compatible
#10786: Mar 23rd 2018 at 10:31:59 AM

[up][up] It was the people employed at White Wolf, which is essentially a subsidiary of Paradox. So nobody from Paradox was directly involved, but they could have stepped in any time.

edited 23rd Mar '18 10:32:19 AM by math792d

Still not embarrassing enough to stan billionaires or tech companies.
Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#10787: Mar 23rd 2018 at 10:33:30 AM

[up]Yeah that sounds like they're being far too soft on White Wolf, that behavior needs to be stopped and frankly it sounds like the organization has some major issues that needs to be addressed.

edited 23rd Mar '18 10:33:36 AM by Fourthspartan56

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
Imca (Veteran)
#10788: Mar 23rd 2018 at 2:28:28 PM

Paradox is a great developer, but a horible publisher... this isn't even the first time they have pushed a half baled game nor the worst.

That dishonor goes to sword of the stars 2, which was literaly unplayable upon release, and I don't mean "it's so bad you can't play it" I mean it was LITERALY unplayable, it crashed in 2-3 turns gaurenteed, corupted the save in the process.... half the factions didn't work, selecting them gave you some one else, 75% of the tech tree was missing, building spaceships caused an instant CTD....

But the patch notes, man they were a thing of beuty, twice a week for a YEAR after it came out we got patch notes like this (sample from actual patch) but two to three times as big.... (this was painfull enough on phone)

Divide by zero counter: 7

Critical fixes:
- The Continue Game button is now working.
+ Patched a ship repair divide-by-zero crash.
- Fixed a crash when you killed the system killer.
- Fixed circumstances under which canceling a mission might crash game.
- Fixed drones firing while docked on carrier parent.
- Fleets without admirals no longer display "Defacto" as their admiral.
- Added fix to ensure that randoms and grand menaces don't spawn if all of them were disabled.
- Fixed an end-of-combat crash caused by inserting the same combat results into the game twice.
- Disabled purple placeholder effect appearing on all turret muzzles when firing. Existing muzzle effects still display as they did before the last update.
+ Treaty and Declare War options are now available in the diplomacy screen.
+ Fixed a crash the could occur when issuing orders to a ship with no crew.
+ It is no longer possible to scrap enemy ships.
- Fixed occasional crash due to Main Menu combat
- Fixed crash that could occur when destroying weapons in combat.
- Fixed crash caused by opening battle manager at a system where platforms are available for placement.
- Fixed a bug where dissolving a fleet would lead to empty fleets.
- Fixed known issues where boarding pods and assault shuttles were not able to connect to ships
+ Fixed a crash that could be caused by not having enough admirals for starting fleets.
+ Fixed planetary missiles not firing.
+ Fixed numerous known issues with fleet pathing.
+ Fixed known issues where colony information would not disappear for a player, preventing re-colonization and causing a crash in some cases.
+ Enemy fleets no longer appear in the fleet manager.
+ Fixed an issue where ships could become stuck in a permanently spinning state.
+ Fixed the known issues where ships would not respond to controls.
+ Fixed a bug that was causing combat to be initiated when no ships were present.
+ Torpedoes now apply damage to planets.
+ Fixed a crash that could occur when clicking the research cube on the star map.
+ Fixed a hang when more then 1 combat took place
+ Fixed biome colonizers from hurting biosphere when terraforming.
- Fixed bug where fleets were getting forced to center of the sun.
- Fixed bug where fleets could be placed inside planets.
+ Fixed the rare crash that could occur when previewing maps when creating a game.
+ Fixed the issue that was causing Hiver gates not to function until the game was reloaded.
- A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks.

