I was wondering, in Stellaris can Hive Minds trigger the Horizon Signal event chain and the Infinity Machine? I found the Machine but its been a few years and I haven't gotten the event, the log just has the option to try hacking it.
edited 23rd Sep '17 5:32:44 PM by doineedaname
So, reworking my machine race to have the -20% cost has worked much better. My new problem though, is the only two organic races next to me, which are just as strong as me, have joined together in a defensive pact, which means I'm going to need a lot more cruisers than I expected :/
Maybe I'll wait until I pick up strike craft....
Edit: Speaking of strikecraft, does flak still require going though the mass driver line?
edited 23rd Sep '17 6:21:04 PM by tryrar
Flak is a mass of masses driven into the sky, so I don't know why it wouldn't take going through that line.
Though I am not a fan of all the point defences being kenetic is right.
Personaly I would like to see 3 flavors of PDW, Micro Missiles, Pulsed Laser, and Flack, to reflect the 3 diffrent weapons techs.
Given that flack already has an anti strike craft bonus you could diffrientiate between them by making lasers anti missile, and micro missiles intermediate.
edited 24th Sep '17 12:28:38 AM by Imca
Sorry for going a bit grammar-natpop, but it's flak, not flack. It's derived from the German abbreviation Flak (commonly FlaK in English to mirror KwK which actually did use that capitalization scheme), from either Flugabwehrkanone or Flugzuegabweherkanone, meaning "aircraft defense cannon", or in more conventional English "anti-aircraft cannon".
"Flack" is apparently a slang term for a publicity agent or the act of publicizing something.
Anyway, there are mods that add energy point defense weapons, but in general, the damage output of PD is so low as to not really matter.
As a side note, it took a LOT of apostrophes to do all that italicizing and bold italicizing.
It might not mater much from a damage standpoint, it does to me from a flavor standpoint.
Your talking to a lady who used missiles even during the dark days, and if I could have my now machine empire use even MORE missiles, I would, easily.
Now I'm wondering if there's going to be an Ho I IV to Stellaris converter. It would output a united Earth based on the strongest nation in your game, where the tech points for each science type are based on the various kinds of research that nation completed. Hardware techs lead to Engineering points, theoretical techs lead to Physics, and doctrine techs lead to Society.
That'd be the badass cherry on an already awesome cake!
That doesn't really seem necessary, just finish a game of HOI 4 then create a human polity in Stellaris with the ethos you want. I just don't see what a converter would add.
"Sandwiches are probably easier to fix than the actual problems" -HylarnI'm not sure if it's a bug or not: Some empire I planned to attack joined a federation whose ass I had just kicked (so, they were in a truce with me). I feared they would benefit from the federation's truce, but I immediately tried to declare war on them anyway, and to my surprise, I succeeded (got at war with the whole federation). Is it normal?
...This war was short and brutal. The federation was still reeling from the previous war so their fleet were still pathetic, and — well, by this point they're pathetic even after ten years, but this time, I didn't lose a single ship in the whole war.
edited 24th Sep '17 9:07:38 AM by Medinoc
"And as long as a sack of shit is not a good thing to be, chivalry will never die."Is it posible to have the game NOT generate a crisis without setting the option?
Looking at the events they all seem to be rolled, and check if another crisis has fired, but what if all of them roll not happening?
No, but it could potentially set what resources are available on the homeworld based on what happened in previous games. As I said with the science points, where what you researched in Ho I would determine how many points you generate in each science right at the start.
Okay. When I embrace a faction, how do I know which ethos I'll lose?
For the record, I have Fanatic Materialist/Egalitarian ethics, and I'm considering adopting Xenophile simply because Egalitarianism has...served its purpose. How do I make sure I won't drop Materialist instead?
The post 1.8 fleet meta is kinda underwhelming. Missiles are no longer useless straight out of the gate, but they become obsolete about half way through the game once point defense becomes common place. Meanhwile, while naked corvettes are no longer the optimal fleet composition, the runner up to the pre 1.8 meta, plasma cruisers, has more or less taken their place outside of certain specialized applications.
Plasma beats kinetics now?
Anyway, I like the news from China, but I'm disappointed that you can't take the historical route and conquer China when it's weak.
edited 26th Sep '17 10:29:16 PM by Ramidel
Plasma's always beaten kinetics. Or rather, plasma + kinetics to break shields. The armor penetration on plasma is really powerful.
Ah. Should try that.
Of course, against the AI, I tend to go all-big-gun with battleships. Blow the enemy to smithereens with the deadliest son-of-a-bitch in space and don't worry overmuch about the corvette spam, it'll fall when it falls.
Large weapons aren't particularly useful except against other large ships, ie Fallen Empires and crisis factions, due to low tracking.
A mix of plasma and energy torpedo/disruptor cruisers might be the optimal choice, along with an auxiliary fleet of flak destroyers for enemies making heavy use of strike craft or missiles.
In fact, if you're up against lightly armored enemies, lasers are the best choice, particularly for large slots where lasers only fall behind plasma when the target has 65% armor or greater.
edited 27th Sep '17 6:53:54 AM by CaptainCapsase
Tracking is overrated against cruisers, isn't it? Their evasion is 10% at even tech. The problem with being a battleship in multiplayer is that battleships necessarily tend to favor armor tanking, and plasma trumps armor.
The way I'm going, cruisers tend to die in battle, while my dreadnought fleet barely loses any ships even in deathball combat. That might be more of a consideration of my superior tech position, of course, and the fact that small anything (except plasma) goes splat against a battleship.
OTOH, in the upcoming war against the Holy Guardians next door, I probably should spam cruisers instead - against the Fallen, I will take attrition. I can just afford it, they can't.
The issue with battleships is cost effectiveness; you get more effective fleet power out of the same investment in cruisers in most situations, though not all. As far as tracking goes, it's important against corvettes and destroyers. Large weapons are for fighting cruisers and battleships.
edited 27th Sep '17 8:55:28 AM by CaptainCapsase
It's finally here! Kaiserreich 0.5 is out!
Time for D I R E C T R U L E F R O M C R I M E as the Legation Cities
And then I'm gonna Liberiate Africa.
Yay!
Still waiting on the Qing focus tree, but I'm thinking of starting an Ethiopian game to try and liberate Africa and expand the Empire.
Yay! For a second I got my hopes up and thought you were talking about the DH version but then I realized that if that were the case it wouldn't be 0.5.
edited 1st Oct '17 5:37:48 PM by Fourthspartan56
"Sandwiches are probably easier to fix than the actual problems" -Hylarn
I know, problem is they cost just as much as a CORVETTE to make, which is kinda a problem when you're playing as exterminators.