Other fixes and changes:
- Turret fixes made to Human and Hiver Leviathans causing them to shoot through selves.
- Fixed an issue where the specters could intermittently stop moving during combat.
+ The System Killer will no longer run into stations.
+ Fixed build order removal.
+ Fixed an issue where AI ships could fly into planets when performing fly-by maneuvers.
+ Fixed a number of turret errors (placed inside ship, placed backwards, etc.)
+ Fixed known issues where Drone carriers were not attaching drones.
+ Fixed known issue where meteors could not be destroyed.
+ Fixed bug where tooltips would be one line no matter how long they where.
+ Fixed a bug where a different station would be upgraded than the one selected.
+ Fixed known issues where boarding actions were not taking over ships.
+ Rapidly clicking buttons will no longer bypass feasibility studies.
+ Turrets no longer fire missiles after the crew are killed.
+ Fixed the issue where requesting surrender of an empire could lock out camera control.
+ Prevented Zuul ships from boring temporary node lines back from a deep space encounter.
+ Fixed the issue where Radiant Bore ships could not create node lines.
+ Fixed an issue where infrastructure was resetting to zero each timea planet was recolonized.
+ Fixed a crash caused by AI players attempting to ally with indy players.
+ Gate Lab upgrade requirements can now be met.
+ Zuul trade now unlocks correctly.
+ Fixed issues where missiles targeting spectres could damage a colony instead.
+ Fixed the missing news event notifying players of war declarations against them.
+ It is no longer possible to see enemy ship tool tips.
+ Fixed an issue where Leviathans were taking armor damage on the wrong side in combat.
+ Fixed a bug that was assigning unwanted modules to stations and ships.
+ Retreating ships no longer get pulled back into combat at the same location.
+ Strategic turn timer is now displayed in games that use it.
+ Fixed an issue where players were spawning too close to the star during random encounters.
+ Independent colonies no longer form on barren planetoids nor gas giants.
+ Fixed an issue that was allowing players to abandon enemy colonies.
+ Fixed an issue that was causing the AI to continually redesign thee same ship role turn after turn.
+ Restored sound.
+ Fixed unending rebellions.
+ Suul'ka now enter combat again.
+ AI no longer retires ships constantly.
+ AI now redesigns for missing ships, such as gates and bores.
+ Enemy ship construction ETA is no longer visible in system icons.
+ Targets of node cannons no longer leave empty fleets behind.
+ Colonization fleets no longer teleport on support runs.
+ Fixed issue where the star map UI was not reactivating on new turns (AKA Black Buttons of Doom).
+ Boarded ships no longer fire at unusually high rates.
+ Fixed an issue that could cause planets to share the same orbit.
+ Can no longer retrofit ships in a system without a colony.
+ Fixed an issue that could cause the strategic AI to redesign constructors and freighters each turn.
+ Fixed overharvesting beyond available resources.
+ The grovernment graph marker no longer moves beyond the graph bounds.
+ Stations no longer become constructed when construction fleets are absent.
+ Asteroid monitors no longer disappear from systems when research is complete.
+ Fixed a corner case that could result in ships rolling continually in combat.
+ Fixed an issue where shield generators were firing torpedoes.
+ Fixed an issue that was causing ships in combat to be equipped with random modules where none belong.
+ Fixed cases where attached boarding pods were super-sized.
+ Fixed an issue that could cause stations under construction to appear inside planets.
+ Fixed an audio problem that was leading to framerate loss over time.
+ Fixed an issue where planets were firing missiles when they shouldn't.
- Fixed stations spawning in center of planet during rebellion.
- Fixed fleet interception teleport bug. (OP Note: The intercepting fleets teleported to deep space. Like out-of-the-galaxy deep space.)
- Fixed beam vs planet lengths.
- Fixed Hivers using up gate points while committing missions to their home systems.
- AI now repair fleets at systems.
- Fix to prevent stations from being spawned in the center of a planet.
- Fixed beams not rendering when origin is not on the screen.
- Fixed bug that allowed meteors to capture admirals.
- Fixed NPG moving in autoresolve combats
- Fixed bug causing loa to secretly pay corruption expenses

Additions and Changes
+ Tar Baby COL added.
+ Carriers can now carry other carriers.
+ Multiple missions can be issued from a single screen for Survey, Relocate, Colonize, Support, Patrol, Interdict, Invade and Strike.
+ Construction, Upgrade and Patrol missions now have an optional rebase on completion.

Known Issues:
- Drones cannot be designed.
- Scrapping ships does not yet yield bonuses.
- System Killer auto resolve is not producing results.
- Some star systems have anomalous moon orbits.

Game is playable now and quite fun, but at the time there was no excuse.

edited 23rd Mar '18 2:29:49 PM by Imca

Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#10789: Mar 23rd 2018 at 6:23:05 PM

That's hilarious. That's like pre alpha fixes.

I'm baaaaaaack
Ramidel Since: Jan, 2001
#10790: Mar 24th 2018 at 9:48:08 AM

I'm not specifically holding Paradox responsible for White Wolf - if anything, I think Paradox considers White Wolf to be a bad idea that they'd much rather chop up for IP, since the MMO that they wanted fell through. It's not surprising that they're not minding the store. The shitbags are the edgelords who managed to take over nuWW on the strength of their '90s writing credentials.

It'll be a self-resolving problem, though. NuWW have their own plans for "WOD 5th Edition," OPP have their own properties and a free license with Chronicles and Exalted (they're only not getting the latter properties whole cloth because said properties are too big of a Cash-Cow Franchise for WW to let go), and WW will likely crash and burn on its own.

That said, rushing Waking Mars was a dumb idea. Paradox, you know better than this; you released your last three in-house IP in a fully playable state.

Silasw A procrastination in of itself from A handcart to hell (4 Score & 7 Years Ago) Relationship Status: And they all lived happily ever after <3
A procrastination in of itself
#10791: Mar 26th 2018 at 2:40:42 AM

With Mars from what I’m seeing of let’s plays it’s not just that there are a bunch of issues with playability but that once you get your base set up and running you’re just kinda expanding for the sake of it with no real challenge or motivation.

There’s a reason that the best city builders and such had fun campaigns and not just pure sandbox mode. Tropico has a great campaign and is pretty boring if you’re just doing sandbox, Pharaoh and Ceaser had great campaigns, ect...

When even people doing let’s plays are so board and out of things to do that they’re going “I’m just gonna let the game run for ten minutes between episodes” you’ve got a problem.

“And the Bunny nails it!” ~ Gabrael “If the UN can get through a day without everyone strangling everyone else so can we.” ~ Cyran
nightwyrm_zero Since: Apr, 2010
#10792: Mar 26th 2018 at 4:54:38 AM

Does anyone know if the Claims-Diplomacy-AI system is getting fixed in the Stellaris beta patch? I've been avoiding getting a work-in-progress patch but AI "allies" hating my guts coz I took over systems they lost to a rival empire (while inviting them to that war!!) is becoming irritating. I'm slowly coming around to the point of view that the only good alien is a dead alien....

edited 26th Mar '18 5:06:09 AM by nightwyrm_zero

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#10793: Mar 26th 2018 at 7:02:10 AM

It's the War AI that needs improvement, not the diplomacy one. Why would your friends not hate you for taking their former territories and not giving them back? They do need to step up and be more proactive during the war, but calling the relationship issue a bug would be missing the point there. The implication of you calling them into the war is that you're also doing this for them and feel like you don't have the power to do it on your own. Or you're at least giving them a chance to reclaim their territory too. Keeping that territory afterwards is a bad move for friendship.

Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#10794: Mar 26th 2018 at 7:11:16 AM

Allies hating you for taking a system that was theirs makes sense, what doesn't make sense is that when you create a vassal from your territory it still has your claims and thus cannot be loyal do to the claims friction.

Also this is almost certainly something they're aware of.

edited 26th Mar '18 7:11:37 AM by Fourthspartan56

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
nightwyrm_zero Since: Apr, 2010
#10795: Mar 26th 2018 at 7:19:11 AM

See, I'm not even sure the system I took over ever belonged to my "friend" since when I took it over it only had enemy species pops. But the friend probably laid unexpired claims to it during its previous wars.

And the only reason I invited them was because they were so weak by that point their empire was fragmenting and I wanted an ally that was at least big enough to be useful. Their empire doubled in size in that war, essentially saving them from disintegration, but they were still ungrateful.

I'm just gonna purify the galaxy in my next playthrough. Less headaches that way.

theLibrarian Since: Jul, 2009
#10796: Mar 26th 2018 at 3:46:38 PM

Anyone else think that Hearts of Iron 4 could be better with a ticking warscore system?

Imca (Veteran)
#10797: Mar 26th 2018 at 3:48:27 PM

Not unless it got disabled at a certian level of world disorder.

The game is suposed to simulate the breakdown that lead to WWII, fighting that in some areas lasted a decade and a half.

It does not fit with the tone and setting of the game at all.

Fourthspartan56 from Georgia, US Since: Oct, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#10798: Mar 26th 2018 at 3:51:01 PM

Yeah I don't think that would necessarily fit with the kind of Total War that occurred in the game's timeframe.

"Sandwiches are probably easier to fix than the actual problems" -Hylarn
theLibrarian Since: Jul, 2009
#10799: Mar 26th 2018 at 3:56:56 PM

Yeah, blocking it at a certain period of world tension would probably be best. But early-game, when for instance you're trying to be a Communist South Africa who wants to liberate Africa, you have to invade Portugal itself in order to get its colonies. Ticking warscore would definitely be more practical in that case. It'd also help with the all-or-nothing part of war that sometimes goes with this stuff.

edited 26th Mar '18 3:57:20 PM by theLibrarian

LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#10800: Mar 26th 2018 at 4:10:38 PM

I've been thinking about getting some of Paradox's other games. I've only every played Stellaris.

What's Hearts of Iron actually play like?

Oh really when?

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